Gamezebo Cribs: Brawsome edition

We’re closing out week one of Gamezebo Cribs by heading down under to check out the home office of indie developer Brawsome. The studio, of course, is behind the excellent point-and-click adventure Jolly Rover and is currently hard at work on the puzzle-adventure game MacGuffin’s Curse. Let’s follow Brawsome’s Andrew Goulding as he takes on a tour of where those excellent games get made.

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We’re closing out week one of Gamezebo Cribs by heading down under to check out the home office of indie developer Brawsome. The studio, of course, is behind the excellent point-and-click adventure Jolly Rover and is currently hard at work on the puzzle-adventure game MacGuffin’s Curse. Let’s follow Brawsome’s Andrew Goulding as he takes on a tour of where those excellent games get made.

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“Brawsome is based out of my home, so my office is my house. Here is a photo of said house; an unassuming flat roofed dwelling in the outer eastern suburbs of Melbourne, Victoria, Australia. Because we’re about 20km from the city it’s a bit bushy around our area; you can see a few looming gum trees surrounding our house, home to possums, parrots, bats, and the odd kookaburra. The gums are always threatening to fall on the house, and constantly drop branches up to 30kg in weight.”

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“This is the entrance to the Brawsome office, complete with childproof gate, so my kids (one and three) will stand there and throw toys over until I close the door, or I’d spend my day picking them up and giving them back. It’s a great game, but not one that fosters good productivity.”

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“This is my office space, which is more of a nook above the stairs that lead down to my old office, which has turned to a storage area. I moved up from there last year after it flooded several times, but not only that it’s normally as cold down there as it is outside, due to the concrete floor and lack of insulation. It still gets cold though, so you can see I keep a small oil heater close by. The desk itself is a simple Ikea number, which I quite prefer to the more complex computer desks. The chair is called the ‘Rover,’ but is no relation to Jolly Rover (true story).”

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“This could be called the lobby of Brawsome. It constantly looks as though we’ve just had a kids birthday party. If you’ve got kids and you can manage to keep their toys in their room all the time I tip my hat to you. We have a toybox somewhere around here in a vain effort to at least keep them contained in the one place. I’d like to say it’s normally not this bad, yeah, that would be nice.”

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“This is the kitchen of Brawsome, an important place in itself, as it supplies me with the coffee I need after getting up between 5am and 6am for whatever emergency the kids are having this morning. The kitchen currently sports a fathers day craft project from my three year old, this one is for granddad.”

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“This is our awards shelf, which is normally covered in washing waiting to be put away. I’ve graciously moved the socks and undies aside to take the photo of the two awards – Best Australian Game for Jolly Rover, and Best Game Writing for MacGuffin’s Curse, which Brawsome won for its first two released games. MacGuffin’s Curse is still in development, which is as good a time as any for a segue to our website.You can follow our progress on Facebook and Twitter, if you’re so inclined.”