Former Deus Ex Writer Creates Indie Game based on Voxels

New Life Interactive, a new studio that helmed by Sheldon Pacotti (who worked as lead writer on the first two Deus Ex PC games) has announced that their first project will be a thought-provoking indie arcade game called Cell: emergence.

According to the developer, Cell: emergence offers gameplay based on “3D cellular automata” which is another way of saying that the gameworld is composed of fully dynamic “voxels,” or 3D pixels. Confused yet? Just check out the trailer below to see what we mean:

The developer continues: “Players pilot a nanobot through the body of a sick little girl, melting infections with self-replicating colloids, building shields and pathways with buckyfibers, and shredding germs with monofilament ‘daisycutter’ depth-charges.

“All of these interactions are simulated down to the individual ‘cell.’ In contrast to conventional games’ use of complex visuals to add realism to game mechanics, Cell builds state and interactivity into every voxel.”

The soundtrack, created by musician and composer Logan Middleton of The Laughing, remains constant and tightly synced from the moment the game is launched to the moment it ends, with the goal of inducing a state of entrainment in the player’s mind.

Cell: emergence is due to launch later this summer for PC and Xbox Live Indie Games.