Aspectus: Rinascimento Chronicles – Game Introduction

Welcome to the Aspectus: Rinascimento Chronicles walkthrough on Gamezebo. Aspectus: Rinascimento Chronicles is a hidden object/adventure game played on the PC created by DG Form. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Aspectus: Rinascimento Chronicles.

Gameplay and Tips

  • This is an adventure game. This walkthrough is meant to be used as a guide to assist in solving mini-puzzles and acquiring all items in order to complete the game. You may explore locations in the order you wish, this walkthrough is written to take the most direct route to the game’s finish.
  • Hover your mouse over every aspect of a scene and watch for your cursor to change.
  • Magnifying glass cursor – Happens when hovering over an area that you can zoom in and investigate further. Zooming in on areas opens small windows. Once you get the item or information you need, close it by clicking the X in the bottom right corner. The walkthrough will not include this instruction.
  • Journal – The Journal appears at the top right of the scene. It explains how to solve the mini-puzzles and has the Menu option.
  • There is no timer or point system.

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  • To return to the main menu, from any scene, click the “?” in the top right corner of the scene.

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  • When talking to characters, you have to click to move through their dialogue.

Inventory

  • You will pick up inventory items as you move from location to location.
  • Hover your mouse over every part of the screen. When it changes to a grabbing hand and an item’s description appears, you can take the item.
  • Inventory items are written in bold.
  • The walkthrough will state, “Use the inventory item on the blah blah,” because it assumes you have the item. If you don’t have the item, on your keyboard, press CTRL+F (at the same time). In the text box, type the name of the item you are looking for and press ENTER. This will scan the page for the appearance of that word.
  • To access your inventory, right-click anywhere on the screen.

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  • You can either use an item on its own or you can combine items to form a larger item. To combine items, take an item and place it in the middle area. If no other items are needed, the area around it will remain blank. If more items are required, boxes will appear indicating the amount of items still needed, followed by an “=” sign and then a description. Once you’ve created the item, the finished product will appear. Click on it and place it in an empty box.
  • To close the inventory, right-click again or click off the area.
  • To use an inventory item, take it from the inventory (assemble it, if necessary) and move your mouse off the inventory area.

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  • Place the item over the area you wish to use it and if a yellow fleur de lis appears, the item can be used there.
  • Important to note: At some point in the game, the yellow fleur de lis stops appearing so you literally have to go through all your inventory items to see if they work on an active area. Sometimes the only way to know an action worked is by the sound the game makes when you receive a new inventory item.

Mini-puzzles

  • Unlike other games of this genre, there are only three types of mini-puzzles throughout this game.
  • These puzzles are randomly generated, therefore are different with each game play so no specific step-by-step guide can be used.
  • These puzzles cannot be skipped.

Gear puzzle

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  • The goal of this puzzle is to line up the holes on the spinning gears. The gears turn at three speeds, right-click over a gear to speed it up, left-click over a gear to slow it down.
  • Click anywhere off the gears to see if they are lined up.

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  • A red line means they aren’t lined up, a green line means they are lined up.
  • My strategy was to continuously click until I lined up the top and middle gears. Then I would work at adjusting the bottom gear’s speed until it lined up.
  • If there are only two gears, set them so they are spinning at different speeds. Then just keep clicking until they eventually line up.

Paint puzzle

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  • The goal of this puzzle is to fill one of the coloured flasks at the bottom with its matching paint. You have to combine paint colours to make new ones. Green + Blue = Red, Red + Blue = Green and Green + Red = Blue. Matching same colours makes no change (i.e., Blue + Blue = Blue).
  • The puzzle will start with a filled flask. Select a colour and the flask will change to the combined colour formula. Then select a tube for the colour to flow. Clear tubes won’t change the colour of the paint, coloured tubes will mix with the colour in the flask to create a new colour.
  • Work your way down to the bottom of the contraption and fill a flask at the bottom with its matching colour (i.e., a red flask needs red paint).
  • If you don’t match the proper colour to the flask, you will fail and have to retry the puzzle.

Lock puzzle

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  • The goal of this puzzle is for the laser to pass through all the tumblers (openings). Once the laser passes through all of them, quickly click the lock.
  • The cylinders are always moving so this puzzle is solved by good timing. Click the bottom cylinder to move the tumbler up, click the bottom cylinder to move the tumbler down.
  • Click on a cylinder once to make it move slowly, clicking on it two or more times will make it move quickly.
  • First move the cylinders whose tumblers are farthest from the centre, then move the cylinders whose tumblers are closer to the centre.

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  • Because the cylinders are in constant motion, you have to be fast. As soon as the laser passes through all the tumblers, click the lock.

Starting the Game

  • When you start the game for the first time, you have to enter a name (your profile).
  • Options allows you to adjust the sound and music volume. You can also change the resolution, toggle between full screen mode and add/remove subtitles.
  • Video allows you to watch the cut scene videos. It will only display videos you have unlocked within your game (profile specific).
  • Play/Continue starts/continues the game.
  • Profile allows you to create a new player (i.e., profile).
  • Credits displays the game’s credits.
  • Quit exits the game.

Walkthrough

  • After watching the intro video, you begin in Joos’ Art Shop. The game tip explains the game’s cursor options. Note you don’t have to drag the object into your inventory, click on it to add it.

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  • Take the pear skin and the knife. Talk to Joos. You have to click to move through the dialogue. When you’re done, examine the basket.

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  • Take the ruined brush. Click on the chest to do the lock puzzle (see instructions above). Once complete, take the palette. Click the X at the bottom right corner.
  • Examine the easel.

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  • Take the oil paint. Click on the dried flowers to do the paint puzzle (see instructions above). Once complete, you receive the twilight tint. Click on the broken easel to do the gear puzzle (see instructions above). Once complete, you receive the easel. Click the X at the bottom right corner.
  • Leave the scene to go to Artisan Street (put the mouse at the bottom of the scene until it turns into an arrow).

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  • Take the hammer. Examine the stall.

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  • Take the broom and scoop. Click the tin kitchenware to do the paint puzzle (see instructions above). Once complete, you receive the polish. Click on the pulley to do the gear puzzle (see instructions above). Click on the well to do the lock puzzle (see instructions above). Click the X at the bottom right corner.
  • Examine the cart.

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  • Take the nails and rope from the cart. Take the scoop from your inventory (right-click to access the inventory, take the scoop and move your mouse off the inventory area) and use it on the grating to get the dirty dice. Click the X at the bottom right corner.
  • Go north to the Town Hall.

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  • Click on the gate to do the lock puzzle, then enter the area.

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  • Take the flask and brick. Click on the mechanical arm to do the gears puzzle. Click on the bricks to do the paint puzzle. Once complete, you receive brick dust. Click the X at the bottom right corner.
  • Go to the river.

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  • Take the glass and fishing rod. Talk to Elsje. Click on the rudder to do the gears puzzle. Examine the boat.

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  • Click on the chest to do the lock puzzle. Once complete, take the unfinished letter. Click the X at the bottom right corner.
  • Examine the crate beside Elsje

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  • Take the boots and hook. Click on the toad to do the paint puzzle. Once completed, you receive the toad. Click the X at the bottom right corner.
  • Return to the Town Hall (south) and go to the courtyard (horse carriage).

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  • Take the glove and twisted horseshoe. Talk to Adeline. Examine the area behind Adeline.

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  • Take the map. Right-click to access your inventory. Combine the brick and rope to make the improvised hook. Use it on the tilted scaffold. Take the ball of rags that fell to the ground. Click the X at the bottom right corner.
  • Return to Artisan Street and examine the cart.

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  • Open the inventory and combine the hook, pear skin and fishing rod to make the mousetrap. Use it on the manhole to get the mouse. Click the X at the bottom right corner.
  • Examine the stall.

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  • Open the inventory and take the twisted horseshoe and place it on the anvil. Use the hammer on it, then take the horseshoe. Open the inventory again and take the mouse and use it on the hole in the wall. This moves the dog blocking the path to the Cathedral. Click the X at the bottom right corner.
  • Go south to the Cathedral.

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  • Take the wooden planks. Go to the right of the Cathedral.

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  • Take the fragments of pottery. Take the hammer from your inventory and use it on the cartwheel. You receive the wheel spokes. Talk to Barthold. Exit the scene. Go to the left of the Cathedral.

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  • Take the shovel. Click on the poison ivy to do the paint puzzle. Once complete, you receive the antidote. Examine Barthold’s house.

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  • Take the handkerchief. Take the horseshoe from your inventory and put it above the door. Click on Barthold’s door to do the gears puzzle. Click the X at the bottom right corner. Leave the scene and go right of the Cathedral. Talk to Barthold. Exit the scene and return to the left of the Cathedral.

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  • Enter Christoffel’s house.

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  • Take the cushion. Click on the lantern to do the gears puzzle. Once complete, take the lantern. Examine the fireplace’s mantle.

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  • Take the tinderbox and the plate. Click the X at the bottom right corner. Examine the drawers.

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  • Click on the jewellery box to do the lock puzzle. Once complete, you take the gold necklace. Click on the vial of jelly to do the paint puzzle. Once complete, you receive tonic. Click the X at the bottom right corner.
  • Leave the house and return to the Cathedral. Click on the Cathedral door to do the paint puzzle. Enter Clock Hall.

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  • Take the sealing wax. Examine the desk.

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  • Take the blotter. Click on the secret drawer to do the lock puzzle. Once complete, take the inkwell and pen. Click on the lemon to do the paint puzzle. Once complete, you receive invisible ink. Click the X at the bottom right corner.
  • Leave the Clock Hall and return to the courtyard off the Town Hall (scene with Adeline and the horse carriage).

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  • In your inventory, combine the unfinished letter, pen, inkwell and sealing wax to make the finished letter. Give the finished letter to Adeline. Click through the dialogue. Once complete, examine the area behind Adeline.

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  • In your inventory, combine the glass and the handkerchief to make the refiner. Use the refiner on the undrinkable wine. Once complete, you receive the vintage wine. Click the X at the bottom right corner.

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  • In your inventory, combine the hammer, nails, wooden planks, and wheel spokes to make a ladder. Use the ladder to reach the nest. Once complete, you receive the magpie egg and the silver jewel.
  • Leave the scene and return to the river.

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  • In your inventory, combine the vintage wine and toad to get the in vino veritas. Give the in vino veritas to Elsje. Keep clicking on Elsje until she talks about being robbed. Give her the silver jewel. Talk to her again. In your inventory, combine the blotter, glove and fragments of pottery to make the prickly glove. Use the prickly glove on Elsje.

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  • After talking with her, use the lantern and go to the city gates (above Elsje).

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  • Take the garment. Talk to Prilit. In your inventory, combine the dirty dice with the polish to make the shiny dice. Give the shiny dice to Prilit. Click through the dialogue. Once complete, click on Prilit again and click through the dialogue. You receive the ring. Examine the bridge.

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  • Take the apple and leaves. Click on the hops to do the paint puzzle. Once complete, you receive softener. Use the shovel on the puddle, place the ring in the hole, then use the shovel to fill it. Use the boots on the covered puddle to make footprints. Click the X at the bottom right corner.
  • Examine the cottage.

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  • It’s around this point in the game when the yellow fleur de lis stops appearing when you place a correct inventory item over an active zone. The only way to know you did something correct is by trial and error and the sound the game makes when you receive a new inventory item.
  • Take the tile. Use the knife on the fir tree, then use the plate on the engraving to get resin. Click on the closed shack to do the lock puzzle. Once the door is open, take the copper pot. Click the X at the bottom right corner.
  • Talk to Prilit. Keep talking to him until he leaves. If you haven’t repaired the well, it’s on Artisan Street under the stall (there’s a gear puzzle and a lock puzzle).
  • Return to the courtyard off the Town Hall.

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  • Give the horse the apple. When it lowers its head, use the knife to take its mane.

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  • Go to the Cathedral and enter the Clock Hall and go one screen further in (on the right).

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  • Click behind the clock to do the gears puzzle. Once completed, take the damned faded painting that appears. From the inventory, combine the magpie egg, cushion and ball of rags to make the artificial nest. Use it on the cage. Go south one scene.

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  • Take the stone arm. Leave the scene and go left of the Cathedral.

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  • From the inventory, combine the leaves, broom, garment and flask to make the scarecrow. Place it in Christoffel’s window. From the inventory, combine the resin and brick dust to make glue. Place the glue in an empty inventory box. Then select it again to combine the glue with the stone arm to get the paste arm. Use it on the relief above the door.
  • Enter the house.

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  • On the fireplace, use the wooden planks and the tinderbox to start a fire. From the inventory, combine the copper pot, gold necklace and oil paint to get the copper pot with oil and gold. Place it in the fire to receive the copper pot with gold paint. Leave the house and go to Barthold (right of Cathedral).

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  • Talk to Barthold. Keep talking to him until he starts repeating the same thing.

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  • Return to Artisan Street and examine the stall. Put the antidote in the well. Click the X at the bottom right corner.
  • Go to the courtyard to talk to Adeline.

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  • Talk to Adeline. Keep talking to her until she asks for a tonic. Give her the tonic. Keep talking to her until she starts repeating the same thing. Go the river.

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  • Talk to Elsje. Keep talking to her until she leaves, then take the chisel.
  • Return to Barthold.

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  • Talk to Barthold. Talk to him until he asks for a rough frame. From the inventory, combine the hammer, chisel and wooden planks to make the rough frame. Give it to Barthold and he gives you the valuable frame.
  • Go to Joos’ Art Shop.

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  • Talk to Joos. Examine the basket.

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  • Put the map on the obscure symbols in relief. From the inventory, combine the hammer and the tile to make improvised chalk. Use it on the map, then take it from the wall. It’s now called a triangulation. Click the X at the bottom right corner.

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  • Give the triangulation to Joos.
  • From the inventory, combine the ruined brush, mane and softener to make the excellent brush. Give it to Joos.
  • From the inventory, combine the palette, bloody paper, twilight tint and copper pot with gold paint to make the palette of Darkness and Light. Place it in an empty inventory box, if necessary. Give it to Joos.
  • From the inventory, combine the excellent brush, the palette of Darkness and Light and the damned faded painting to make the wonderful canvas. Place it in an empty inventory box, if necessary.
  • From the inventory, combine the wonderful canvas, wooden planks, nails and hammer to make the magnificent painting. Place it in an empty inventory box, if necessary.
  • From the inventory, combine the magnificent painting, easel and valuable frame to make the harmless Aspectus.
  • Leave Joos and go to Adeline.

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  • Talk to Adeline. Return to Joos’ Art Shop.

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  • Talk to Joos. Go to the Town Hall.

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  • Click on the gate.

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  • From the inventory, combine the harmless Aspectus, invisible ink and pen to get the Aspectus. Place the Aspectus on the mechanical arm.

The end!