Fashion Addict Offers Digital Glamour And Virtual Magazines
Fashion Addict is… kind of the dress-up oriented fashion game it appears to be at first glance. It’s also part of the new breed of social games that puts a big emphasis on visual polish and mixing together gameplay mechanics from different genres. Right now, it’s also a fashion game with no avatars, which can be a bit disorienting at first. Instead the emphasis is on running a boutique shop. You have a couple of mannequins to outfit with clothes as you unlock them or purchase them from other boutiques. Your goal is to sell clothes to passers-by who visit your boutique, make money, and buy better clothes.
What’s very curious about Fashion Addict is how you unlock new clothes for your boutique collection. You do this by spending the game’s currency, Game Gold, to purchase virtual magazines. Each magazine is effectively a treasure hunting grid you clear by clicking on each tile. A tile that contains a piece of clothing asks you to play a mini-game in order to earn it, either an action came where you have to stack up falling tiles in the right order or a puzzle where you assemble small pieces of an image into a coherent picture.
Clicking on tiles consumes energy, which replenishes naturally over time or when you find a tile that contains coffee beans. Some tiles offer small Game Gold bonuses, while others give you a chance to visit another player’s randomly-chosen boutique. If you have enough Game Gold on hand, you can take this opportunity to maybe buy some clothes you don’t have the right magazines to unlock just yet. The player you buy from gets the Gold and you’ll get Gold if anyone ever buys from you. Some tiles may contain things you can’t access until higher levels while others point to features that aren’t implemented yet, like the ability to decorate your boutique.
Fashion Addict, like most fashion-themed games on Facebook, pushes visuals really hard. The magazines you search through are huge and glossy, the clothing exquisitely detailed down to fine elements like cut and pattern. Having to play mini-games to earn clothes is more interesting than just ordering stock from a shop, but can lead to you putting fairly random expensive things on your mannequins. It’s frustrating when tiles give you basically nothing because a feature’s not implemented yet, but that’s typical of Facebook games that are this new.
Fashion Addict has placeholders for the to-be-implemented boutique decoration and avatar features. In the meantime, it’s worth checking out the more finished aspects of the game, which are quite promising. Right now its only serious problem is that it’s possible to burn through Gold much, much faster than you can possibly earn it. You can really only get Gold from cleaning your boutique and hoping someone buys clothes from you, which is basically random. On the other hand, something about that randomness is compelling. This is a game for optimists, who check in every day just hoping that’s the day when someone