Introduction

Welcome to the walkthrough for Magic Encyclopedia 3: Illusions on Gamezebo. Magic Encyclopedia 3: Illusions is a casual adventure game for PC by Alawar Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to complete Magic Encyclopedia 3: Illusions.

Chapter 1

Chapter 1, library

  • In this tutorial level, simply follow the instructions.

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Chapter 1, observatory

  • Find all parts of the red potion, put it in the rack, and solve the puzzle.

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  • Click on the red potion to remove the illusions.
  • Now find all parts of the blue potion, put it in the rack, and solve the puzzle.

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  • Use the blue potion and the red potion to switch the illusions on and off, and find all the pieces of the telescope and of the magic parchment.

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  • When you’ve completed the magic parchment, put it on the board in the back in the red potion reality, and solve the puzzle.
  • Pick out the words in the right order to form the magic spell seen below.

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  • Use the levitating spell on the box on the bottom right, and use the piece of telescope on the telescope.
  • Return to the blue potion reality, and use the magic parchment on the board in this world to get the key spell.
  • Return to the red potion reality, and use the key spell on the lock.

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  • Click on the telescope, and re-arrange the stars to create the constellations.

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  • Click on the poster in the back to start another puzzle, where you need to click on the three constellations you have just seen.
  • Now find all the pieces of the magical staff.

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  • Use the wand on the floor, to start another puzzle.
  • Click on the matching colors to clear them.
  • Now click on the entry in the floor to go through.

Chapter 1, shipyard

  • Find all parts of the bucket, and click on the water pump to fill it.
  • First use the bucket of water on the burning helicopter, refill it, and then use it on the hot wrench.

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  • Pick up the tool box in the bottom center, and then collect the various tools lying around. Now use the tools on the crate with the loose plank, and then use the tools on the helicopter to start a puzzle.

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  • In this puzzle, move the items around so that none of the beams cross.
  • Pick up the tool box in the bottom center, and then collect the various tools lying around.

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  • Find all the planks, the first 3 pieces of the scissors, and all the pieces of the crank; both in the normal view, and using the helicopter to switch off the illusions.

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  • Zoom in on the bridge in the back, and use the planks, and then the tool box.
  • Use the crank on the crane, and turn the crank to put the package down.
  • Use the helicopter view to see a board go up the ship, and click it.

Chapter 1, on board the ship

  • Find all the pieces of the bell clapper, and use it on the bells to start a puzzle. Follow the order of the melody. Sand will fall from the hourglass.
  • Find all the pieces of the mop, use it on the bucket of water, and then use it to clean up the ink stain.

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  • Pick up the sand that fell from the hourglass to temporarily switch off the illusion in a certain spot; this will disappear after a while.
  • Find all the pieces of the compass needle, handle, and sail.
  • Put the compass needle on the broken compass to reveal the final part of the sail.
  • Use the piece of sail to repair the sail.
  • Use the handle on the winch, and click on the winch to raise the anchor.

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Chapter 1, library

  • Return to the library, find the 5 continents, and put them back on the globe.

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  • Click on the globe to start a puzzle. Move the parts around to complete the globe.

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  • When you’re finished, the globe will open. Pick up the glasses inside.

Chapter 1, shipyard

  • Return to the shipyard and find the last piece of the scissors, where the anchor first was.
  • Use the scissors to cut the rope from the crane. Use the toolbox on the chest that falls out, to open it. Zoom in on it to find a code.
  • Use the scissors to cut the 5 balasts from the side of the ship.

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  • Click on the storage, and use the code you found before to open the lock.

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Chapter 1, storage

  • Enter the storage space, and find the pieces of the broken jar.
  • After putting it back together, take it from your inventory, and hover over the several area’s that light up to find fireflies. Click on the firefly to catch it.

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  • Find all the parts of the spade, and dig up the dig spot to find a watering can-piece.
  • Find all the parts of the watering can, and fill it up in the pond to find a part of the tobacco leaf.
  • Find all the parts of the tobacco leaf, and grind it up using the grinder on the table.
  • Use the spade on the pot.
  • Use the ground tabacco on the mandrake plant, and then collect all the mandrake seeds.

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  • Put the mandrake seeds in the pot, and water it with the watering can.
  • When it’s full grown, use the spade to harvest up the mandrake, and pick up the root.

Chapter 1, ship

  • Return to the ship, and use the mandrake root on the magic engine (the crystal ball in the middle). Click on the ship’s wheel to end the chapter.

Chapter 2

Chapter 2, outside the temple

Find the first 9 coins, all pieces of the dragonfly, 6 marbles, all parts of the sun medallion and the first 4 parts of the chinese sign.

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  • Use the sun medallion on the lion statue to have it lift its paw. Click on the box underneath to zoom in, and put the dragonfly in there. This will open the box, revealing the final part of the chinese sign for fire. Pick it up.
  • Use the fire sign on the fireworks, and a lamp on the left will fall down; a marble will be visible next to where the lamp fell. Look at its hanging point with the glasses to find the last coin.
  • Look at the guard with the glasses to find out he’s actually a demon.
  • Play his game, and win 5 times, and you’ll find the marble behind the table.
  • Click on the door lock to zoom in, and use the marbles on it to get a marble puzzle.
  • Line up the marbles with their respective colors to open the door.
  • Enter the temple.

Chapter 2, temple

  • Find 6 candles, all the pieces parts of the lotus flower, all parts of of the sack of sand and 3 pieces of the seal of the emperor.

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  • Attach the sack of sand to the gate to lift it, and then look at the gate with your glasses to find another piece of the paddle. Use the glasses to look to the left top of the dragon statue to find another piece of the paddle.
  • Put the lotus flower on the leaf in the river to reveal another piece of the paddle. Now find the other pieces of the paddle as well.
  • Use the paddle on the boat, and click on the boat to move down the river.

Chapter 2, old woman’s house

  • Find all the matches, all the pieces of the strange knife, 7 pieces of the ladder, 6 pieces of the gear belt, 4 pieces of the shuttle for the loom.

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  • Use the knife on the rope, and use the matches on the lantern.
  • Looking through the glasses, you will find the last piece of the gear belt where the box was first hanging. In normal view, you will now see a piece of the shuttle under the lantern, and a piece of the ladder in the top middle of the bridge.
  • Put the ladder up on the right, and click on the metal case to zoom in. Use the knife to remove the screws, and use the gear belt on the gears. Now flip the switch next to the case to lower the water level.
  • Look at the left side of the now dry canal, near the top, to find another part of the shuttle. Use the magic glasses to look at the middle of the bridge, to find the last part of the shuttle. Use the shuttle on the loom, to finish this scene for now.

Chapter 2, temple

  • Return to the temple’s main screen, and pick up the last candle from the bottom of the now dry canal. Use the glasses on the sea shell, to find another part of the emperor’s seal.
  • Use the candles on the lit firework. Return to the old lady, set the switch again to refill the canal, and return to the temple. You will now see several lamps float through the canal; use the glasses to find a blue lamp, and zoom in.
  • Use the candle on the lamp to find the last piece of the emperor’s seal. Drain the canal again (old lady, switch), and use the seal on the door on the bottom right of the drained canal.

Chapter 2, emperor’s tomb

  • Find all the parts of the helmet, and give it to the commander on the left.
  • Find all the parts of the spear, and give it to the commander on the right, and a piece of the spell will fall down from the ceiling next to him.
  • Find the rest of the pieces of the spell of destruction, and use it after zooming in on the box in the right back corner.
  • Find all the parts of the valve, and use it on the pipe. Click on the pipe to open it.
  • Zoom in on the box again, to find a part of the armor.
  • Find all the other parts of the armor, and give it to the commander in the middle.

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  • Go through the door at the end to enter the emperor’s room.

Chapter 2, emperor’s room

  • Find all the parts of the musical instrument, and give it to the musician on the left.
  • You will receive a gem, and next to her, a part of the scoop with iron will appear.
  • Find all the other parts of the scoop with iron, and use it on the lava.
  • Find all the parts of the mold for a sword, zoom in on the stone stand next to the lava, and place the mold there. Use the scoop with molten iron on the mold.
  • Go back to the emperor’s tomb, close the valve, and return to the emperor’s tomb.
  • Find all the parts of the harness, and use it on the second horse.
  • Go back to the emperor’s tomb, open the valve, and return to the emperor’s tomb.
  • Find all the parts of the jug, and fill it with water.
  • Zoom in on the stone stand in the back, and use the water on the sword mold.
  • Pick up the sword, and give it to the commander.

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  • Go back through all the locations to find the pieces of the silkworm (refill the canal to get back to the outside).

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  • Return the silk worm to the old woman, talk to her, and wait for her to weave the silk thread. Use the silk thread on the loom, to start a puzzle.
  • In order, weave the colored threads.
  • Order for the bird weave: blue, green, yellow, red.
  • Order for the dragon weave: yellow, blue, red, green.
  • Order for the lion weave: blue, yellow, green, red.
  • Order for the lotus weave: red, green, blue, yellow.
  • Order for the phoenix weave: red, yellow, green, blue.
  • Pick up the silk cloak from the bed, return to the emperor’s room, and give the silk cloak to the emperor. Put all three gems in the slots above the door to open the portal.

Chapter 3

Chapter 3, outside

  • Find all the camel’s thorns, and put it in it’s food bowl.
  • Use the magic glasses to see the bag on the camel’s back, to find a piece of the shovel.
  • Find the rest of the pieces of the shovel, and use it to dig out the head on the right.
  • Now you’ll find a piece of the headdress near the right statue’s chin.
  • Find the rest of the pieces of the headdress, and give it to the statue on the left.
  • Take the eye from the left statue’s hand, and give it to the statue in the middle.
  • The statue in the middle will burn away some of the sand, revealing part of the stone beard.
  • Find the other parts of the stone beard, and give it to the statue on the right.
  • The statue on the right will open its mouth, revealing a part of the scepter.
  • Find the other parts of the scepter, zoom in on the door, and give the scepter to the pharaoh.

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  • Find the matching symbols to open the door.

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Chapter 3, Tot’s tomb

  • Find all the parts of the flute, and use it on the snake.
  • Find all the parts of the scorpion tail, zoom in on the treasure chest in the back, and use it on the scorpion.
  • Find all the parts of the eye of Ra, and use it on the eye slot on the back wall.
  • Find all the parts of the Ankh, and use it on the sarcophagus.

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  • Find the 4 symbols (zoom in to the scorpion chest to find the hand symbol) and put them on their corresponding columns. Go to Bat’s room.

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Chapter 3, Bat’s room

  • Use the glasses on the goddess’ hand to see a scale in her hand. After using an item on one of the cat statues, an item will appear on this scale.
  • Find all the parts of the collar, and use it on the first cat statue from the left.
  • Take part of the bellows from the goddess’ scale, find all the other parts of the bellows, and use it on the fire pit. Take the ashes from the pit, and use it on the second cat statue from the left.
  • Take one of the brushes from the scale, find the other brushes, and use it to brush off the sand from the painting in the back.

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  • Repair the fresco, and find part of the goblet on the fresco. Find all the other parts of the goblet, and use it on the third cat statue from the left.
  • Take part of the cat head from the scale, find all the other parts of the cat head, and use it on the last statue.

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  • Find all the abacus beads, and use them on the abacus on the right wall to open a door on the bottom right. Go through it to the oasis.

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Chapter 3, Oasis

  • Find all parts of the feather, and use it on the falcon.
  • Behind the falcon, find a part of the sword, and find all the other parts of the sword.
  • Give the sword to the statue of Anubis, and it will reveal part of a hoe.
  • Find all other parts of the hoe, and use it on the X that has appeared in the sand on the right.
  • This will reveal part of the turtle. Find all the other parts of the turtle, and put it in the oasis.

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  • Use the glasses to see at the dig spot in the sand, where you found the turtle part, and you will see an oil lamp. Find all the pieces of the headscarf, and use it on the oil lamp. Click on the genie that comes out and talk to him.
  • Now click on the turtles to start a puzzle.
  • Move turtle 1 to the right, then move turtle 2 to the right, move turtle 1 up twice, and move turtle 3 left once. From here on, it is simple to move 5 of the available turtles into a slot on the left side of the pond.

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  • Give the coconut to the sphinx to get his key, and then use to open the Hall of Anubis.

Chapter 3, Hall of Anubis

  • Find all parts of the tweezers, and use it on the twig in the crocodile’s mouth, to reveal a weight. Find all the other weights.
  • Find all parts of the hammer, and use it on the jug, to reveal a grape.
  • Find all the other grapes, and feed it to the peacock, to reveal a piece of the tile.
  • Find all the other parts of the tile, and use it on the chest on the right.
  • Put the symbols in the chest in the right order to open it and find the Feather of Truth.

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  • Use the weights, and the Feather of Truth on the scales.
  • Put a weight of 22 (I used X, VII, III and II) on the scale with the feather to balance it out. Give the weighed Feather of Truth to the god Anubis to get your last assignment in Egypt.
  • Find one of the 5 pieces of a scarab in each of the scenes, and place the scarab in the portal behind Anubis to finish the chapter.

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Chapter 4

Chapter 4, shore

  • Click on the crab, and quickly grab the piece of the fishing rod behind him. Zoom in on the sandy spot on the edge of the water, to find another part of the fishing rod. Complete the fishing rod, and use it on the fish-filled piece of water.
  • Catch the 5 fishes shown at the right side of the screen; click to lower the rod, and then click again when the rod is on the fish you need.
  • After catching the fishes, you will find a piece of the cage on the water. Find all the other pieces of the cage. Use the cage on the crab, and grab the seaweed it holds.
  • Find all the parts of the sea urchin.
  • Feed a fish to the sea gull, and it will reveal a part of the fish skeleton. Find all the other parts of the fish skeleton.
  • Feed a fish to the dolphin, and it will reveal a part of fire wood. Find all the other parts of fire wood, and use it on the cooking pot.
  • Now use the seaweed, the sea urchin and the fish skeleton on the cooking pot, to get a potion that allows you to breath underwater.

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Chapter 4, underwater temple grounds

  • Find all the sea shells, and give the sea shell necklace to the mermaid.
  • When she leaves, she reveals a part of the nautilus, and a part of the pickaxe.
  • Find the rest of the parts of the pickaxe, and use it on the statue to find a part of the knife. Use the knife on the balloon rope, to send the chest floating up.
  • Find 4 pieces of the hacksaw for now.
  • Find the rest of the pieces of the nautilus, use it on the rock, and enter the cave.

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Chapter 4, underwater shark cave

  • Find all the parts of the harpoon, and use it on the shark to reveal a part of the corkscrew.
  • Find the rest of the parts of the corkscrew, and use it on the big cork.
  • As the jelly fish floats away, it will reveal part of the brush. Find the other parts of the brush, and use it on the painting behind where the jelly fish was.

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  • Click on the painting, to start a puzzle, where you need to move the silver fish, to allow the gold fish to exit. Finishing the puzzle, will reveal a part of the lightning, on the bottom left of the big wheel.

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  • Gather the other pieces of lightning, and use it on the seal on the door, to reveal a part of the rubber glove.
  • Find the other pieces of the rubber glove, and use it on the sting ray to open the door.

Chapter 4, underwater fish skeleton

  • Find all the parts of the fishing net, and use it to catch the sea horse.
  • The sea horse will drop a part of the lantern. Take it, and find the rest of the parts of the lantern.
  • Give the lantern to the lantern fish swimming around, and when it swims into the skeleton, you will find a part of a bucket. Take it, and find the rest of the parts of the bucket, and use the bucket on the hook.
  • When the lantern fish swims in the skeleton, use the magic glasses to look into the skeleton’s mouth, to find a pearl. Find all the other pearls and give them to the clam.
  • When the clam is shut, grab the rock behind it, and find the rest of the rocks.
  • Put the rocks in the bucket to release the sea urchin from its cage. Click on the sea urchin when it passes the balloon, to pop it and send the chest floating.

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Chapter 4, underwater temple grounds

  • Return to the underwater temple grounds, to find an opened chest with the last piece of the hacksaw. Take it, and use the hacksaw on the grating, and enter Poseidon’s prison.

Chapter 4, Poseidon’s prison

  • Find all the parts of the knife, and use it on the starfish to find a piece of an Inkpot.
  • Find the other parts of the inkpot, and use it on the squid. Use the magic glasses to inspect the ink he leaves behind, to find three symbols.
  • Click on the puzzle on the wall behind Poseidon, and click those three symbols.
  • A painting will now appear. Click on the painting, and restore the image to find a part of an axe hidden behind it. Find the other parts of the axe, and use it on the boat to find one of the crown jewels.
  • Find the other crown jewels, and use them on Poseidon’s crown, to be given a part of a grindstone. Combine this with the grindstone next to Poseidon, and then use the knife on the grindstone.
  • Use the sharpened knife on the magic mushroom, to get the mushroom, and find part of the key hidden behind it.
  • Use the magic mushroom on Atlas, and he will knock down the vase to the right, revealing another part of the key. Find the other parts of the key, and use it on the padlock to free Poseidon.

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  • Find all 5 parts of the trident, use it on the stingray to charge it, and return it to Poseidon to finish the chapter.

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Chapter 5

Chapter 5, river side

  • Gather the parts of the catapult, and use it on the catapult to pull it back, and reveal part of the ice spell.
  • Find the other parts of the ice spell, and use it on the river to freeze it.
  • Find all the parts of the hay bomb, and load it into the catapult.
  • Find all the parts of the unlit torch.
  • Find 5 parts of the telescope for now.

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Chapter 5, monsters

  • Click on the river to cross it and come close to the ice monster and the fire monster.
  • Find all the parts of the rake, and rake the leafs to find part of the windmill blade.
  • Find the other parts of the windmill blade, and re-attach it to the windmill.
  • Find all the parts of the kite, and attach it to the hook.
  • A bird will fly by, and knock part of the spray bottle of the kite. Find the other parts of the spray bottle, and use it on the gas can.
  • Spray kerosine over the fire monster, and he will grow, burning the hay behind him and revealing part of the dagger. Find the other parts of the dagger.
  • The grown fire monster is burning the kite, so use the dagger to cut the kite’s rope.

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Chapter 5, river side

  • Return to the river side to find the burning kite.
  • Use the unlit torch on it to light it, and then use the lit torch on the snow-covered tree in the background, to reveal the last part of the telescope.
  • Use the lit torch on the hay bomb in the catapult, and use the telescope on the telescope stand in front of the catapult.
  • Move the rings to correct the image of the ice monster.
  • Now find all the numbers shown at the bottom, in order, hidden in the image.

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  • Use the wheel at the bottom left of the catapult to shoot the hay bomb, and melt the ice monster.

Chapter 5, monsters

  • Return to the monsters, and use the spray bottle on the water of the ice monster.
  • Use the spray bottle with water on the fire monster, to defeat the fire monster.

Chapter 5, castle

  • Find all the playing cards, and use them on the card table to start a matching-puzzle.
  • Finishing the puzzle will give you a unicorn card; use it on the shield, and use the magic glasses to find gun powder behind it. Find the rest of the gun powder, and use it on the cannon.
  • Find all the cannonballs, and use them on the cannon.
  • Click on the cannon to blast away the knight, and you will find an arrow left behind.
  • Find the rest of the arrows, and the bow, and use it on the rope.
  • Use the bow and arrows again, on the rock, to reveal part of the knot spell. Find the rest of the knot spell, and use it on the rope to find a way to the next scene.

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Chapter 5, dining room

  • Find all the twigs, and use them on the broom to reveal a false tooth, and a part of the glue.
  • Find the rest of the glue, and the rest of the false teeth.
  • Use the glue on the stool, and then using the magic glasses, use the glue on the moose head’s right antlers. Fixing the antlers will reveal part of the chicken and apples.
  • Find the rest of the chicken and apples.
  • Give the false teeth to the green monster, and then give the monster the chicken and apples.
  • Use the magic glasses to look behind the monster, and find a piece of the painting.
  • Find the other parts of the painting, zoom in on the row of paintings on the wall, return the missing painting and put the paintings in the correct order.

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Chapter 5, Illusionist’s room

  • Leave the dining room through the door that opened in the corner, to enter the Illusionist’s room.
  • Find all the parts of the mirror glass, and put it in the mirror frame.
  • Find all the parts of the hammer, and look at the mirror. When the illusionist is in the same form as you see in the mirror, hit the mirror with the hammer. Do this three times, and the illusionist will drop 3 parts of the keys.
  • First find the rest of the parts of the 1st key (3rd on the item list), and while wearing the magic glasses, use it on the cage on the right.
  • When the magician master is freed, you will find part of the 2nd key there (4th on the item list). Find the other parts of the 2nd key, and use it on the cage in the middle.
  • Again you will find part of the key, now of the third key there (5th on the item list). Find the other parts of the 3rd key, and use it on the cage on the left to free the last magician master, and trap the illusionist.

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Go through the scenes to find the pages of the Book of Illusions, and place the Book of Illusions on the book stand.

Find the 10 differences.

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Congratulations!

You have now finished Magic Encyclopedia 3 Illusions!

Find the Differences puzzles

If you want, you can go back to the chapter select, and play a ‘find-the-differences’ puzzle in each of the scenes.

Note:

In some of the later scenes, you will actually need to use an item, rather then find a difference. Just follow the walkthrough to finish the puzzle.

Chapter 1 illusions

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Chapter 2 illusions

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Chapter 3 illusions

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Chapter 4 illusions

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Chapter 5 illusions

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