Over at Gamasutra, Greg Costikyan has an interesting article that compares social games with the PC downloads market. A big reason developers are jumping onto the social gaming bandwagon and designing games for Facebook is that they get to keep all of the revenues from their titles instead of surrendering as much as 80% of their cut to the portals that serve as the gatekeepers of digital download games. The big question, of course, is whether Facebook and others are going to start demanding a share of the profits from social games as well. Costikyan thinks it’s not a matter of “if” but a matter of “when” and “how.” Read the entire article here on Gamasutra.
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