a:1:i:0;a:2:s:13:”section_title”;s:40:”Everyday Genius: SquareLogic Walkthrough”;s:12:”section_body”;s:5550:”

Welcome to Gamezebo’s tips and tricks for **Everyday Genius: SquareLogic**.

- EveryDay Genius: Square Logic has no timer. Feel free to take your time, look at the board, and formulate your strategies.
- At its heart, EveryDay Genius: Square Logic is Sudoku. That means no two of the same number in the same row or column.
- Possible answers are called Candidates. When the board starts, all candidates appear in all the boxes. As you find correct answers, invalid candidates will begin disappearing from the remaining boxes.
- Eliminate, eliminate, eliminate. Knowing what the answer
*isn’t*is at least as important as what the answer*is*. You can eliminate possible candidates by right-clicking them. If you’re wrong, the game will flash the candidate in red. - The game keeps track of your every move, with a Par score for each level. Each time you either select an answer or eliminate a candidate, the count goes up.
- EveryDay Genius: Square Logic employs what it calls the Cage system. Cages (at least at first) are denoted by being like-colored boxes, indicating some relationship.
- At the top left of each cage is some sort of clue as to how to successfully complete it. The symbol is usually a number followed by a math sign (like 13+), but can just tell you what it is (=4 means the answer for that square is 4) or indicate that a box is bigger or smaller than its neighbor using the "less than" (
**<**) or or "greater than" (**>**) symbols. Other times it will tell you that a number is Even or Odd. - Always go for the obvious answers first. Fill in the = boxes first, or if a box says Even, then eliminate all the Odd candidates, and vice versa.
- Other times, you must use your head and basic logic to solve a puzzle. For example, on a 4×4 grid, one of the boxes says "Even" and one of the other answers is 2, then you know by logical deduction that the answer is 4.
- If a box has a less-than symbol (<) on one of its sides, then you know that the largest number cannot be the correct answer, so eliminate it. Similarly, if the box has a greater-than symbol (>) then the lowest candidate can be eliminated.
- When there’s a math sign, it means that the numbers in the cage will equal the number when made into an equation with that sign. So for example, if a three-box cage has"13+" in it, there are a lot of solutions, like 8+4+1, 7+5+1, 6+5+2 and so forth.
- Use the simpler equations to your advantage. For instance, if a two-box cage has "6x" in its top left, and one of the numbers in the cage is a 3, then you know the answer is 2.
- If an equation has only one answer (like 6 and 1) then you also know that every other square in that same row
*doesn’t*contain those numbers. This will help reduce your score towards getting under par. - If you hover the cursor over a cage, a list of possible equations is listed on the right hand side, with workable equations listed in green.
- Remember, especially for multiplication equations, the number 1 is often a part of it (i.e. 6x could mean 3x2x1)
- If an equation has two of the same number for its solution, then you know that the two identical numbers must be located diagonally from each other in order to not be in the same row or column.
- Later levels include a lot of greater-than and less-than cages with most of the board involved. While you can definitely eliminate many candidates using the earlier-described methods, you can also follow a trail. If you find adjacent boxes that keep repeating the same symbol (like > ¨ > ¨ >) then it helps eliminate more candidates sooner because the numbers will likely be in descending order: 8>7>6>5>4 and so on.
- Later in the game, sometimes cages are missing colors, and you’ll need to either intuit how many boxes are in the cage, or use the handy paint palette presented on the side of the screen. While it does add to your par score, painting can help you keep track of the layout. Eventually, though, you will be able to just know how the boxes work.
- Dual Board levels involve two different grids played simultaneously, but they share the same solution. When you solve a box on one board, it’s solved on the other.
- While Dual Boards seem intimidating, they are actually much easier than they look. Because the two grids have different clues, you can often work faster if you switch from one grid to the other when solutions become apparent.
- In order to progress from one level to the next, you must play the Challenge Board. The Challenge Boards aren’t necessarily harder than any of the level boards, but they must be completed to pass.
- You can play the Challenge Boards any time you wish once you start the level. Since each stage contains literally hundreds of practice boards, you can play for virtually as long as you like to feel comfortable with the new challenges presented with each stage.
- If you ever really get stuck, use the in-game hint system. It will point out either a box or cage that can be solved with a little logic that the game told you about in one of its tutorials. While it won’t explicitly tell you what to do, the little nudge will point you in the right direction. Clicking on the Give Me a Hint button will give you more information, right up until "Just Tell Me Already!"

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