a:1:i:0;a:2:s:13:”section_title”;s:38:”Scratches – Director’s Cut Walkthrough”;s:12:”section_body”;s:54427:”

Welcome to Gamezebo’s walkthrough for Scratches – Director’s Cut.

How to play

Main menu

Back: This option only appears when you are currently playing a game. Select it to return to the current position in the game.

New: When you select a new game from the main menu, you will have a choice whether to play the Director’s Cut of Scratches or The Last Visit episode. I would recommend playing through the director’s cut first, as The Last Visit takes place after the events of the director’s cut, and to fully understand what is going on you will need to have played through this.

Setup: Toggle hints and surround music, set the camera and text speed, set the gamma correction levels and toggle between slideshow mode and alternate control. See the controls section for more information on slideshow mode and alternate control.

Load: Restore a previously saved game. The load screen is also useful for keeping track of the location, day and time that games were saved.

Save: Save the game at the current position.

Quit: Exit the game.

 

Controls

Move the mouse to look around or use the arrow keys to snap to a certain direction. There are different movement options available that can be selected from the setup section of the main menu. Slideshow mode would be useful on slower computers, as it allows you to move in a series of snapshots instead of one fluid animation. When alternate control is enabled, the screen will move whenever the mouse is moved. When it is disabled, the screen will only move when the cursor moves to the edges of the screen.

When the cursor moves over a hotspot it will change to an icon. Left click the mouse to interact with a hotspot. Right click the mouse to bring up the inventory. The icons in the game are shown below:

  • Closed hand: No action.
  • Watch: Appears when loading.
  • Index finger raised: Move toward a different area.
  • Index finger lowered: Move back.
  • Magnifying glass: Examine an object.
  • Open hand: Take or use an object.
  • Blue arrow: Appears when the slideshow movement mode is used.

Press the Escape key to skip cutscenes and lines of dialogue.

 

Inventory

Right click the mouse to open the inventory. The two objects at the top-left corner of the inventory are Michael’s notebook and the magnifying glass. The notebook is updated automatically as you progress through the game. The magnifying glass can be selected to examine other objects in the inventory. All other objects apart from the top-left two are added to the inventory as you play through the game. Left click to select an item, then right click to close the inventory so that the object is visible on the playing area. The object can now be used on the appropriate object by left clicking it. Some puzzles in the game will also require you to combine two different objects in the inventory.

 

Keeping track of time

The director’s cut version of the game is organised into segments of time for the three days that Michael spends in the house. To check the time, press escape to bring up the main menu, select Save and then click one of the ten files to save the game. Next, press escape and then select Load to see the file you have just saved along with the location, day and current time. Another way of checking the time is to examine the grandfather clock in the main hall at the front of the house.


Maps of the manor

While visiting the room with paintings on the second day, you will be able to examine some blueprints of the manor on the table. The maps of the three floors of the manor are shown below:

 

WALKTHROUGH

 

Saturday – 9am

The game starts outside Blackwood Manor. Quarter turn left and open the car door to go inside the car. Open the glovebox:

Take the keys from the glovebox. Close the glovebox and exit the car. Quarter turn right and move forward four times to the house; you won’t be able to continually move forward in a straight line and sometimes you will need to pan left or right slightly until the mouse cursor changes to the movement icon. After arriving at the front door of the manor, right click to open the inventory, select the gold key, right click again to close the inventory and then left click on the keyhole below the door handle to unlock the door:

Select the door handle to enter the main hall of the manor. Move forward twice to the reception hall and quarter turn right to see a phone on the desk, which will ring after a few seconds:

Look at the phone and then pick it up to talk to Jerry, Michael’s real estate agent: He asks Michael if he likes the place and Michael responds by telling him he is in awe, and says that he will get back to him if he finds anything strange. Back away from the phone. Quarter turn right and move forward. Go upstairs to the lower hallway.

Move forward, quarter turn right and open the door to enter the guest room where Michael is staying. Put the typewriter case on the right desk. Open the case and select the paper and typewriter to put them on the desk. Close the case and then take the case. Approach the table with the green top at the left side of the desk and put the suitcase on it.

 

Saturday – 10am

Open the suitcase to see various items inside:

Take the pen on top of the notebook. Select the notebook that the pen was on and open it to see Barbara’s number. Exit the view of the notebook. Look at the card to see Jerry’s number. Read the letter from Jerry at the top-right corner of the suitcase: He sent two people over yesterday to clean the house and they complained that the house has a rat problem. Take the matches between the shoes. Close the suitcase. Go to the fireplace on the other side of the bed and examine the bag on the floor:

Open the bag and take the stethoscope. Exit the bedroom, quarter turn left and go back downstairs to the main hall.

Quarter turn left and move forward twice to return to the reception hall. Use the light switch on the wall to see that the lights are not working. Use the phone to call Jerry: He says an electrician should be arriving soon.

 

Saturday – 11am

Quarter turn right and move forward to the main hall, then quarter turn left and move forward to the living room. Examine the table in the middle of the chairs and examine the brown diary.

Select the diary to read it: The diary is from a previous inhabitant of the manor who said he heard whispers from a low room in the manor. Back away from the table. Open the door at the left side of the fireplace to enter the study. Go behind the desk and examine it:

Examine the red diary on top of the desk. Select the diary to read it: The writer mentions a strange mask and tribe that he saw in South Africa. Back away from the view of the diary. Open the second drawer from the top and take the  blank envelope. Open the third drawer from the top and take the boring tool. Back away from the desk. Open the blue double doors to enter the dining room. Quarter turn right and open the door to enter the small hallway. Turn slightly right and open the door to enter the kitchen. Turn slightly right and move forward to the sink. Look down and open the cabinet:

Open the bottom drawer and take the knife. Close the drawer and back away from the cabinet. Open the door near the refrigerator to enter the maid’s room. Go forward to the table and examine the piece of paper. Take the piece of paper with the curious markings. Back away from the paper. Open the right drawer:

Take the pencil. Select the photograph below the notebook and examine it to see an old picture of the kitchen with a vase below the key holder. Open the inventory and combine the pencil with the piece of paper to reveal that the language on the paper is Italian. Exit the view of the desk. Exit the maid’s room and the kitchen to return to the small hallway. Turn slightly right and move forward to the vases. Open the curtains above the vases. Examine the left vase and take the key from it:

Return to the reception hall. Use the phone and call Jerry to ask about the previous inhabitants of the manor: He says a murder occurred there in May 1963. Call Barbara twice: She will translate the Italian letter if Michael sends it to her. Go outside and move forward four times to the main gate. Examine the post box at the left side of the gate:

Open the post box drawer and examine the letter from the electrician, who wrote that he waited as long as he could but then left.

 

Saturday – 12pm

Open the inventory and combine the Italian letter with the envelope. Combine the blue pen with the envelope and then use the envelope in the post box drawer.

 

Saturday – 1pm

Close the drawer and return to the manor. Go upstairs. Move forward, quarter turn left, move forward three times, quarter turn right and go upstairs to the upper hallway. Go up the brown stairs and open the door at the top to enter the attic. Move forward, turn slightly right and examine the chest on the floor:

Open the chest and take the oil lamp. Back away from the chest. Turn slightly left and examine the newspapers on the floor. Select the newspapers to read an article from the date that Jerry mentioned: James Blackwood was accused of murder by the maid.

 

Saturday – 2pm

Exit the attic and return to the reception hall. Use the phone and call Jerry to tell him about the electrician: He tells Michael to check the fuses. Return to the kitchen and use the key from the vase on the small grey door. Open the door to enter the cellar. Go downstairs, quarter turn left and open the fusebox on the wall. Pull one of the levers to see that the lights are still not working. Return to the reception hall and call Jerry to tell him that the fuses are fine: He tells Michael to try and find some candles.

 

Saturday – 4pm

Check the following places for candles:

1.  The four left drawers at the left side of the desk in the study.

2.  The cabinet and the drawer in the dining room.

3.  Both drawers in the cabinet in the kitchen.


4.  All the drawers in the maid’s room.


5.  The chest in the attic.

At some point when searching for the candles, Michael will mention that he should stop looking for candles now. When this happens, return to the reception hall and use the phone to call Jerry: He tells Michael to drive to the town to try and find some candles there.

 

Saturday – 6pm

Go outside and return to the car. Use the car keys in the ignition and then use the keys to see that the battery is dead. Return to the manor and use the phone to call Jerry: He will meet Michael at the manor tomorrow.

 

Saturday – 7pm

Go upstairs to Michael’s room and select the bed to sleep.

 

Sunday – 12am

Michael wakes up in the middle of the night and hears a mysterious banging noise. Exit Michael’s room. Move forward, quarter turn right and open the double doors to enter the gallery. Turn slightly left, move forward and examine the hammer on the floor:

Take the hammer to end the strange dream. After waking up, move toward the fireplace on the other side of the bed to hear the noises grow louder. Exit Michael’s room and go downstairs to the living room. Examine the fireplace and use the stethoscope on the wall above the logs:

 

Sunday – 1am

Michael listens to the noises through the stethoscope and realises that they are coming from a lower floor of the manor. Return to Michael’s room and he will say that the scratches have stopped. Select the bed to sleep.

 

Sunday – 9am

Michael wakes up and sees that it is raining heavily outside. Exit the guest room. Go forward, quarter turn left and open the door to enter the main bedroom. Quarter turn right, move forward, then quarter turn right and look at the picture of the lady holding the crystal ball. Select the crystal ball:

The painting swings back to reveal a safe behind the picture. Exit the main bedroom. Quarter turn left and open the door at the end of the hall to enter the bathroom. Quarter turn left and examine the bottom drawer of the dresser:

Take the clean rag from the drawer. Exit the bathroom. Go downstairs to the reception hall and wait for the phone to ring. Answer the phone to talk to Jerry: He says that he won’t be able to get to the manor today as the weather is too bad. Use the phone to call Jerry: He says the combination to the safe is 03211. Go back upstairs to the main bedroom and select the crystal ball on the picture to reveal the safe again. Select the dial on the safe to open it. Take the blue key. Read the general contractor’s bid to see a phone number for the bank of Northumberland. Exit the main bedroom. Quarter turn left, move forward, quarter turn right and go upstairs to the upper hallway.

Walk down the hall and move forward past the brown stairs. Quarter turn left to see a locked door. Look down to the left and take the piece of newspaper below the can of paint:

Use the piece of newspaper on the bottom of the door to slide it under the gap. Use the boring tool on the keyhole to poke the key out to the other side of the door. Use the blue key on the keyhole to unlock the door.

 

Sunday – 10am

Open the door to enter the room with paintings. Turn slightly right, move forward and take the hammer on the stool:

Turn slightly right and examine the table. Look at the table and examine the floor blueprints. Examine the room at the left side of the main bedroom on the second blueprint to see a secret room:

Exit the view of the blueprints. Take the silver key and the lid of the can from the table:

Go through the other door to enter the room in construction. Climb up the ladder and click above the ladder to see a shelf. Take the oil can:

Use the rag on the dirty can to see that it is a can of oil. Use the boring tool on the can of oil. Use the oil lamp on the can of oil to fill it with a small amount of oil. Back away from the shelf. Use the knife on the rope:

Climb down from the ladder and move forward to the door. Half turn left and take the rope on the floor. Open the door at the left side of the ladder to return to the upper hallway. Move forward, quarter turn right and go downstairs. Quarter turn left and go forward up the hall. With the door to the gallery on the left, turn slightly right and examine the wall to identify the secret room that was shown on the map:

Use the knife on the wall to reveal a bricked up doorway. Go upstairs to the upper hallway and move forward to the other end of the upper hallway to see a stone stairway leading up. Go upstairs to the top of the tower and use the rope on the rusty lamp:

Use the hammer on the crack in the wall below the rusty lamp to make a hole. Select the rope on the floor to put it through the hole. Go downstairs to the lower section of the tower, quarter turn right and open the window. Examine the window. Select the rope at the top-right corner of the window to move it:

Select the rope three times to start climbing down the rope. Go down the rope three times. Open the window and move forward to enter the nursery.

 

Sunday – 11am

Examine the building blocks in the cart to see that the word BIN is spelt. Note that each letter on a building block has a letter on it. Examine the dresser. Open the top drawer and take the birth certificate:

 

Sunday – 1pm

The first and middle name of the Blackwood child has been erased on the birth certificate. Exit the view of the certificate. Go out the window and climb back up the rope to return to the tower. Go downstairs to the upper hallway and go up the brown stairs to the attic. Examine the newspapers from August 1961 to read about the death of James Blackwood’s son due to a strange ailment.

 

Sunday – 2pm

Exit the attic. Go downstairs to the lower hallway, quarter turn left, go forward and open the double doors on the left to return to the gallery. Turn slightly left and move forward to the elephant tusk case in the corner of the room. Examine the bottom of the display case twice to see a panel. Use the knife on the panel to open it:

Use the oil can on both wheels. Pull the gold bar to move the cabinet out of the way, revealing a boarded up door.

 

Sunday – 3pm

Move forward to the door. Use the hammer on the door to remove the boards. Open the door to enter the storeroom. Combine the matches with the oil lamp. Use the oil lamp on the dark room to see the mask.

 

Sunday – 4pm

Quarter turn right and move the bamboo sticks to provide some more light in the room. Half turn left and examine the letter on top of the cardboard box:

Read the letter, which gives some more information on the mysterious Dhalmaar tribe that was discovered in South Africa. Exit the storeroom and return to Michael’s room. Examine the typewriter and select it twice to start writing a letter. Take the letter from the typewriter to read it.

 

Sunday – 5pm

Go downstairs to the reception hall and use the phone to call Jerry: Michael tells him about all of the discoveries he has made in the manor so far.

 

Sunday – 6pm

Go back upstairs and return to Michael’s room. Select the bed to go to sleep.

 

Monday – 12am

Michael wakes up in the middle of the night and says that something doesn’t feel right. Exit Michael’s room and return to the secret room in the gallery to see that the mask has gone. Exit the secret room to wake up from the nightmare. Exit Michael’s room and go downstairs to the kitchen. Open the cellar door to see that it is pitch black. Combine a match with the oil lamp and then use the oil lamp on the room to provide some light. Go downstairs and open the door to the furnace:

Enter the furnace.

 

Monday – 1am

Move forward four times to see a hole in the wall with a door on the other side. Wait a few seconds and a figure will move past the door. Back away from the hole in the wall and then keep moving forward to return to the cellar. Go upstairs and open the door to return to the kitchen: Michael says that the last bit of oil from the lamp has been consumed. Go upstairs to Michael’s room and select the bed to go to sleep.

 

Monday – 9am

Exit the guest room. Go downstairs and Michael will say that it has become incredibly cold inside the manor. Enter the living room and examine the fireplace. Use the matches on the logs in the fireplace to start a fire:

 

Monday – 10am

Back away from the fireplace. Go to the reception hall and use the phone to call Jerry: He is driving to the manor today. Go outside the manor and move forward three screens, then quarter turn left and move forward to the garage. Use the silver key on the padlock:

Open the door to enter the garage. Move forward and take the crowbar by the barrel:

Turn slightly left and examine the workbench. Examine the toolbox and take the screwdriver and pliers. Exit the garage. Return to the manor and go upstairs to the main bedroom. Use the screwdriver on the mirror on top of the desk to take the mirror:

Go downstairs to the kitchen and open the door in front to go outside. Move forward, quarter turn right and then move forward six times to see the Blackwood crypt. Examine the crypt and use the pliers on the wire between the handles:

Open the door to enter the crypt. Move forward. Examine the plaques below the coffins and take the rock on the floor:

Back away from the plaques and examine the top coffin. Open the top coffin to see that it is empty. Examine the bottom coffin and open it to see the body. Back away from the coffin. Go downstairs and look at the plaque below the small coffin: It is too dark to read. Go upstairs and use the rock on the glass dome on the ceiling: It will fly away. Go downstairs, look down and take the rock from the corner of the room:

Go upstairs and use the rock on the glass dome on the ceiling again to break the glass. Combine the rope with the mirror in the inventory. Use the mirror with the wire attached on the candle holder at the top of the stairs. Go downstairs and examine the plaque below the small coffin to make out the initial "R". Go upstairs and exit the crypt. Return to the reception hall in the manor and use the phone to call Jerry: He mentions that James Blackwood passed away in June 1963.

Go upstairs to the attic and examine the newspapers for June 1963: A phone number for police chief Bailey is listed. Go downstairs to the reception hall and use the phone. Select the option to dial another number and then dial 01665 65217 to call police chief Bailey to learn that James Blackwood’s body was never retrieved.

 

Monday – 11am

Go outside to the front garden and move forward four times to the post box. Examine the post box and take the envelope. Read the translated letter from the maid, Eva, which mentions that she has hidden pictures under a loose board below the bedside table in her room. Enter the manor and return to the maid’s room. Examine the area below the bedside table to see a panel:

Select the panel to open it. Take the photograph to see someone digging:

Notice that the side of a building and the shadow of a spire is visible on the photograph. Exit the maid’s room and go down to the cellar. Use the crowbar and the on the water valve above the drain cover:

Use the hammer on the water valve to turn the valve. Take the crowbar. Return to the front of the manor near the reception hall and go outside. Go forward to the fountain, quarter turn right and go forward six times to the greenhouse. Use the oil can on the door:

Open the door to enter the greenhouse. Move forward and look down to see a shiny object below the grating. Go upstairs, move forward and quarter turn left to see a shovel that is currently stuck in the soil. Look down and select the bottom end of the hose on the walkway to collect it to the tap below:

Select the other end of the hose to connect it to the soil below the shovel. Move to the other side of the top floor and open the left drawer on the workbench to take the letter, which mentions that all the plants are drying up. Open the right drawer and take the shears. Use the shears on the plant to take a few leaves:

Go downstairs, examine the hose on the floor and select the end of the hose to attach it to the tap. Turn the tap to provide water for the soil on the top floor of the greenhouse. Go upstairs and take the shovel from the damp soil:

Go downstairs and examine the hose. Select the end of the hose to disconnect it from the tap. Water will run into the grating. Back away from the view of the hose. Quarter turn left, move forward and examine the tipped over bush to see that it is blocking the corner of the drain. Use the shears on the bush to reveal the corner of the drain:

Back away from the view of the bush. Move forward, quarter turn right and look down to see that the shiny object has been washed away. Exit the greenhouse. Move forward twice, quarter turn right and move forward twice to see a pool of water at the base of a tree. Examine the pool of water and take the small shiny key:

 

Monday – 12pm

Return to the study in the manor and examine the desk. Use the small key on the right drawer to unlock it:

Open the drawer and read the letter from Christopher. Select the box to see and examine the combination lock. We know that the plaque below the small coffin in the crypt began with an R, and that the letter blocks in the nursery were arranged to spell BIN, so the likely name for the baby is Robin. The letter blocks in the nursery also had numbers on them. Representing each letter as a number, the code would be 59097. Enter this number on the combination lock to unlock the box.

 

Monday – 1pm

Open the box to see that nothing seems to be inside. Select the middle piece of wood to turn it to the right and then select the latch at the right side of the box:

Select the middle piece of wood to turn it to the left and then select the latch at the left side of the box:

Select the box to open it. Take the adorned key. Return to the front of the manor and go outside. Move forward once, quarter turn right and move forward twice, quarter turn right and move forward four times down the brown path to the door of the chapel. Use the adorned key on the keyhole:

Open the door to enter the chapel. Quarter turn right and go upstairs. Examine the cabinet, open the cabinet and open the top drawer to see a bible. Open the bible and flip through four pages to see a nail. Take the nail. Close the bible and back away from the cabinet. Go downstairs and move behind the altar to see a metal ring on the floor. Use the crowbar on the metal ring:

Move forward and turn to the statue on the wall to see a hole in the feet. Use the nail on the hole. Look up and use the crowbar on the sign near the head of the statue to reveal a secret room below the altar.

 

Monday – 2pm

Go downstairs to the secret room. Quarter turn right and use the matches on the candle. Quarter turn left and examine the desk. Read the letter to Christopher from James. Read the notes below the letter about the Dhalmaar, which also gives information on how to construct an amulet. Take the branch on the table:

Go downstairs to the secret room. Exit the chapel and return to the reception hall in the manor. Use the phone to call Jerry: He insists that Michael leaves the manor. Go outside, move forward four times and open the post box. Examine the letter to see a notice of eviction.

 

Monday – 3pm

Back away from the post box, quarter turn right and open the boot of the car. Take the battery. Half turn left and move forward, then quarter turn right and move forward to the garage. Open the door to enter the garage. Quarter turn left and examine the bicycle. Use the battery on the box at the bottom-right corner of the bicycle:

Select the device on the top wheel to attach the wires to the battery:

Select the pedal to provide power to the battery. Take the battery. Exit the garage and return to the car. Open the boot and put the battery back in the car. Enter the car and use the key in the ignition: Michael says that he wants to stay until he can sort out the mysteries in the manor.

 

Monday – 4pm

Exit the car, quarter turn right and move forward twice to the fountain. Quarter turn left and move forward twice, then quarter turn right and move forward once. Quarter turn left to see the shadow of the spire that was in the photograph taken from the maid’s room. Use the shovel on the tip of the shadow:

Michael digs and finds the body of Catherine Blackwood. Use the pliers on the head to take a tooth.

 

Monday – 5pm

Select the shovel again to replace the dirt. Return to the manor and go upstairs to the lower hallway. Open the blue double doors to enter the gallery. Quarter turn right and examine the statue. Examine the necklace to see that it looks like a lion’s claw. Use the pliers on the lion’s claw to take it:

Exit the gallery and go downstairs to the kitchen. Move forward, quarter turn right, move forward and quarter turn right. Examine the coffee grinder on the table:

Select the top of the grinder to open the lid. Put the tooth in the grinder. Close the lid of the grinder and use the handle to grind the tooth. Press the button to open the drawer of the grinder and take the remains of the tooth. Close the drawer. Select the top of the grinder again to open the lid. Put the lion’s claw in the grinder. Close the lid of the grinder and use the handle to grind the claw.

Press the button to open the drawer of the grinder and take the remains of the claw. Combine the two powders in the inventory. Combine the leaves of the plant with the mixed powders. Go upstairs to the upper hall and open the first door on the right to enter the bathroom. Quarter turn right and examine the left side of the pile of old bricks on the floor to see a close-up:

Take the small metal rod. Back away from the bricks, quarter turn left and open the door to enter the workshop. Move forward, quarter turn right and examine the stove on the plank:

Use the metal rod, the lid of the can and the leaves with powder on the stove. Use the final match on the stove and then take the organic stone. Combine the branch with the organic stone in the inventory to make the amulet. Exit the workshop and return to the gallery on the second floor. Quarter turn left and open the door behind the elephant tusk display case to enter the secret room. Use the amulet on the mask and the atmosphere will feel lighter:

 

Monday – 6pm

Exit the gallery. Go downstairs to the main hall to hear the noises again. Enter the living room and examine the fireplace to see a grate. Open the grate and go down to the hidden passage. Quarter turn right and move forward. Quarter turn left and unbolt the door. Open the door to enter the lair. Turn slightly left and move forward. Turn slightly left to see a teddy bear by the wall. Examine the teddy bear to see that it is covered in mud and dirt and has bite marks on it. Back away from the teddy bear. Quarter turn right and move forward to the hole. Examine the hole twice to complete the main game.

 

The Last Visit

In The Last Visit, you play a reporter who has been sent to investigate Blackwood Manor before its demolition. The episode starts at the front gate. Move forward, quarter turn right and move forward to the garage door. Quarter turn right, look down and take the empty can on the ground:

Quarter turn right from the barrels and move forward, turn slightly right and move forward to the fountain, then turn slightly left and move forward twice to the pool of water. Use the empty can on the pool of water to fill it with water:

Enter the manor. Quarter turn right and enter the living room. Turn slightly left and examine the fireplace. Go down the hole to enter the hidden passage. Quarter turn right and move forward, then quarter turn left and move forward to enter the lair. Move forward twice and examine the hole in the wall. Examine the object in the hole to see what the reporter assumes to be a nasty cat:

Exit the lair, climb up the ladder and open the door to go outside the manor. Move forward, quarter turn left and examine the hole in the ground:

Examine the hole again and the reporter will see something moving down below. Use the can of water on the hole to hear a strange noise. Return to the pool of water and fill the can again. Return to the lair and examine the hole to see that the glowing eyes have gone. Take the shiny object to see that it is a door knob. Exit the ladder and climb up the ladder to the living room. Return to the entrance hall, quarter turn right and go forward twice to the reception hall. Open the door to enter the dining room. Go forward and open the door to enter the small hallway. Turn slightly right and go forward to see that there is no knob on the door. Use the door knob on the door:

Open the door to enter the kitchen. Quarter turn right and go forward twice, then quarter turn right and go downstairs to the cellar. Quarter turn right and move forward. Take the rag on top of the furnace:

Quarter turn right and take the cleaning fluid from the box:

Go upstairs and return to the main hall at the front of the manor. Go upstairs. Move forward, quarter turn left and move forward three times. Open the door to enter the bathroom. Move forward to the muddy window. Combine the cleaning fluid with the rag. Combine the can of water with the rag. Use the rag on the muddy window to clean it:

Quarter turn right and examine the curtain to reveal the mask in the bath. Exit the bathroom and move forward twice to hear the music change. Return to the bathroom. Examine the curtain of the bath and then select the curtain to complete the Last Visit.

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