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Welcome to Gamezebo’s strategy guide for Defenders of Law: The Rosendale Files.

In this hidden-object game you have to help a team of lawyers to prove the innocence of one of their clients. The daily work of private investigators and lawyers can be quite complicated, so we hope that you can find some help in this strategy guide when needed. It contains general tips and explanations of the main features of this game, as well as a complete walkthrough.

GENERAL TIPS

  • At the beginning of the game you can choose a picture for your character’s profile, enter a name and decide whether you want to play in adventure or relaxed mode.

       

  • In adventure mode, wrong clicks will reduce your time until the hearing at court takes place.
  • If you use a hint, you do not get the exact position of an object. In fact the location of the object is indicated by a glowing circle, while the said object is also highlighted in the list.
  • It is random which hidden objects appear in which scenes, so the game definitely offers some replayability.
  • When you are able to open drawers or cabinets, or manipulate other objects, this is indicated by a change of the cursor. Sometimes there will be some of the items which are on your list, sometimes not. If you come round to a certain scene drawers/cabinets you already opened will still be open.
  • The number of hints in this game is not limited. However, the hint button recharges very slowly and there is no way to earn additional hints or to reduce the time it takes for the button to reload. This means that you should only use a hint when it is really important.

 

The Map:

  • From the map you have access to the different locations that you are going to investigate. Click on any unlocked building to enter it:

       

  • When you enter a building you see the blueprint of the building and the rooms you can access – you can enter them in any order:

       

  • If you get stuck at a certain scene you can return to the map by clicking on the little "Back to the map"-icon in the left corner of the screen.

 

Crime Lab:

  • Here you are able to analyze the different clues you have found in the course of your investigations.
  • Drag the items from the evidence board to the woman on the left-hand side of the screen at first, and then to the according analysis instrument:

       

 

The Courtroom:

  • In the courtroom you have to prove that your own client is innocent and may even discover the true culprit.
  • Choose the true statement out of two statements to battle the district attorney.

 

The Achievement Plaque:

  • Here you can review your evidence cards. Simply click on them to read the information you have already gained. There are three columns altogether, indicating WHO the murderer was, WITH which weapon he/she killed the victim and WHERE the murder took place:

       

 

The Magnifying Glass:

  • In some cases you have to use the magnifying glass to locate items. This is indicated by a sparkling object in the scene:

       

 

The Flashlight:

  • The flashlight can be used in dark rooms. It is mainly useful to find light switches again.

 

The UV-Light:

  • The UV-Light enables you to find the blue items on your list. Take into account that it can only be used in dark rooms, so you always have to turn off the light or draw a curtain to use it effectively.

 

WALKTHROUGH

Chapter 1 – Bits and pieces of a murder weapon

Marvel’s Manor: The Bedroom

 

Rosendale’s Manor: Storage Room

 

Rosendale’s Manor: Boiler Room

 

Rosendale’s Manor: Entrance

 

Rosendale’s Manor: Kitchen

 

Rosendale’s Manor: Living Room

 

Willburg’s Marina: Navigator of the Ocean’s

 

Willburg’s Marina: Mrs. Marvel’s Boat

 

The Evidence Lab:

 

Chapter 2 – The Real Murder Weapon

Marvel’s Manor: Kitchen

 

Marvel’s Manor: Dining Room

  • From now on objects may also be hidden inside cabinets or elsewhere. Of course this will also be indicated on the screenshots.

 

Marvel’s Manor: Living Room

 

Daisy’s Coffee Shop: Bar

 

Elliot Brown’s Office: Library

  • Click the yellow-framed painting

 

Elliot Brown’s Office: Entrance Hall

  • Use the magnifying glass on the green-framed light-switch.

 

Elliot Brown’s Office: Office

  • Click on the yellow-framed painting, then open the safe.

 

Willburg’s Marina: Navigator of the Oceans

 

The Evidence Lab:

 

Courtroom – Session 1:

 

Chapter 3 – Where was it?

Marvel’s Manor: Bedroom

  • Use the magnifying glass on the two green-framed items.
  • Open the yellow-framed bedside cabinet.

 

Prof. Vogel’s Castle: Throne Room

  • Click the yellow-framed painting.

 

Prof. Vogel’s Castle: Lab

  • Open the yellow-framed cabinet.
  • Use your magnifying glass on the green-framed item.
  • Open the yellow-framed drawer.

 

Prof. Vogel’s Castle: Armory

  • Click on the yellow-framed knight’s helmet.

 

Elliot Brown’s Office: Entrance Hall

  • Switch off the yellow-framed light switch and use the UV-Light to find the blue items on your list.
  • Use the magnifying glass on the green-framed item.
  • The blue items are indicated by blue circles.

 

Daisy’s Coffee Shop: Cafeteria

  • Use the magnifying glass on the green-framed item.
  • Draw the curtains and use your UV-light to find the blue items.
  • Blue items are indicated by blue circles.

 

Daisy’s Coffee Shop: Kitchen

  • Open the yellow-framed cabinet.

 

Daisy’s Coffee Shop: Bar

 

Father Meyers’ Church: Church

  • Use your magnifying glass on the green-framed items.
  • Open the yellow-framed cabinet.
  • Open the yellow-framed bag.

 

Evidence Lab:

 

Chapter 4 – The Crime was here

Marvel’s Manor: Living Room

 

Marvel’s Manor: Kitchen

  • Open the yellow-framed pot, the drawers and the cabinets.
  • Click on the green-framed light switch and use the UV-light to find the blue items.
  • Blue items are indicated by blue circles.

 

Prof. Vogel’s Castle: Secret Lab

 

Prof. Vogel’s Castle: Lab

  • Click the green-framed light switch and use the UV-light to find the blue item.
  • Blue item is indicated by a blue circle.
  • Open the yellow-framed drawer.

 

Prof. Vogel’s Castle: Armory

  • Click the green-framed light switch and use the UV-light to find the blue items.
  • Blue items are indicated by blue circles.

 

Elliot Brown’s Office: Library

  • Draw the black-framed curtain and use the UV-light to find blue items.
  • Blue items are indicated by blue circles.
  • Use the magnifying glass on the green-framed item.

 

Father Meyers’ Church: Bedroom

  • Open the yellow-framed cabinet and drawer.

 

Father Meyers’ Church: Vestry

  • Draw the black-framed curtain and use the UV-light to find the blue items.
  • Blue items are indicated by blue frames.
  • Open the yellow-framed cabinet and drawer.

 

Daisy’s Coffee Shop: Kitchen

  • Click the green-framed light switch and use the UV-light to find the blue items.
  • Blue items are indicated by blue frames.

 

Evidence Lab:

 

Courtroom – Session 2:

  • Choose the true statement out of two to win the court case:

 

Chapter 5 – Who was it?

Marvel’s Manor: Dining Room

 

Prof. Vogel’s Castle: Nile Room

  • Click the green-framed cord and use the UV-light to find the blue items.
  • Blue items are indicated by blue frames.
  • Open the yellow-framed treasure chest.

 

Prof. Vogel’s Castle: Throne Room

  • Click on the green-framed light switch and use the UV-light to find the blue items
  • Blue items are indicated by a blue frame
  • Use the magnifying glass on the pink-framed item.

 

Prof. Vogel’s Castle: Secret Lab

  • Click on the green-framed switch and use the UV-light to find the blue items.
  • Blue items are indicated by blue frames.

 

Prof. Vogel’s Castle: Dungeon

  • Click on the green-framed switch and use the UV-light to find the blue items.
  • Blue items are indicated by blue frames.
  • Use the magnifying glass on the pink-framed item.
  • Open the yellow-framed coffin.

 

Prof. Vogel’s Castle: Library

  • Use the magnifying glass on the green-framed items.

 

Daisy’s Coffee Shop: Cafeteria

 

Elliot Brown’s Office: Office

  • Click the green-framed cord and use the UV-light to find the blue item.
  • Blue item is indicated by a blue frame.
  • Use the magnifying glass on the pink-framed item.

 

Father Meyers’ Church: Bedroom

  • Use the magnifying glass on the pink-framed item.

 

Father Meyers’ Church: Vestry

  • Use the magnifying glass on the pink-framed item.

 

Evidence Lab:

 

Chapter 6 – The search near its end

Rosendale’s Manor: Boiler Room

  • Use the magnifying glass on the pink-framed items.

 

Rosendale’s Manor: Storage Room

  • Click on the green-framed light switch and use the UV-light to find the blue items.
  • Blue items are indicated by blue frames.
  • Use the magnifying glass on the pink-framed item.
  • Click on all the yellow-framed items.

 

Rosendale’s Manor: Entrance

  • Click on the green-framed light switch and use the UV-light to find the blue items.
  • Blue items are indicated by blue frames.
  • Use the magnifying glass on the pink-framed item.
  • Open the yellow-framed drawer and suitcase to reveal items.

 

Rosendale’s Manor: Living Room

  • Click on the green-framed light switch and use the UV-lamp to find the blue items.
  • Blue items are indicated by blue frames.
  • Click on the yellow-framed items to reveal more items.

 

Rosendale’s Manor: Kitchen

  • Click on the green-framed light switch and use the UV-lamp to find the blue items.
  • Blue items are indicated by blue frames.

 

Rosendale’s Manor: Bedroom

  • Click on the yellow-framed items to reveal more items.

 

Prof. Vogel’s Castle: Nile Room

 

Prof. Vogel’s Castle: Dungeon

 

Prof. Vogel’s Castle: Library

 

Evidence Lab:

 

Courtroom – Session 3:

 

Congratulations, you have solved the case, saved the innocent suspect and convicted the true culprit. You can be proud of yourself. If you want to feel free to post your final score in our forums.

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