a:1:i:0;a:2:s:13:”section_title”;s:67:”G.H.O.S.T. Chronicles: Phantom of the Renaissance Faire Walkthrough”;s:12:”section_body”;s:29460:”
Welcome to our strategy guide for G.H.O.S.T Chronicles: Phantom of the Renaissance Faire.
A Quick Introduction:
- Items in need of finding are circled in red
- Actions in need of doing/items for inventory are circled in green
- Fairies are circled in purple
- Objects that will only appear after finding all the others will be circled in a dotted line
- Objects/Items in need of finding in your game may not match our guide due to the random generator.
- If you need to quickly locate something in the guide (i.e. Music Shop), you can use the shortcut Ctrl+F, followed by typing in the wording of your choice, to locate what you’re looking for.
Table of Contents
Part 1: The Entrance Area
Part 2: Gnome Home & Decor
Part 3: Music Shop & Clothes
Part 4: The King’s Weaponry
Part 5: Tavern & Theater
Part 6: The Entertainment Plaza
Part 7: Sherwood Forest
Part 8: Castle Hotel
Part 9: Backtracking
You will be introduced to a large panorama-like area through which you can scroll. Click on the Souvenir Shop to begin.
1. Read the newspaper on the shelf
2. Find/Assemble all the parts of the dragon’s wing to retrieve the key
3. Use the key on the chest
4. Assemble the knight (only after opening the chest) and pick up the Spider to finish the area.
Ye Old Bakery
1. Pick up the Oven Mitt
2. Pick up the large Thongs
3. Use Oven Mitt and Thongs on the Pot to recover the Faucet
1. Recover the missing crest and use it on the book
2. Pick up the Hose hidden within the book
1. Take the Spider from your inventory and put it on the spider web, this will wake up the tree
2. Use the Faucet on the tree sap
3. Pick up the Bucket and use it on the faucet to gather the tree sap
4. Pick up the Axe Head
5. Use Sap on the broken axe
6. Place the Axe Head on the broken axe (w/sap)
7. Pick up the Pump Pulley
1. Use the Pump Pulley on the pump
2. Use the Hose on the water faucet
3. Pick up the Hammer
There’s nothing left to do in this area, so proceed to the next by exiting around the corner of the Souvenir Shop.
1. Read the newspaper clipping lying on the floor
2. Once the shovel is assembled, pick up the Rock
3. Pick up the Flower Seeds on the shelf and use them on the hole the Gnome has dug
Note: You will need to return for a step 4 and 5, listed below, after completing Medieval Jewelry
4. Give the Diamond to the female Gnome on the porch
5. Pick up the Flower
Back Fence (Medieval Jewelry)
1. Pick up the key: you will need it to unlock the shop
Note: The green circle is for after you finish The Queen’s Chocolates
1. Pick up the Tumbler Pulley hidden inside the box (once it appears)
2. Pick up the Motor Belt (once it appears)
3. Use Tumbler Pulley, Motor Belt, and Rock on the machine and pick up the Diamond
(Note: If you didn’t note above, return to Gnome Home and give the Diamond to the girl Gnome. Pick up the watering can piece she reveals and pick up the Flower).
1. Use the Flower in your inventory on the empty Vase to make the butterfly appear
2. Pick up the Rocket (after you’ve found all other objects)
3. Pick up the Playing Card hidden under the tapestry (once you’ve found the rocket)
The Queen’s Chocolates
1. Once you’ve found all the playing cards, give the Playing Card in your inventory to the spirit: in return, he’ll give you some information and the Crowbar.
Back Fence (Medieval Jewelry)
Return to the back fence. Use the Crowbar on the loose boards in the fence, then pick them up and add them to your inventory.
Storage Area (to right of Music Shop)Fairies: 2
1. Read the newspaper article sitting on the bench
2. Pick up the Shovel
(Note: There is a fairy in the upper left-hand corner: it was just accidentally collected before the screen was captured.)
1. Read the newspaper clipping
2. Pick up the Toy Cannon (after collecting all the items)
1. After finding all the items on the list, collect the Empty Bags
Follow the bright green arrow past the Magic Herbs shop to get to the next area.
The King’s Armory
1. Use the Toy Cannon from your inventory on the pirate ship to make the White Flag appear
2. After finding all the items, pick up the Sledgehammer
The door is locked from the inside, so you can’t do anything here, but there are two fairies to collect.
1. Use the Shovel on the pile of dirt
2. Put the Empty Bags in the sling to load them with dirt
3. Use the Sledgehammer on the pin to activate the Trebuchet
If you talked to him earlier, the Grounds Keeper’s cart is broken, so he can’t move the dirt. Return after the Trebuchet and you’ll have moved the dirt for him: he’ll thank you and leave. Pick up the Nails in the tool box to finish the area.
Exit (green arrow down) twice to the first area (Part 1) and enter the dark forest-like area next to Corn Cob.
1. Use the Planks from your inventory on the gap in the bridge.
2. Use the Nails on the planks.
3. Use the Hammer on the nails to repair the bridge and continue to the next area.
1. Pick up the completed Painting once you’ve found all the tubes of paint to add it to your inventory.
Talk to the man in the Tavern, and he’ll tell you more about Robbie.
1. Once you’ve found all the items, pick up the Pineapple
2. Use the Pineapple on the blender to make a smoothie and add it to your inventory
3. Give the Smoothie to the man and he’ll give you Money.
Talk to the woman tending the store, and she’ll tell you her suspicions. Give her the Money the man at the Tavern gave you, and she’ll give you your Candle. Don’t forget to pick up the fairies while you’re there!
Go up the path to where the sign points "Nottingham" to the next area.
1. Pick up the Queen cutout and add it to your inventory.
1. Pick up the Boat and add it to your inventory. Underneath you will also find Alum. Pick that up also to finish this area.
1. Click on the Sugar to add it to the flask
2. Click on the Flour to add it to the flask
3. Put the Alum from your inventory into the crushing bowl. Click on it again to add it to the flask.
4. Place the candle from your inventory underneath the flask to make glue. Click on the flask to add Glue to your inventory.
Time to exit to the previous area via the down green arrow.
Fairies: 0 (Note: there are no fairies in the Theater area)
1. Talk to the spirit to learn more about what she’s doing there
2. Place the Boat from your inventory onto the moving trolley
3. Place the Queen cutout into the boat
4. Use Glue on the queen cutout
5. Use the Painting on the glued area to complete the task. The stage is all yours now.
The following section all takes place on the Theater Stage:
- Once on stage, scroll to the left and click on the leftmost arrow/area that sparkles (below "Stairs CLOSED (for repair)"). Pick up the Lever.
- Go back, moving to the middle area of the stage. Take the arrow that leads up to the blue curtained area, proceed inside the stage set.
- You can go right or left once inside the stage set: proceed to the left.
- In the next room, again you can take a right or a left. Go right. You’ll be outside again. Pick up the Keys and go back.
- Go back to the main scrolling stage area where you started. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs. Continue up and to the wooden panel.
- Click on the panel to move closer. Use the Keys on the lock to open it. Use the Lever on the Trap Door Release to open it. You’re now finished with this area.
- Go back and towards the blue curtained area of the stage again. Proceed inside, going left just like before. This time, instead of taking a right in the next room, take a left and you’ll find the open trap door. Pick up the item inside.
- Go back to the first corridor inside the set. Finally, take a right.
- You should find yourself in the above area. Click on the electrical box (above the red barrel). Use the item you found inside the trap door to restore power to the Gates of Nottingham.
- You will automatically be taken to the Gates. Click when the green up arrow appears to move into the next area.
Wall of Shields
1. Once you’ve collected all the items, pick up the Shield that falls out of the bush and add it to your inventory.
Ye Royal Stables (Jousting Area)
1. Once you’ve collected all the items, be sure to pick up the Horse that was hidden in the barrel
Stable Boy (Jousting Area)
1. Give the Shield from your inventory to the stable boy.
Tickets Booth/Egg Throwing Game
1. If you checked this area earlier, you’ll notice the man manning the booth is gone. Pick up the eggs from off the counter. You can try and take the Gear, but the other jester won’t let you.
1. Take the eggs from your inventory and toss them into the fountain. Pick up the rotten egg (the one that floats).
Return to the Tickets Booth/Egg Throwing Game and use the rotten egg on the remaining jester to make him disappear with disgust. Pick up the Gear left over to finish up this area.
Storage Hut (next to Wall of Shields)
1. Once you’ve collected all the items, pick up the Light Bulb and add it to your inventory.
1. Use the Light bulb on the light on the right.
2. Use the Toy Horse in front of the light.
3. Pick up the Dragon Amulet.
1. Use the Dragon Amulet on the stone. The psychic will give you a Gear. Don’t forget to pick it up off the chair!
Storage Hut (next to Wall of Shields) – Revisited
1. Use both Gears from your inventory. This will open the Gates to Sherwood Forest.
The following section is done in bullet points. If you get lost at any point in the forest, simply refer to the map provided above.
- Upon entering the forest, proceed left.
- In the next screen, proceed forward/right.
- Move forward along the path until you encounter a tree with a yellow gem. Pick up the gem. There is 1 fairy in this area.
- Backtrack until you reach the second junction, and take a left.
- The next fork you encounter will have a sign. Take a right. Continue forward and take a left at the next fork.
- Move forward until you encounter a tree with a red gem. Pick up the gem. There is 1 fairy in this area.
- Backtrack until you reach the fork with the sign, and take the left path. Continue forward until you reach a tree with a blue gem. Pick up the gem. There is 1 fairy in this area.
- Backtrack (green arrow down) until you reach the entrance again. From here, click on the sparkling area on the right. Insert the gems into their respective slots.
- A path will open (right from the entrance). Take it, and continue along it until you reach the secret back entrance to the Castle Hotel.
Click on the drawer in the desk area.
1. Pick up the Screwdriver on the shelf
2. Use the screwdriver on the drawer to open it: open the guest registry to find the number of Margaret Spears’ room, 322.
3. Pick up Room Key 322 and exit to the Hallway/Rooms
1. Once you’ve found all the items, be sure to collect the Marble Orb hidden inside the chest.
Back in the Lobby, click on the Statue.
1. Place the Orb in the Queen’s hand to open up a secret passage.
Upstairs is Margaret, who admits to the fake hauntings and that the park really belongs to Robbie, but she’s torn up the evidence and is confident there’s no way anyone could ever find it. Looks like you’ve got one more task to do!
After finding all the items on each level, a piece of the will, will be revealed. Don’t forget to pick it up.
Ye Old Bakery
Storage Area (to right of Music Shop)
The King’s Armory
Now enter the Castle Hotel gates. From the lobby, proceed up the secret staircase to confront Margaret. Congratulations, you’ve finished the game!