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Check out our strategy guide for Lost in the City.

TABLE OF CONTENTS

Game Overview

Inventory Items
SOS Button/Hints
Random Clicking
Zoom In Mode
General Tips
Walkthrough

Chapter 1: Welcome

Chapter 21: Alone

Chapter 2: Old House

Chapter 22: Nowhere

Chapter 3: Attic

Chapter 23: Colonel

Chapter 4: Fast Food

Chapter 24: Deja Vu

Chapter 5: My Lane (VHS)

Chapter 25: Sid Ney

Chapter 6: Training

Chapter 26: Way Out

Chapter 7: Pressure

Chapter 27: Psycho

Chapter 8: History

Chapter 28: Lie (Nightmare Q’s)

Chapter 9: Data

Chapter 29: She

Chapter 10: Transport

Chapter 30: Ann

Chapter 11: Silence

Chapter 31: Press

Chapter 12: Too Late

Chapter 32: Lab

Chapter 13: Next Step

Chapter 33: Puppet

Chapter 14: Away

Chapter 34: Cyber

Chapter 15: Archive

Chapter 35: Follow

Chapter 16: Gates

Chapter 36: Choice

Chapter 17: Sphere

Chapter 37: Lost

Chapter 18: Shadows

Chapter 38: Hall

Chapter 19: Cells

Chapter 39: Tunnels

Chapter 20: Not Alone

Chapter 40: Goodbye

GAME OVERVIEW

  • Lost in the City has 40 chapters and 6 extra levels within those chapters, which gives you a total of 46 levels. This game is a mixture of a point and click adventure game along with some hidden objects to find in each scene.
  • There are 2 game modes in this game, a timed version and a version without timers, the Classic Mode and the Light Mode.
  • Classic Mode is the version of the game that has a timer, you will have 10 minutes to complete each scene. In this mode you will be able to earn higher points value for all the actions you perform in the game. The more points you earn, the more items you will be able to buy in the secret store. More about the secret store later.
  • In Light Mode you will play without a timer but you will earn considerably less points per each action that you make.


INVENTORY ITEMS

  • Frequently in the game items will automatically enter the inventory bar at the bottom of the page. These items will be used with other items in the scene. Most of the time they are used to help you uncover hidden items within the scene.
  • In order to use inventory items you must click on them at the bottom of the page. When you click on them, they will be raised. Only then will you be able to use it.
  • Let’s say that you need to hammer some nails onto a wooden board. Click on the hammer that is in inventory and then place it on each nail that is on the board. In order to hit all the nails you have to make sure that the hammer remains raised and that each nail is clicked on.
  • Most inventory items disappear from the inventory box once you do not need them anymore.
  • Make sure that you do not have an item in inventory raised or you will not be able to click on other items in the scene.


SOS BUTTON/ HINTS

  • In order to use a hint you have to click on the red SOS button that is at the bottom right side of the page. Once you click on it, the button will help you look for items and clues in a variety of ways.
  • If you need to find an item on the list, the SOS button will show you a random item on the list. Several purple circles will surround that item and will remain there until you click on it.
  • If you’re stuck on a puzzle, the SOS button will allow you to skip a puzzle in its entirety, allowing you to move on with the game.
  • Using the button comes with a price depending on which mode you are playing. In Classic Mode (timed) a minute will be taken off your clock each time you use it. When you only have ten minutes per level, a minute can add up pretty fast.
  • When using this button in Light Mode (no timer) you will lose 500 points for each time you use it.


RANDOM CLICKING

  • The game only allows you to click randomly on the scene a total of 3 times before you are penalized. Each time you click incorrectly, you will see a green, yellow or red "X" on the scene.
  • The first time you click randomly you will see a green "X."
  • The second time you click randomly you will see a yellow X, your next click will cost you.
  • The third time you click randomly you will receive a red "X" which means you will be penalized. If you’re in Classic Mode you will lose 20 seconds off the clock. If you’re in Light Mode, you 100 points.
  • The click counter will always start back from the beginning after the last red "X."



ZOOM IN MODE

  • You can use the magnifying glass at the bottom right corner if you need help looking for smaller items. There are 2 ways to use this tool.
  • 1 –  You can right-click anywhere on the scene and your cursor will automatically turn into a magnifying glass. To get rid of it, simply right-click anywhere on the scene again and the cursor will go back to normal.
  • 2 – You can click on the magnifying glass icon that is in the lower right corner and it will appear on the screen. To get rid of it, just click on the lower right side again.


GENERAL TIPS

  • In order to advance through all the text that shows up in the scenes, simply click anywhere on the page and whatever is on the screen will disappear. This help you advance through the game quickly without having to look for the "next" button on the page.  
  • The objects are not always in the same place each time you play the game. Some items stay in place but the majority of them get shuffled around.
  • Once you’ve finished the game, you can replay any level that you wish. Simply go to the main page and select the "choose levels" option. Use the arrow keys on the side in order to scroll through all 46 levels. Replaying a level that is in the middle will not affect your access to the levels that come after it or before it.
  • You can use the money you’ve earned to buy items at the secret store. This is a nice little extra bonus that is added into the game. The secret items consist of new puzzles and artwork sketches of the game.
  • To access the secret store, just go to the main menu and click on the word "SECRETS". You can only buy what you can afford so it may be best to save your money until the end of the game.
  • If you missed a message that appeared on the screen, you can access it at any time by clicking on the "Message" button in the lower right side of the scene.
  • If you want a different layout of your game, just click on the menu button that is in the top right corner and select "replay level". This will allow you to replay the level that you are currently on. This is useful if you’re running out of time and or hints. It gives you a chance to start new without being penalized.

SPOILER ALERT-WALTHROUGH AHEAD!!!!!
The following section contains a complete walkthrough for all the chapters in the game. Please stop reading now, if you don’t want to know the answers.
Please keep in mind that the item placement in the scenes vary with each game. As far as I could see there is a minimum of 3 different setups for each unique scene. Please keep that in mind when using this walkthrough since you may not have the items in the same place as shown in the walkthrough.
In several cases, I added alternate location in either the screenshots or in the text. This should help you in not having to use up too many of your hints.

WALKTHROUGH


CHAPTER 1: WELCOME


LEVEL 1

  • The first thing you have to do when you enter the scene is pick up the note that is on the right side of the page, under the word ‘welcome’.
  • Find all the items on the list. The placement of items in this game is random, there are several places in which an item could be in when you play the game.
  • I circled the 13 keys in yellow and the rest of the items from the list are in light blue.
  • If all the writing on the page bothers you, just click anywhere in the scene to get rid of the dialogue.

CHAPTER 2: OLD HOUSE

LEVEL 2

  • The paper is on the monitor that is above the speaker on the floor, close to the door.
  • You need to find 4 batteries in the scene, Their location may be random. You will only be able to find one battery in the scene, the other 3 will be hidden.
  • The battery is in the lower left side, under the chair.
  • The first key should be on the lower left side, under the chair. Pick up the hammer in the scene. There are 3 places that I saw in which the hammer could be:
  • 1 – Left side, in the room where the missing door is.
  • 2 – Left side,in front of the speaker.
  • 3 – In the center, in front of the open door.
  • Once you pick up the hammer it will go into inventory. To use an inventory item you must click on it at the bottom of the page. The item you selected will go up and a small light will shine on it.
  • Once the inventory item is up, click on the item in the scene that you want to use it on.
  • In this instance, select the hammer and now click on the bust that is in the lower right side. Once the bust is open you will find the key inside, grab the key.
  • Go to your inventory and select the key first and then click on the lock that is on the red box that is on the floor.
  • When you click on the box, it will open, click on the 3 batteries that are inside.
  • Pick up the audio cassette (it’s purple) that is in one of two places:
  • On the desk, right side.
  • On the floor.
  • From inventory select the batteries first and then click on the boombox that is on the right side, against the wall.
  • From inventory select the audio cassette first and then select the boombox.
  • You will be asked to find 5 pieces of paper in the scene. The pieces of paper have different colors and each has a number written on it.
  • Please look at the screenshot for the location of the numbers, they are highlighted in green. The locations of the papers should be the same for everyone.

BREAK THE CODE

  • All 5 pieces of paper will be on the screen. If you look in the section in which you are supposed to enter the numbers you will notice that below it there’s a rainbow of colors. Those colors represent the order in which the numbers have to be entered.
  • Using your keypad from your computer or by clicking the numbers on the screen, enter the following numbers:
  • "3 8 7 2 1" and the click enter on the screen or the enter key on the keyboard from your computer.

CHAPTER 3: ATTIC

(PLEASE CLICK HERE FOR A VIDEO SOLUTION FOR THIS CHAPTER 3: ATTIC)

  • Pick up the paper that is on the phone booth.
  • There is a generator to the right of the payphone. The generator has a red button on it, click on the red button and it will turn on the laptop that is close to the generator.
  • The blue CD is at the bottom of the payphone. Select the CD from inventory and place it on the laptop.
  • The phone number could be in one of 3 places:
  • 1 – Next to the laptop
  • 2 – In the middle of the floor.
  • 3 – Lower left side of the screen.
  • Place the phone number on the payphone.
  • You must now find 10 silver coins. The location of the coins may always be different but in the screenshot I highlighted them in red.
  • Once you’ve collected all the coins, they will be placed in inventory, use the coins on the payphone.
  • The jacket is hanging to the right of the laptop.
  • The map is on the ground, buried under snow.
  • The wrench could be in the following places:
  • 1 – Top right side, underneath the beams.
  • 2 – Behind the laptop.
  • 3 – Far right side of the ground.
  • If you look on the wooden beams you will notice that there is a knife that is attached to the beam. Use the wrench from inventory on the 4 screws that are holding the knife down.
  • The wrench has to be placed on each screw or it will not work. Once the knife is free, click on it to end the level.

CHOOSE THE LOCATION ON THE MAP

  • In this section you need to find your next location by paying close attention to what the clue at the bottom of the map says.
  • The clues states the following : "Your next destination is very close.
  • When you move your mouse around the map, you will see a couple of options, click on the one that says:
  • "small building, 15m"

CHAPTER 4: FAST FOOD

LEVEL 4

(PLEASE CLICK HERE FOR A COMPLETE VIDEO SOLUTION OF CHAPTER 3:ATTIC)

  • The lights will be off when you enter the scene. The only thing you will be able to see is where the spotlight is shining as you move your cursor around.
  • You will be asked to find the light bulb, it could be in these places depending on your game:
  • 1 – Lower right side.
  • 2 – In the center of the floor.
  • Place the light bulb on the light fixture that is on the ceiling. Then click on the light switch that is on the left side of the wall and the lights will come on.
  • The wrench will be in your inventory once the lights come on. Use the wrench on the sign that is on the left side of the wall. Once the sign comes off you will see a piece of paper, click on it.
  • Look for the 9 scraps of paper. They are highlighted in the screenshot.
  • Once you’ve assembled the paper, start looking for the 9 apples and the 5 pieces of candy. The location in the scene will vary depending on your game.
  • Click on the gift that is on the right side of the floor and a knife will go into inventory.
  • Place the knife on the rope that is tied to the metal loop that is in the lower right side of the ground. The knife will cut the rope, grab the key that is on the floor next to it.
  • The key goes on the lock of the green box that is on the floor. Once the box is open, grab the map that is inside.

ASSEMBLE THE SCRAPS OF PAPER

  • Look for the 9 scraps of paper in the scene. Their location may be random. Once you’ve found all the pieces assemble them as shown in the screenshot.

MAP LOCATION

  • The clue is: "The one who cuts through the path follows. Who makes it faster if not stumbles?"
  • The answer is: "Club Runner," highlight that spot on the map.


CHAPTER 5: MY LANE

LEVEL 5

  • Grab the red oil can that could be in the following locations:
  • 1 – On the desk, left side.
  • 2 – On the floor, left side.
  • Place the oil can on the red valve that is on the left side of the page. You have to click on the valve a second time so the steam will stop coming out.
  • Find the 5 papers in the scene. They are randomly placed. The papers will have numbers written on them, they are highlighted in blue in the screenshot.
  • Click on the freezer and a mini puzzle will open. Please look at the section below for the solution.
  • The fridge will open automatically once the code has been entered.
  • Click on the TV and it will turn on. Look for the items on the list.
  • Pick up the blank check that is at the bottom of the freezer.
  • The video tape will be on the top left side. Put the video tape in the VCR that is in the freezer.
  • Find the 3 photo pieces in the scene and a mini game will open.

FREEZER PUZZLE

  • Click on the freezer that is on the right side and you will be asked to enter a code. The solutions is to enter the code in the numerical order that the paper is showing.
  • The answer is "73218"

ASSEMBLE THE PHOTO PIECES

  • Please look at the screenshot for the solution to this puzzle.

VHS PART 1

LEVEL 6

  • Pick up the coffee pot on the left, by the window and place it on the white mug that is on the desk, under the picture frame.
  • Pick up the sugar cubes that are on the left side of the desk. In order to pick up the sugar cubes you have to click on both of them.
  • Place the sugar cubes on the same mug, this time you will only have to click once to get the sugar in the mug. Click on the coffee cup to drink it.
  • The cookies are highlighted in yellow in the scene.
  • The scraps of paper are circled in blue.

ASSEMBLE THE MESSAGE


E-MAIL PASSWORD

  • Grab the note that is on the computer monitor. Click on the monitor so you can check your e-mail.
  • The password is "LOVE"
  • Click on the telephone that is on the desk.

VHS PART 2

LEVEL 7

  • Pick up the phone number that is on the top left side of the wall, on the framed picture. Place the number on the green receiver that is on the desk. Click on the phone once more so you can make a phone call.
  • Click on the computer and it will turn on, click on it a second time and a mini game will appear. Please look at the screenshot below for the solution.
  • Click on the red button that is on the computer tower, lower left side of the scene.
  • Pick up the yellow rag that is on the heater. Place the rag on all the cat tracks that are in the scene.
  • Pick up the following items in the scene, some of the locations may vary:
  • The bag is on the chair.
  • On the window sill you will find, the cologne, the toothpaste and the toothbrush.
  • The 2 tennis shoes are on the left side of the floor.
  • The jeans and the comb are on the bed.
  • They keys are on the desk.
  • The wallet is on the computer tower, lower left side.
  • The shirt is on the bed, next to the window.

ASSEMBLE THE PICTURE



VHS PART 3

LEVEL 8

  • When you first enter the scene, a flower will be in your inventory. Place the flower in the vase that is by the window.
  • Look for the 3 black books in the scene, their locations will vary.
  • 1 – On the desk.
  • 2 – Lower left side.
  • 3 – Under the bowl that is by the window.
  • When you pick up the black book that is under the bowl, the bowl will fall to the ground.
  • Click on the computer twice and read the e-mail. Click on the computer a third time and close the e-mail.
  • MAKE E-MAIL NEW AGAIN?
  • The correct response is the letter "Y".
  • Pick up the bowl that fell on the floor. Left side, in front of the heater. Put the bowl back on the window sill.
  • Pick up all the candy pieces that are in the scene. Put the candy back in the bowl. Click on the bowl again so you can eat the candy.
  • Pick up the photo that is either on:
  • 1 – The window sill or
  • 2 – On the desk.
  • Click on the cup of coffee.

VHS: NO TAPE

  • There is nothing to do in this section but to read what it says on the page.


CHAPTER 6: TRAINING

LEVEL 9

  • Pick up the paper that is on the female that is on the left.
  • Pick up the printer paper. The printer paper will be in either:
  • 1 – The lower right side.
  • 2 – Lower left side of the floor.
  • 3 – On the lower right corner, above the SOS button.
  • Place the paper on the printer that is under the chair. The paper will come out of the printer, click on it once it’s out.
  • A knife will automatically appear in your inventory. Place the knife on the seat cushion of the chair and a gun will appear, click on the gun.


Pick up the access card that is either:

  • 1 – Behind the printer
  • 2 – Behind the violin on the left side of the scene.
  • Find all the bullets in the scene, the bullets are placed randomly in the scene. They are highlighted in blue in the scene.
  • Once all the bullets have been found, the gun will appear in inventory. Select the gun from inventory and then click on her forehead.
  • Click on the pieces of paper that are on the floor and then recreate the picture.
  • All the other items that need to be found in this scene have been highlighted in green.

RECREATE THE MAP


FIND THE RIGHT LOCATION ON THE MAP

  • Clue Given: "Let your curiosity guide you"
  • Answer : "Unknown Building" it is at the bottom of the map.


CHAPTER 7: PRESSURE

LEVEL 10

  • Pick up the paper that is on the wooden table, right side.
  • A safety pin will appear in your inventory. Use the safety pin to pop all the red balloons in the scene.
  • Once all the balloons have been popped some puzzle pieces will fall on the floor. The 2ND screenshot shows you the location of all the puzzle pieces in this scene along with alternate locations.

Pick up the blowtorch that is:

  • 1 – On the Right side of the table OR…
  • 2 – On the table, it blends in with the red curtains on the right.
  • Find the 12 puzzle pieces in the scene and assemble the puzzle.
  • Grab the aerosol and tape that is in inventory and place them on the locker door that has a red "X" on it.
  • Grab the gun from inventory and place it on the aerosol can on the locker and it will explode open. Pick up the charger and the map that are inside.

ASSEMBLE THE PUZZLE


FIND THE CORRECT LOCATION ON THE MAP

  • The clue says: "It is not scary there"
  • The answer is: "RESTROOM"


CHAPTER 8: HISTORY

LEVEL 11

(PLEASE CLICK HERE TO WATCH A COMPLETE VIDEO SOLUTION FOR CHAPTER 8)

  • Pick up the 2 photos in the room. There is one on the left or right side of the glass case and another one on the right side of the case, on the shelf.
  • Those 2 photos will go in the upper right side of the page. That is where all the "Graphical Tasks" will appear.
  • They work the same as the other tasks, the only difference is that you have to find that picture in the scene.
  • Click on the face of the mannequin and the mask will be taken off your list. Grab the piece of paper that is underneath. An access card will appear in inventory.
  • The next picture in the graphical task appears on the top right side of the back wall. Notice that a wall plug appears inside the frame.
  • Place the access card on the mannequin’s torso, where you see the keypad.
  • Find the 9 buttons in the scene. Once you find them all a mini game will appear. The buttons are in blue in the screenshot.
  • Place the buttons in order, input the password as described in the sections below and then continue with the following steps:
  • The charger and the cell phone will appear in your inventory.
  • Place the charger in the wall outlet that is on the top right side of the scene. Take the phone and click it onto the outlet as well. The phone will now appear above the cabinet.
  • Click on the phone one last time to retrieve it, a red blowtorch will appear in inventory.
  • Place the blowtorch on the back wall, onto the word "text" that is written behind the glass. It will put a hole on the glass.
  • Retrieve the map and the key that is inside the glass. Now pick up the rest of the keys that are in the scene. The keys all have numbers attached to them and are highlighted in green in the screenshot.

PLACE BUTTONS IN ORDER

  • Click on 2 buttons and they will swap locations. Place the buttons in numerical order, just like you see on a standard telephone.
  • 1 2 3
  • 4 5 6
  • 7 8 9

ACCESS CODE

  • You want to place the buttons on the keypad that is around the mannequin’s waist.
  • Click on the keypad again and it will ask you to enter the following access code:
  • "1 4 6 8"

MAP

  • The answer is "RABBIT" since the clue talks about Alice in Wonderland.


CHAPTER 9: DATA

LEVEL 12

  • Pick up the paper that is on the top left side of the door. Pick up the purple light bulb that is on the purple recycle bin. Place the light bulb on the light fixture that is next to the door.
  • Turn on the lights by clicking on the light switch that is above the door. Five keys will automatically be added to your inventory.
  • Key A goes on suitcase 1
  • Key B goes on suitcase 2
  • Key C goes on suitcase 3
  • Key D goes on suitcase 4
  • Key E goes on suitcase 5
  • Grab all the items that are inside the suitcases. The disk, a page and a remote control will all go into inventory.
  • The disk goes on the laptop. Enter the password "NOISE"
  • The remote control goes on the TVs.
  • Click on the handkerchief that is on the ground.
  • Pick up the key that is under the chair.
  • Page 217 from inventory goes on the book that is by the window.

MAP

  • The clues says: "The stuff that stands out on the page"
  • The answer is: "TROLLEY BUS"

CHAPTER 10: TRANSPORT

LEVEL 13

  • When the level begins you will have a key already in your inventory. Pick up the paper that is on the seat of the chair.The key goes in the keyhole that is underneath the chair. Click on that hole again and you will retrieve a piece of paper.
  • Grab the recorder that is on the lower right side, in front of the seat.
  • Pick up the matches in the scene, they can be placed randomly. Once you find all the matches, place them on the 8 candles that are in the scene and the candles will light up.
  • Click on the large orange pot that is on the floor.


TAPE PUZZLE

  • Click on any 2 pieces of tape and they will swap places. Please look at the screenshot for the solution.

MAP LOCATION

  • The clue reads: AHA"
  • The answer is: "APARTMENT HOUSE A" 

CHAPTER 11: SILENCE

LEVEL 14

  • Click on the photo that is on the right side of the ground. Four pictures will go on the Graphical Task section.
  • Pick up the 4 photos on the scene.
  • Pick up the crowbar that is on the lower right side, next to the heater.
  • There will be a piece of paper under one of the photos that you picked up, grab it.
  • The crowbar goes on the 3 wooden planks that are on the wall. In order to do the job right, all 3 wooden planks must be clicked on.
  • Click on the space in which the boards were located and pick up the book. A hammer will go into inventory.
  • Place the hammer on the bottle that is by the window. Pick up the message that is inside the bottle
  • Find the 6 yellow cubes in the scene.

ARRANGE THE CUBES

  • The clue says: "There are 3 buildings on Lenin Street, 3. Which one should I visit?"
  • swap the cubes around until you get the following answer "LENIN 3"

MAP

  • The correct locations is Warehouse (Lenin Street 3/1)

CHAPTER 12: TOO LATE

LEVEL 15

  • Click on the cup, it could either be on:
  • 1 – Top of the desk OR
  • 2 – The lower left side.
  • Place the cup on the water cooler and it will fill with water. You can place the cup on either the hot or cold water dispenser.
  • The full cup of water goes on the fire. Grab the skull that emerges from the ashes.
  • The scene will go dark, look for the animals in the scene, as soon as you find them a puzzle will appear. Look at the screenshot below for the solution to the puzzle.

ANIMAL PUZZLE

  • Please look at the screenshot to assemble the animal correctly. The following message will appear on the screen.
  • These awful toys can speak.
  • 1ST TOY: "THE STUFF"
  • 2ND TOY: "THAT GIVES"
  • 3RD TOY: "LIFE"
  • 4TH TOY: "KEEPS"
  • 5TH TOY: " THE SECRET"
  • Find the 6 dynamite pieces in the dark. Once all the dynamite has been found, the lights will go out.
  • Use the knife on the water bottle on the water cooler and water will start flowing through the room.
  • Grab the paper that is inside the water bottle.
  • A message will come on the screen that says: " I was right to believe in you number 7222222"

CHAPTER 13: NEXT STEP

LEVEL 16

  • Pick up the paper that is on the wheel of the truck. A flash drive will appear in inventory.
  • Pick up the lighter on the lower left side of the scene.
  • Pick up the card that is on the windshield.
  • Place the flash drive on the laptop.
  • Click on the small piece of paper that is on the poster on the back wall. Place the paper on the laptop and enter the password: "STATION"
  • A gun and a crowbar will appear in inventory after you enter the password.
  • Pick up the silver gas can that is on the lower right side.
  • The orange car battery is on the floor.
  • The gun goes on the security camera on top of the page.
  • The crowbar goes at the bottom of the front wheels; it will remove the yellow wheel stoppers.
  • Pick up the map that is on the floor.
  • The gas can goes on the fuel tank of the truck, it is located under the door.
  • Place the battery on the side of the door. The key will be on the top right side of the scene. Place the key on the side of the door.

MAP

  • The clue says: "Morning Shadows Will Fall Behind You"
  • The answer is: "EAST"


CHAPTER 14: AWAY

LEVEL 17

  • Pick up the plug that is on the lower right side and the freezer will turn itself off.
  • Pick up the items on the list, the bullet shell, ketchup bottle, lipstick, playing card and cigarette. They are all highlighted in the scene.
  • Get the purple brush that is on the wooden crate. Pick up the cleanser that is on the lower left side of the scene.
  • The cleaner goes on the blood stain that is on the floor, followed by the brush.
  • In the spot in which the blood was located, click on it twice and retrieve the message that is in the floor.
  • Pick up the glass pieces that are on the ground. They are green, red and blue. Once all the pieces have been found, arrange the glass fragments in the right order.
  • Once the glass picture is complete, place it on the left side of the floor, where the blood originally was.

GLASS PICTURE
 

MAP
The right location is: "190 X 210"

CHAPTER 15: ARCHIVE

LEVEL 18

  • Pick up the paper that is on the chair on the right side.

Enter Password

  • Click on the laptop and enter the password "48626′. Click on the laptop again and 2 pictured will appear in the graphical task section.
  • Pick up the 12 folders that are in the bookcase. The folders will be partially sticking out of the bookcase.

ARRANGE FOLDERS

  • Arrange the Folders
  • All you have to do is arrange the folders in numerical order, from left to right: 1 2 3 4 5 6 7 8 9 10 11 12.


TRIPOD AND MIRROR

  • Place the knife on top of the rolled up curtains, the curtain will then open up. There is a spot on the lower right side of the curtain, click on it with the knife and a hole will appear.
  • Click on the tripod that is on the floor. Click on the small mirror that is next to the curtains and they will both go into inventory.
  • Place the tripod on the "X" mark that is on the lower right side of the floor. Place the mirror on the tripod and will deflect the light.
  • Place the crowbar from inventory on the spot that the light is shining to on the floor and a purple hole cover will appear on the floor.
  • Use the crowbar to remove the purple lid that is on the ground.Click on the manhole to go to the next chapter.

CHAPTER 16: GATES
S11

LEVEL 19

  • Click on the light switch that is on the left side of the page and the lights will turn themselves on.
  • Pick up the 6 papers that are in the scene.
  • Pick up the recorder that is in the room. Sometimes it may be on the right side of the ground or on the far left side, in front of the doors.
  • Click on the terminal that is on the right side of the page.The lights will turn back off and a wrench will appear in inventory.
  • You have to use the wrench on the 4 screws that are on the fuse box cover. It is located on the left side of the scene. You have to click on all 4 fuses or the cover will not come off.
  • You must now search for 4 new fuses in the dark. While searching for the new fuses you will also pick up the old one that are on the floor.
  • Once the new fuses go into your inventory, place them one by one on the fuse box. Click on the light switch after they are in place and the lights will come back on.
  • Click on the silver terminal again. Place the hammer on the terminal and it will turn on. Click on the terminal one last time and it will ask you for a password.

PASSWORD

  • The clue says: "I guess it wants to know where I’m requesting access to."
  • The answer is: "SPHERE"
  • Pick up the map that is on the right side of the back wall. You need to pick up the key that is on top of the posts that are on either side of the door. The key will be ion top of the posts.
  • Put the key in the door.

MAP

  • The solution is "Room of Sphere Experiments"

CHAPTER 17: SPHERE

LEVEL 20

  • Click on the hand that appears on the lower right side of the scene. Click on the respirator that is on the right side of the page where the flames are.
  • Pick up the access cards that are in the scene, their location will be random.

PDA ASSEMBLY

  • You need to click on the PDAs that are located around the ring of fire. Each time you click on a PDA a mini puzzle will appear in which you need to swap the pieces around until they form Roman numerals.

PDA I



PDA II



PDA III



PDA IV



PDA V



PDA VI



MATCH THE PDAS WITH THE ACCESS CARDS


  • Once all the cards have been assembled, place them on the matching PDAs around the ring of fire. Each time a card has been placed correctly, it will extinguish a fire.
  • Pick up the purple gloves that are in the scene and place them on the handle of the round cover that is in the middle of the floor. You will be taken to a grass field.

FIELD

  • Click anywhere on the grass and a sphere will appear. Click on the sphere that is on the grass and a lot of them will show up on the field. Click on the spheres until you find the right one. The right one may be anywhere in the scene. In my case it was on the left side of the field.

CHAPTER 18: SHADOWS


LEVEL 21 – PIECE THE PICTURE BACK TOGETHER

  • The first thing you see as you enter the scene is a puzzle that you must piece back together.

FIRST ITEMS

  • Pick up the bag that is on the left side of the floor and you will get a list of 11 items that you need to find in the scene. The bag may also be on the right side of the floor.
  • The items may be in several places in the scene but I highlighted in the screenshot where I found them. They are all highlighted in yellow for the first 11 items.


PLANK AND NAILS

  • Turn on the projector on the floor by clicking on it. Pick up the 3 purple slides that are in the scene and place them on the projector and some pictures will appear on the wall. The slides are in blue in the screenshot.
  • Pick up the wooden planks that are scattered in the scene, along with the 8 nails. In the screenshot the wooden planks are in light blue and the nails are in red.
  • There are 2 wooden boards on the left side of the wall. Place the 4 planks from inventory on the planks on the wall. You have to click on 4 different spots going downwards in order to attach the wooden planks.


NAILS AND HAMMER

  • Now take the nails and place them on the both ends of the wooden planks you just placed. That will be a total of 8 nails on 4 boards.
  • Use the hammer from inventory and place them on each nail. Click on the ladder you just formed so you can go upstairs.

CHAPTER 19: CELLS

LEVEL 22

  • Pick up the paper that is on the floor, in front of the purple chair. Two graphical tasks will appear in the upper right hand corner.
  • Click on the red switch cap that is on the floor and it will go into inventory. Place the red cap on the locker that has the matching switches. The red cap will go into the empty slot, click on it and it will fall in line with the rest of the red caps.
  • Click on the wires that are in the lower left corner of the scene and a puzzle will appear. Please look at the next screenshot for the solution.

WIRE PUZZLE

  • Swap the pictures around until they look like the picture in the screenshot. The short pieces belong at the bottom or on top of the puzzle.
  • You can always click on the "SOS" button in the lower right side and the puzzle will be solved for you automatically.
  • Once the wires are completed they will go into your inventory. Place those wires on the last locker and 2 graphical tasks will appear.
  • Click at the bottom of your first locker, in the section that looks like the picture in the mission task, and a puzzle will appear.


ANN’S NUMBER

  • Enter the code: "8 2 2 2 2 2 2" Then press "Enter"


KEYBOARD PUZZLE

  • Click on the keyboard that is on the floor and a new puzzle will appear. Notice that the square on the left side has some blocks that have been highlighted. If you look at those same blocks on the right side, they spell out "SUPERUNITY".
  • On the keyboard enter "SUPERUNITY" to solve the puzzle.


PLAYING CARDS AND FOLDERS

  • Playing cards will automatically be placed in your inventory at this point, place the cards from inventory onto the stack of cards that are on the floor. Click on the keyboard. The cards will start floating around the room.
  • Click on the 3 stacks of black folders that are in the room. There should be one on the floor and 2 on top of the lockers.
  • A marker appears in your inventory, place it on the clear board that is in the lower left side of the scene.
  • Click on the dots on the board until they form the design that you see on the screenshot. The lines will form what looks like "C3". Start with the dots on top and work your way down.
  • Once that is complete a camera will enter your inventory.
  • Take the camera and place it on the clear board. Click on the keyboard that is on the floor.
  • Then click on the map that is in the top left side of the scene. The map could also be behind the playing cards.


MAP

  • The clues says: "Ann, or at least her phone, is about 900 meters away. I need to find out what’s around me…"
  • The answer is: "Graveyard (900m)’


DYNAMITE PLACEMENT

  • The dynamite goes on the floor, at the end of the lockers, right side. Once you place the lighter from inventory onto the dynamite, it will blow the place up.

CHAPTER 20: NOT ALONE


LEVEL 23

  • Pick up the red oil can in the scene and place it on the 3 torches that are on the back wall. Pick up the lighter and place it on the torches and they will light up.
  • Click on the chest of the statue to retrieve the paper.
  • Click on the purple bucket and the game will ask you to look for a shovel.
  • Grab the shovel that is on the right side of the floor. Place the shovel on the bucket and some dirt will fall on the ground, grab the key that is in the dirt.
  • Place the key on the casket and a mini game will appear.


ARRANGE THE PICTURES


PERFORM CPR

  • Place the crowbar on the casket on the casket. Click on Ann to get her out of the casket.
  • You now have to perform CPR on her a total of 3 times by performing the following steps in the same order. Click on her chest 3 times and on her mouth once. Repeat 3 times and Ann will wake up once you click on her one last time. She will lean up against the casket.
  • Grab the 5 pieces of wood that are in the scene and then pick up the blanket that is on the floor. Put the blanket around Ann
  • Place the wood pieces in front of Ann, then place the oil can on the wood first and the lighter last; it will start building a fire.


MAP

  • Click in the section marked "C3" in the upper right corner, make sure that you mark the positive C3 section and not the negative one.

CHAPTER 21: ALONE

LEVEL 24

  • Click on the photo in the framed picture on the wall above the desk. The picture could also be by the window.
  • Click on the computer to read a message and enter a password. The correct password is "BEAST. Click on the computer again and read the e-mail.
  • Pick up the yellow rag that is on the heater, right side.The rag could also be on top of the computer tower.
  • There are 9 paw marks around the room. Select the rag from inventory and place them on the 9 paw marks and they will disappear one by one.
  • The paw marks will be on the bed, the wall and on the floor. Please look at the screenshot to get a better view.
  • Pick up the blue CD that is on the desk. Put the CD on the computer tower that is on the floor.
  • Click on the monitor and a mini game will appear.


EYE PUZZLE

  • Each square has either a circle, a square of a triangle shape at the bottom. Place the circles in the top row. The middle row should all the squares and the triangles will be at the bottom.
  • Swap the pieces around until you see the picture of the eye that is shown in the screenshot.


CHAPTER 21 CONTINUED

  • Click on the phone. Then click on the pillow and pick up the gun that shows up underneath the pillow. Click on the book that is on the chair and a lock-picking diagram will appear.
  • Grab the lockpick that is on the floor, under the chair.
  • Click on the sphere that is on the window sill. Throw the sphere out the window by clicking it onto the top right side of the window.
  • Click on the box of ammunition that is:
  • 1 – In the lower left corner of the scene.
  • 2 – OR- behind the computer.
  • Pick up the camera that is on the desk.
  • Grab the lockpick that is on the chair and place it on the purple suitcase that is on the bed. A puzzle will appear.
  • Pick up the keys that are on the bed.


LOCK PUZZLE

(PLEASE CLICK HERE FOR A RANDOM SOLUTION TO THE LOCK PUZZLE)

  • Your goal in this game is to line up the locks so that all the lines are facing to the right side. The solution to this puzzle is random; it all depends on the position of the locks when you play the game.
  • If you don’t feel like solving this puzzle, you can click on the red SOS button in the lower right side.
  • Click on the smallest ring until it faces to the right.
  • Click on the middle ring until it is facing to the right and last but not least, click on the largest ring until it lines up with the markings that are facing right.
  • Once the briefcase is open, pick up the permit that is inside.

CHAPTER 22: NOWHERE


LEVEL 25 – ANN’S APARTMENT

  • Pick up the diary that is inside the trash can, lower right side. Click on the laptop and it will ask you for a password.
  • Enter the word "KISS".
  • Click on the laptop once more and read the message. You will now have 5 pictures that will appear in the graphical task section. Look for those pictures in the scene.
  • Pick up the 6 pieces of paper that are around the scene. A puzzle will automatically show up after you found the last piece of paper.
  • Arrange the scraps of paper until you see the word "ULTRAVIOLET" appear.
  • Place the Ultraviolet paper that is in inventory on the ultraviolet light that is on the desk, read the message. Click on the ultraviolet light and it will vanish from the desk.
  • Pick up the flash drive that is on the lower right side of the floor. Place the flash drive on the laptop.
  • Click on the laptop and a lockpick will show up in inventory.
  • Place the lockpick on the lock box that is by the window.


LOCK PUZZLE

(PLEASE CLICK HERE FOR A RANDOM VIDEO SOLUTION TO THE LOCK PUZZLE)

  • From smallest to largest, I will name the circles 1 to 3.
  • 1 – Is the smallest circle, it moves the largest circle counter-clockwise and the smallest circle clockwise at the same time.
  • 2 – The middle circle moves itself and the smallest circle. When the small circle and the middle one meet they will move as one piece until you click on something else.
  • 3 – The largest circle moves itself and the middle circle in opposite directions.
  • SOLUTION
  • Click on the smallest circle until the notch is facing the right side.
  • Click on the largest notch until all 3 notches are facing right. Once the lock box is open, grab the letter that appears inside.
  • Answer the telephone that is on the lower left side, on the chair.
  • Click on the bullet hole that is on the right side of the back wall.
  • Click on the telephone to answer it. It is on the lower left side, on the chair. Click on the bullet hole that is on the right side of the back wall.

CHAPTER 23: COLONEL

LEVEL 26

  • Click on the colonel and some money will appear in inventory. Give the money to the colonel. Give the gun to the colonel. Take the key from the colonel’s hand.
  • Place the key on the third drawer on the file cabinet. Pick up the receipt # 12702 that is inside the file cabinet.
  • Place the receipt on the laptop and enter the number "1 2 7 0 2" to obtain the receipt number.
  • Pick up the 4 documents that are in the scene. Once you’ve gathered them all, an image will appear on the screen.
  • Pick up the letter that is inside of the open cabinet. Pick up the water jug that is on top of the file cabinet.
  • Place the water jug on the glass on the desk, the glass will fill with water. Click on the filled glass and it will go into inventory.
  • Pick up the medicine bottle that is on the lower right side of the desk, under the desk. Give the medicine to the colonel. Then give him the filled glass of water.
  • Click on the phone and then click on the colonel. Pick up the newspaper that is in the colonel’s hand.

CHAPTER 24: DEJA VU

LEVEL 27

  • Pick up the medicine that is on the left side of the ground.
  • Click on the paper that is above the door. Look for the cigarette, the UV lamp, the bag the phone and the gun that are in the scene.
  • Find the 8 mirror parts that are in the scene and then assemble them. While you’re picking up the glass pieces the game will ask you to find the bandages. The bandages are in a white roll that will be on the left side.
  • Arrange the pieces of paper until they form a sphere with a red "X” in the middle.


CAMERA AND UV LIGHTS

  • Place the UV light on all the "X’s" that are in the scene and a purple letter will appear next to each one.
  • Choose the camera in inventory and click on all the spots that have the purple letters and you will see a secret message appear on the wall.
  • A mini puzzle will show up once you’ve taken your last picture. Move the letters around until they form the word: "NIGHT"
  • Place the gun from inventory on the on the security camera that is on the top right side of the scene.
  • Click on the door latch and it will open, use the lockpick on the door and a lock puzzle will appear.

LOCK

(PLEASE CLICK HERE TO WATCH A VIDEO SOLUTION FOR THIS PUZZLE)

  • Click on the lock and solve the puzzle.Please watch the video for the solution. Once the lock is complete, click on the door to enter the next scene.

CHAPTER 25: SID NEY


LEVEL 28 – THE STRANGER

  • Select the gun from inventory and shoot the man that is in the doorway. Right after you shoot him, click on him so you can talk to him. A sphere will appear in inventory.
  • Place the sphere in his hands, otherwise he will not accept it. A mini game will appear. Connect the sphere and follow the next steps.
  • Click on Sid to talk to him. Click on the yellow pill that he has in his hands.
  • Once the sphere has been connected find the 6 foods, 5 pages and the 8 diskettes in the scene.
  • Place the diskettes on the laptop and arrange the pictures.

CONNECT THE SPHERE

  • You have to connect all the pieces until they light up. The pieces will rotate once you click on them. The screenshot will show you the solution to this puzzle.


DISKETTE AND PASSWORD

  • Arrange the diskettes in the order shown in the screenshot.
  •  Once that is completed, click on the laptop and enter the following password: "DAY"
  • Click on Sid one last time so you can talk to him.

CHAPTER 26: WAY OUT


LEVEL 29

  • Click on the paper on the top right side of the scene.
  • Click on the cup of coffee that is on the left side and at the bottom of the cup it says "SAFE". A lockpick will appear in your inventory.
  • Put the lockpick on the safe that is on the left side of the scene.
  • Once the lock has been opened the safe will open up.Inside the safe you will find the clock and you may find one of the dice you;re looking for.
  • The map is behind the purple cabinet.
  • Pick up the hammer that is on the ground, close to the safe.
  • Place the hammer on the clock that is inside the open safe and the clock will be cracked open. Pick up the secret message that is inside the safe.

LOCK

(PLEASE CLICK HERE TO WATCH A VIDEO SOLUTION FOR THE LOCK PUZZLE)

  • The solution to this particular puzzle is random. You can look at the video for one of the solutions.


ARRANGE THE DICE

  • Each time you find 3 of the same colored dice you will be asked to put them in order. Here is the solution for each set of dice.
  • In the screenshot the yellow dice are highlighted in yellow. The cyan dice are highlighted in blue and the magenta dice are highlighted in purple.


MAGENTA DICE

  • The solution is "365."


YELLOW DICE

  • The solution is "243."

CYAN DICE

  • The solution is "124."

SECRET WORDS

  • In this section you have to reveal the secret messages by matching the dice with the books that has the same color. Look at the screenshot for a clearer view.
  • For example, click on the yellow dice that are in inventory and then click on the book that has the yellow pages. Follow the same steps for the other 2 colors.
  • Get the crowbar that is on the top left side of the fireplace.
  • The wrench is behind the safe on the lower left side.
  • In the back of the scene, there is a wooden board. Place the wrench on each of the 5 bolts until they are all loose.
  • Place the crowbar on the piece of wood and a hole will appear. Click on the hole to exit the scene.


MAP

  • The correct location is: "Psychiatric lab (Lenin Street 6)"

CHAPTER 27: PSYCHO

LEVEL 30

  • Click on the 2 scientists that are in the room and some pictures will appear on the graphical tasks sections.
  • Click on the medicine bottle that is on top of the computer tower.
  • When you click on the handkerchief that is on the lower left corner, a handkerchief will automatically appear in your inventory.
  • In this next part you will need to place the medicine bottle from inventory on one of the scientists on the floor. Depending on your game, you may have to click on a different one in order to get the medicine to work.
  • Just click on both scientists until one of them responds to the medicine.
  • Place the crowbar on the 3 wooden planks that are on the tall cabinet. You have to click on all 3 planks or the medicine cabinet will not open.
  • Once the planks have been removed, click on the left door and it will open. Grab the green reagent bottle that is on the second shelf.


USE THE CAMERA AND THE REAGENT

  • Place the reagent on the 4 light green marks that are on the wall. Once the reagent is placed on each mark, it will become more visible.
  • Now select the camera from inventory and place it on all the green symbols on the wall and the camera will take a picture.


ARRANGE THE REAGENTS


CONNECT THE SPHERES

  • Place the sphere on the cube that is at under the desk and a puzzle will appear. Connect the dots according to the screenshot.


INSPECT POSTER

  • When you return to the scene, it will be out of focus. Click on the poster that is on the left side of the wall.
  • In order for the scene to be in focus again, you have to click on the yellow pill that is next to the laptop.
  • Click on the folder on the lower left side, behind the desk, and a screwdriver will appear in your inventory. Use the screwdriver to remove the cover of the computer tower and then click on it again to retrieve the disk.
  • The disk goes on the laptop. Click on the laptop once more and you will open a file.

MAP

  • The correct location on the map is: "BASEMENT"

CHAPTER 28: LIE


LEVEL 31

  • Pick up the paper that is on the purple locker.
  • The paper parts are white; they are highlighted in red in the screenshots.
  • Pick up all the purple poster parts that are in the scene. They are highlighted in green in the screenshot.
  • The form parts are gray, they are highlighted in blue in the screenshot.
  • Grab the newspaper that is on the right side of the floor.

ASSEMBLE THE POSTER PARTS


ASSEMBLE THE PAPER PARTS

ASSEMBLE THE FORM PARTS



GAS CAN, RAG AND BOTTLE


  • Click on the journal that is on the table.
  • Pick up the purple audio tape that is on the table.
  • Place the audio tape on the cassette player that is on the shelf, right side.
  • Grab the fuel can that is on the shelf on the right side of the scene.
  • Click on the rag that is on the left edge of the table. Sometimes the rag will be on the right side of the table.
  • Place the fuel on the bottle that is on the table.
  • Place the rag on the bottle that is on the table.
  • Use the lighter on the bottle that is on the table.
  • Click on the lit bottle and it will go into inventory.
  • Throw the bottle anywhere on the scene.

NIGHTMARE: QUESTION I

LEVEL 32

  • The scene is blurry when you first walk in. Grab 5 cups of coffee that are scattered in the scene. Once you get the cups of coffee the scene will be clear again.
  • Pick up the paper that is in the top left side of the page.
  • Click on the face of the mannequin 3 times in order to eliminate all the masks.
  • Click on the mannequin’s face again and the game will ask you to take the gun and find 5 game cards.
  • Grab the gun from the mannequin’s hand and shoot the gun at all the red balloons in the scene, except for the one on the floor.
  • Once the balloons have been popped, pick up all the playing cards in the scene
  • Once you find all the game cards, you will be asked to place them in order.


ARRANGE THE CARDS

  • Place the cards in the following order:
  • "10". "J," "Q,""K" and "A"
  • Click on the cards that are in inventory and then click on the mannequin’s face.
  • Click on the 2 soldiers that are on the floor.

RIDDLE

  • Click on the telephone and a riddle will appear. The correct answer is "HUMAN".


NIGHTMARE: QUESTION 2

LEVEL 33 – CASH REGISTER

  • Pick up the paper that is on the side of the cart that is on the left side of the scene.
  • There are 3 paper currencies on the floor, pick them up. Click on the cash register that is on the left side of the floor and it will open up.
  • Put the money on the register and close the drawer by clicking on the register again.
  • A gift will appear on the right side of the screen. Click on the gift and grab the axe that appears inside. Put the axe on the bust that is on top of the cart and grab the puzzle piece that is inside.
  • Find the 10 puzzle pieces that are in the scene. The first one was in the bust, so you only have to find 9 more. The location of the rest of the puzzle pieces is random.


ASSEMBLE THE PUZZLE

  • Once all the puzzle pieces have been gathered you will have to assemble the puzzle.


FIND THE SPHERE

  • In order to find the sphere you have to click on all the purple butterflies that are on the tree. As you click on the butterflies they will start to disappear.
  • The sphere will be somewhere under one of the butterflies, just keep clicking until you find it. Most likely you will click on it accidentally while clicking on the butterflies.

NIGHTMARE: QUESTION 3

LEVEL 34

  • Pick up the paper that is on the jackpot machine. In order to speak to the mannequin loudly all you have to do is click on the microphone.
  • You have to find 9 coins in the scene. Since some of the coins are hidden you will only be able to find 4 of the coins out in the open.
  • Pick up the lockpick that is in the back of the scene. Place the lockpick on the red lock box and open the lock. Grab the 5 coins that are inside the box.

LOCK



PASSWORD


  • Place the coins in the slot machine a total of 3 times. On the third try, the word "ANN" will pop-up. Click on the microphone and enter "ANN" as the password. Click on Ann again so you can talk to her.
  • You will have to find the 9 RED roses in the scene, when you click on the white ones it will not count.
  • Once all the roses have been gathered, hand them to Ann. Click on Ann again so you can talk to her.

CHAPTER 29: SHE

LEVEL 35

  • Click on the lady that is in the scene. Take the photo that appears in her hand.
  • Click on her again so you can talk to her. Grab the sphere that is in inventory and place it on the cube that is in her hand.
  • Connect the links in the sphere as shown in the screenshot to complete the puzzle.


GET THE YELLOW PILLS

  • Grab the yellow pills that are on the ground, the location of the pills is random. Click on the lady and she will disappear from the scene,
  • Pick up the dog tags that are on the floor. They can be next to the bed or in the lower right side.
  • Pick up the 3 white folders that are scattered in the scene.
  • Click on the pillow that is on the bed and once it moves out of the way, the gun will be underneath.
  • Pick up the knife that is on top of the oven.
  • Pick up the letter that is above the door and the lockpick will enter your inventory.
  • Place the lockpick on the door and the lock puzzle will appear.

LOCK PUZZLE

  • Once you’re done opening the lock, you will find that the keys are broken. You have to click on the door 5 times before you can go out the door.

CHAPTER 30: ANN

LEVEL 36

(PLEASE CLICK HERE FOR A COMPLETE VIDEO SOLUTION FOR CHAPTER 30:ANN)

  • Click on Ann and then give her the photo that is in inventory. Pick up the handkerchief that falls on the floor. Give Ann the handkerchief and look for the items on the list.
  • These next few items will go straight into inventory as soon as you pick them up.
  • Click on the photo that is pinned under the desk.
  • The lipstick is on the lower left side of the floor in front of Ann.
  • The medallion is on the lower left side, on the floor in front of Ann.
  • The cigarettes are next to Ann’s feet.
  • Grab the purse that is on the lower left side, in front of the cabinet.
  • Click on the keys that are under the chair.
  • Place the following items in the purse.
  • Place the medallion, photo, purse, lipstick and the keys inside of Ann’s purse. The purse will close up and Ann will turn around to look at you. Click on Ann and talk to her.


6 MISSION TASK PHOTOS

  • Click on the laptop that is on the table and it will flip open. Insert the CD that is in inventory onto the laptop. Click on the laptop once more, so you can read the file.
  • Pick up the cube that is by the window and hand it to Ann. Click on Ann so you can talk to her. Grab the map that appears in Ann’s hand.

MAP

  • The correct location is "Press Building" which is in the upper left corner. 

CHAPTER 31: PRESS


LEVEL 37-FLARES AND NEWSPAPERS

  • As soon as you enter the scene you will need to find the 4 flares that are in the scene. They will be in different places depending on your game.
  • The flares need to be placed in the middle of the floor, you will see 4 small holes in the ground where the flares need to go.
  • Click on the paper that is either on the top right side or on the lower right side of the scene.
  • You will need to find a key, there are many keys in the scene. The only one that will count is the one that is on the lower right side, under the right foot of the wall unit. After playing this scene several times, it seems like this key is always in the same place.
  • Put the key on the tall cabinet that is on the LEFT side of the scene. Once the cabinet is open, grab the magnifying glass and the book that is inside.
  • Pick up the colored cube that is either on the right side of the wall unit or on the left side of the floor.
  • One battery is under the chair, the other one is under the right foot of the wall unit.


NEWSPAPERS

  • You will be asked to find some newspapers in the scene. The papers you will be asked to find will be random. However, finding the right newspapers is easy to do once you know how the coding system works.
  • If they ask you for ”newspaper 17-2" go to where the second row and the second column connect. Click on the bin marked "5 1 – 75” The first number in the clue refers to the row and the last number belongs to the columns.
  • Look for the following newspapers:
  • For 84-2, click on cubbyhole 76-100 in the second row, fourth column.
  • For 17-2, click on cubbyhole  1 – 25 in the second row, first column.
  • For 60-4, click on cubbyhole 5 1 – 75, fourth row, third column.


ASSEMBLE THE CUBE


MAP

  • "PSYCHIATRIC LAB" is your next destination

CHAPTER 32: LAB


UV LIGHT

  • Pick up the paper that is on the door. Find the pictures that show up in the Graphical Task section.
  • Click on the light switch that is on the left side of the wall. Use the UV lamp on all of the spots that have an "X".
  • Click on the light switch again and use the magnifying glass on the spots that you just marked with the UV light. You have to click in the spot that the arrow is pointing to or it will not work.
  • Use the notebook from inventory and place it on the drawings that are in the circles and each picture will be drawn.

ARRANGE THE SYMBOLS

  • Arrange the symbols so they look like they are spelling the word "TRICK"


ENTER THE PASSWORD

  • Click on the computer and type in the word: "TRICK" as the password. Click on the computer again so you can read the file.Click on the door.

MAP

  • Choose the "Militia Post" location as your next location on the map. 

CHAPTER 33: PUPPET


LEVEL 39 – TALK TO THE NUT

  • You will be asked to talk to the man and soon after it will ask you to interrogate the nut. Click on the man that is on the table a total of SEVEN times.
  • The paper is on the desk, under his foot. Look for the candy and the apples that are in the scene.
  • Find the pictures that appear in the graphical task section. Click on the 3 crumpled pieces of paper that are in the scene.
  • Once you’ve found all the items above, click on the man again.

BOMB

  • You have to open the drawers that are on the left side of the scene. Start by opening the one at the bottom which will be empty.
  • The drawer in the middle will have flash drive inside, click on it. The top drawer will contain a bomb. Click on the bomb in order to check it and then click on the knife that appears in inventory.
  • Place the knife on the bomb to cut the wire and you will get a closer view.
  • Click on the green wire. You have to click on the wire in the spot in which you see the "X".
  • Once the bomb is deactivated, click on the man to exit the scene.

CHAPTER 34: CYBER

LEVEL 40

  • Pick up the broom that is on the far left side of the scene. Click on the snow mounds that are in the scene. As you click on each mound, objects will start appearing once the snow is cleared.
  • You will be asked to find the right PC, click on all of them until the right one comes up. After playing this level several times the right PC seems to be the one that is in the far left side of the scene – where the broom was originally picked up.
  • A flash drive will go into your inventory. Place the flash drive on the computer that was working for you.

ACTIVATION NUMBER

  • A DVD will go into your inventory, place it on the PC.
  • ENTER THE FOLLOWING DIGITS
  • 094618540098163287555481
  • Click on the computer to reboot it, click on it again and solve the puzzle. Rotate the pieces around until it looks like the picture on the screenshot.
  • After you’ve completed the puzzle click on the computer again and then click on the door to exit.

WIRE PUZZLE


CHAPTER 35: FOLLOW

LEVEL 41

  • Pick up the paper that is on the left side of the wall.
  • Click on the bullet holes that appear on the wall. Then look for the bullet shells that are on the floor.
  • Find the pictures that are in your graphical task section.
  • The wrench will appear in inventory after all the items above have been found.
  • You need to get the camera, select the wrench from inventory and place it on the 4 screws that are holding the security camera up. Once all the screws are loose, click on the wire that is on the left side of the floor.
  • Place the wire on the TV that is on the desk and a closer view of the connection in the back of the TV will appear.
  • The wire goes where in the white plug that says "AUDIO"
  • Connect the camera by placing it on the wire that is next to the TV.
  • Pick up the remote control that underneath the tall blue cabinet. Place the remote control on the TV.
  • Place the crowbar on the blue cabinet and it will force the door open. Pick up the bugs that are at bottom of the open cabinet.
  • Pick up the GPS system that is on the desk and you will be asked to solve a puzzle.

BULLET CODE

  • The bullets are placed on the screen in numerical order, except that one number is missing from the sequence. That is the number that you need to add in order to break the code. Enter the following number:
  • "3 2 9 8 3"
  • Pick up the map that is on the floor.

MAP

  • The correct location on the map is "B20," which is in the top row. 

CHAPTER 36: CHOICE

LEVEL 42

  • You have to do this section quickly, otherwise, the game will close and ask you to start over. Click on both people that are standing up in the scene.
  • Grab the gun from inventory and place it on the man that is on the right side of the page. He will fall to the ground after he is shot.
  • Click on Narina, so you can talk to her.(The lady that is standing up).
  • Place the knife on Ann (The one sitting in the chair). In order to free her, the knife has to be placed around both hands and both feet in order to cut the ropes.
  • Click on Ann first, and then on Narina.
  • Click on the paper that is on the top left side of the wall.
  • Click on the laptop and you will see 3 mission tasks appear, find the lockpick.
  • Click on Sid to search him. His gun landed in the lower right side of the scene, grab it.
  • The lockpick is on the right side of the ground, use it on the safe.


LOCK

(PLEASE CLICK HERE FOR A RANDOM SOLUTION FOR THE LOCK PUZZLE)

  • Once the safe is open, click on the CD that is inside, place the CD on the laptop. When you click on the laptop again it tells you that you need to find a password.
  • Click on Sid, the man that you shot and you will retrieve a diary. Click on the laptop so you can read the file.
  • Enter "MELBOURNE" as the password, once you do that a holographic image will show up on the screen.
  • Click on all the holographic images so you can read each file. Give the notepad from inventory to Narina.
  • Grab Sid’s gun that is in front of the safe, give the gun to Narina. Click on Narina and then on Ann.

CHAPTER 37: LOST

LEVEL 43

  • Click on the round light switch that is on the right side of the wall. Click on the 3 clear membranes that are covering the 2 shelves and the computer in the scene.
  • To clear the dirt, click on the knife that is in inventory onto the black spot that is on the back wall. The knife has to be clicked onto there a total of 3 times or the dirt will not come off.
  • Pick up the piece of paper that appears under the dirt.
  • Pick up the keyboard that is on the floor. Connect the keyboard to the computer. The electrical tape will show up in inventory. Use it to connect the loose wires that are on the side of the computer.
  • To hit "enter" click on the blue ball that is on the keyboard.
  • Pick up the 5 cartridges that are in the scene. Once you’ve found them all, place them on the computer tower that is on the floor. Click on the computer to enter the password.

PASSWORD

  • The password for this section is: "SYSTEM"
  • Place the sphere on the glowing purple cube that is on the shelf, right side.

SPHERE PUZZLE

  • Once you’ve entered the password and solved the sphere puzzle, click on the computer monitor and the gate will open.
  • Click on the 6 yellow pills that are on the floor. They are highlighted in purple in the first screenshot for this level.
  • Click on the pill box that is in the lower right corner of the scene.
  • Click on the map that is in the lower left side, under the cover.
  • On the map, click in the top right corner where it says: "HALL"

MAP

  • The right location on the map is "HALL"

CHAPTER 38: HALLLEVEL 44

  • The lights will be off when you first enter the scene. Click on the red plug that is on the lower left side of the scene. The plug will automatically go into the surge protector.
  • Click on the three yellow lights that are in the scene and the lights will turn on, one by one.
  • Click on Ann so you can talk to her.
  • Click on the gear that is in the far left side,a gun will appear in inventory.
  • Place the gun on the 3 beams of light, place it at the beginning of the beams that are on the left side of the wall.
  • The 6 torn pieces of paper are highlighted in orange on the screenshot. When you pick up the last piece of paper, a puzzle will appear.
  • Grab the ancient key that is under the middle yellow spotlight. Sometimes the ancient key is next to the spotlight on the left, it varies from game to game.

STAR PICTURE 1



STAR PICTURE 2


GEAR AND GENERATOR

  • On the back wall there is a hole in the wall,place the star key frominventory on the gear.
  • Pick up the ladder that is on the left side of the wall and it will go into inventory. Place the ladder on the left side of the wall.
  • Click on the generator that is on the top left side.
  • Click on Ann to talk to her. Grab the hairpin that is in Ann’s hand. Place the hairpin on the generator.
  • When the diagram appears, click on the first choice "440V".
  • Click on the gear that is in the back and then click to Ann. Place the crowbar on the star symbol that is on the back wall.
  • Click on Ann and then go out the back.

CHAPTER 39: TUNNELS

LEVEL 45

  • As soon as you enter the scene, click on Ann. Find the 6 graphical task items that are on the top right side of the scene. Look for these items in the scene, they are highlighted on the screenshot.
  • Give the artifact that appeared in inventory to Ann. Click on Ann again so you can talk to her.
  • Click on the webs that are in the lower left side. As you click on the web, the red box will become visible.
  • Use the lockpick in the lock box, then open the lock.
  • Grab the food that is inside the red open box and give the food to Ann once it goes into inventory.
  • Start clicking on all the cubes that are in the scene until you find the sphere that you’re looking for. The sphere could be anywhere, most likely you will click on it automatically.
  • Click on Ann, then place the sphere on the other sphere that you just found.


SPHERE PUZZLE


CHAPTER 40: GOODBYE


LEVEL 46-SPHERE PUZZLE

  • Click on the sphere that is on the water and solve the sphere puzzle according to the screenshot.


MEMORY GAME

  • Click on the ghost to see what he has to say. Click on him again to begin the memory mini game.
  • There are many symbols on both sides of the ghost. The ghost will show you one of these symbols at a time.
  • You must find the symbol that he is showing you and click on it before the red meter on top disappears. If you fail to make a selection in time you will have to start over with the same sequence.
  • The sequence seems to be the same each time. If you’re having trouble following it, look at the screenshot. It gives you the exact order in which you will be asked to enter the symbols.


FIRST SPHERE


  • Click on the sphere that is in the middle of the water and begin solving the puzzle. Please  look at the screenshot for the solution.


SECOND SPHERE

  • Click on the sphere that is on the top right side, behind the ghost and begin solving the puzzle. You can look at the screenshot for the solution.


THIRD SPHERE

  • Click on the sphere that is on the top left side of the scene, behind the ghost and begin solving the puzzle. You can look at the screenshot for the solution.

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