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Check out our strategy guide for Be Rich.

GENERAL TIPS

  • If one of your goals involves achieving a certain minimum daily income, make sure to repair your houses right away. If a house needs repairs, you will earn no income from it and even if you’ve achieved the goal previously, it will become un-checked.
  • The first day doesn’t begin until you place your first building, so feel free to take your time and plan your first move. (Note, there are a couple of exceptions to this rule like Level 27: Redmond where you start out owning property.)
  • You can bulldoze scenery and rebuild roads at the beginning of the level without the timer starting to count down.
  • Related to the above tip, if you wait long enough before taking your first turn you’ll find that properties will come up for sale. Depending on your level goals, a good strategy might be to make purchasing a house your first move.
  • Certain buildings only need roads connecting them when they’re initially being build. Aftwards, if space is at a premium, you can bulldoze the road without any consequences. Workshops and Shops fall under this category.
  • If you can’t get Expert on a level, play ahead and earn enough credits to buy some of the upgrades, such as faster construction wagons and extra time, then go back and try again.
  • When you build a property on the first turn, you should ALWAYS click the blue lightning button on HQ to speed up your workers. This will allow them to complete the building before the first day ends and make sure you have some income in your bank account after the first day.
  • Sometimes the most efficient solution isn’t the most elegant one. In order to get an Expert score you might end up with a town that looks jumbled and illogical – but some times this is the only way to fit in everything that you need to. Don’t be afraid to bulldoze roads and stack houses next to each other.

ICONS

Roads (green icon):

  • If a house is not connected to your HQ via a road, your construction workers cannot reach it to build or make upgrades. To fix this, you have to build a road. Click the green Road icon to the right of the screen, then click on the grid where you’d like to build the road. Click the Road icon a second time to get your mouse cursor back.


Bulldozer (red icon):

  • Use this to get rid of roads, decorations and buildings that are in the way.
  • To use the bulldozer, click on the red icon. To stop using the bulldozer, click the red icon a second time or right-click on the mouse.
  • You can only bulldoze buildings that you own, but you can bulldoze any decorations in the town – even ones that you didn’t put there yourself.


Info (blue icon):

  • Click this and your cursor will acquire a blue “I” attached to it. Click on any building or object in the town and you’ll get a slightly more detailed description than you would otherwise.


HOUSES

Bungalow
Cost to build: $2,500
Daily income: $400
Tenants: 3

1 star:
Daily income: $500
Tenants: 2

2 stars:
Daily income: $700
Tenants: 3

3 stars:
Daily income: $1,000
Tenants: 3

Brick House
Cost to build: $5,000
Daily income: $700
Tenants: 6

1 star:
Daily income: $900
Tenants: 7

2 stars:
Daily income: $1,300
Tenants: 8

3 stars:
Daily income: $1,850
Tenants: 9

Duplex
Cost to build: $10,000
Daily income: $1,300
Tenants: 8

1 star:
Daily income: $1,700
Tenants: 10

2 stars:
Daily income: $2,400
Tenants: 11

3 stars:
Daily income: $3,500
Tenants: 12

Two-Story House

Cost to build: $20,000

Daily income: $2,000
Tenants: 11

1 star
Daily income: $2,400
Tenants: 13

2 stars
Daily income: $3,200
Tenants: 15

3 stars:
Daily income: $4,400
Tenants: 17

Mansion
Cost to build: $40,000

Daily income: $6,500
Tenants: 7

1 star:
Daily income: $7,750
Tenants: 8

2 stars:
Daily income: $11,000
Tenants: 9

3 stars:
Daily income: $15,000
Tenants: 10

Apartment Block

Cost to build: $80,000
Daily income: $8,000
Tenants: 21

1 star:
Daily income: $9,500
Tenants: 23

2 stars:
Daily income: $13,000
Tenants: 26

3 stars
Daily income: $17,500
Tenants: 31

Chateau
Cost to build: $150,000

Daily income: $16,500
Tenants: 13

1 star:
Daily income: $21,500
Tenants: 15

2 stars:
Daily income: $31,000
Tenants: 18

3 stars:
Daily income: $52,500
Tenants: 21

BUILDINGS
HQ

Special ability: speed up

  • Your “branch office” in the town. This is where your construction wagons are housed. In order to build new houses or buildings, there must be at least one complete and uninterrupted road connecting the new structure to HQ.
  • Run the mouse over HQ to see your company’s total value and the number of wagons you own.
  • Click on HQ and then on the orange icon to purchase additional construction wagons.
  • When a blue lightning bolt icon appears over your HQ building, you can click on it to speed up the pace at which your construction wagons build, upgrade and repair structures. (This is a temporary effect and wears off over time, and also takes time to recharge before you can use it again.)


Shop
Cost to build: $15,000
Special ability: Sale

  • Building a shop within range of other houses will earn you additional income each month.
  • Run the mouse over the shop to see its daily income, attendance and how much money you make per sale.
  • Your daily income and sale income will increase the more houses are in range of the shop.
  • When you click on a Shop, you’ll see a green square extend out from it. This square represents the range of the shop. Any houses built inside this square will add to the shop’s daily income and sales income.
  • Note: a house doesn’t have to be entirely inside the green square – as long as at least some part of it is touching, it will be considered inside the shop’s range.
  • When a pink star appears over the Shop, click it to run a sale and add bonus cash to your bank account.


Workshop
Cost to build: $20,000
Special ability: Repair (extended range)

  • Any building or house within range of a Workshop will never break down or need repairs.
  • You can temporarily extend the range of the Workshop by clicking on it, then clicking on the green wrench icon. If a house needs repairs and you click the green icon to extend the range to the broken-down house, repairs will begin automatically.
  • If a house breaks down and is not in range of a Workshop, you’ll have to pay to have it repaired by your construction wagons.


Car Dealership
Cost to build: $40,000
Special ability: Exhibit

  • Run the mouse over the Car Dealership to see its daily income, attendance and how much money you make per exhibition.
  • Your daily income and exhibition income will increase the more houses are in range of the car dealership.
  • Daily income = # of attendants x 100. So 100 attendants gives you a daily income of $10,000
  • Exhibition income = Daily income x 200, so 100 attendants gives you a daily income of $20,000
  • When you click on the dealership, you’ll see a green square extend out from it. This square represents the range of the dealership. Any houses built inside this square will add to the dealership’s daily income and exhibition income.
  • When a pink star appears over the Car Dealership, click it to run a sale and add bonus cash to your bank account.


Amusement Park
Cost to build: $80,000
Special Ability: Festival

  • Run the mouse over the Amusement Park to see its daily income, attendance and how much money you make per festival.
  • Your daily income and festival income will increase the more houses are in range of the amusement park.
  • Daily income = # of attendants x 200. So 100 attendants gives you a daily income of $20,000
  • Festival income = Daily income x 400, so 100 attendants gives you a daily income of $40,000
  • When you click on the amusement park, you’ll see a green square extend out from it. This square represents its range. Any houses built inside this square will add to the amusement park’s daily income and festival income.
  • When a pink star appears over the Amusement Park, click it to run a festival and add bonus cash to your bank account.


Cinema
Cost to build: $120,000
Special Ability: Opening Night (show)

  • Run the mouse over the Cinema to see its daily income, attendance and how much money you make per show.
  • Your daily income and show income will increase the more houses are in range of the amusement park.
  • Daily income = # of attendants x 250 So 100 attendants gives you a daily income of $25,000
  • Show income = Daily income x 400, so 100 attendants gives you a daily income of $40,000
  • When you click on the Cinema, you’ll see a green square extend out from it. This square represents its range. Any houses built inside this square will add to the Cinema’s daily income and festival income.
  • When a pink star appears over the Cinema, click it to run a festival and add bonus cash to your bank account.


DECORATIONS

  • Placing decorations in the vicinity of a house increases its rental value. Houses also boost the overall appearance rating of a town.
  • The tree and fountain must be touching a house to affect it. The other decorations have bigger ranges.
  • The highest house value bonus possible through decorations is 80%. To achieve this, you must place one decoration of each type in range of the house. If the house is on a premium lot, its overall value will be boosted to 90%.
  • You can’t stack decorations of the same type. For example, if you put three trees next to a house, the second and third tree won’t affect the house’s value.


Tree

Value: $1,000
Appearance: 10
House value bonus: 5%

Fountain
Value: $2,500
Appearance: 15
House value bonus: 10%

Park

Value: $5,000
Appearance: 40
House value bonus: 15%

Statue
Value: $10,000
Appearance: 60
House value bonus: 20%

China Garden
Value: $20,000
Appearance: 100
House value bonus: 30%

Premium lots

  • Premium lots are areas of ground that have stars on them. Building a house on a premium lot earns a 10% bonus to its overall value.
  • The house doesn’t have to be entirely on top of a premium lot to be granted the bonus. As long as at least part of it is touching, it will receive the 10% boost

BONUS UPGRADES

  • You’ll earn points for completing levels that can be spent on useful upgrades. Most of these are very useful and you should buy them as soon as you can afford to do so.


Charitable Foundation (80 points)

  • This is purchased automatically as part of the tutorial
  • Advantage: Tenants in houses you own will occasionally make donations to your fun. When you see a check wiggling above a house, click on it to, erm, add the funds to your own bank account. (No one said you were running a reputable business…)


Repair Garage (150 points)

  • Advantage: Construction wagons move 20% faster


Department of Ergonomics (200 points)

  • Advantage: Number of tenants increases by 1


Personnel Management Department (100 points)

  • Constructors complete tasks 10% faster.


Financial Department (300 points)

  • Company value bonus at the end of a level increases by 10%
  • You need to build this to unlock the Operational Department.


Upgraded Repair Garage (350 points)

  • Company HQ can make company wagons move faster for a period of time
  • Construction wagons move 20% faster
  • Cost of construction wagons decreases by 15%


Material Processing Factory (400 points)

  • After demolishing a building, 25% of its cost is returned to your bank account.


Marketing Department (1700 points)

  • Radius of your buildings increases.


Assembly Workshop (2500 points)

  • Construction Wagon cost decreased by 15%.


Operational Department (600 points)

  • Workshop can increase its radius temporarily.
  • Note: You must purchase this upgrade in order to unlock Bank, Clock Tower and Team Building Department.


Bank: (700 points)

  • Operational Tower must be unlocked for this to become available.
  • Company value bonus increases by 10% after each level.


Clock Tower (850 points)

  • Operational Tower must be unlocked for this to become available.
  • Number of days to complete all objectives to achieve expert score is increased by 1.


Team Building Department (1400 points)

  • Operational Tower must be unlocked for this to become available.
  • Constructors finish projects 10% faster.


Residence (3800 points)

  • I don’t think this has an effect on the gamepaly – it’s just for bragging rights.


TROPHIES

  • Trophies are awarded for achieving various in-game milestones. You can view your trophies on the map screen.


Appearance 100

  • You’ll earn this if you can get your town’s appearance to a rating of 100.
  • The easiest way to do this is to simply construct as many decorations as possible. I achieved this in Level 5: Griggsville.


Appearance 400

  • You’ll earn this if you’re able to get the appearance of your town to 400.


Population 150

  • Get the population of your town to at least 150. You can earn this in Level 9: Winton.


Luxurious House

  • You’ll earn this for building a Chateau that’s worth $750,000. Build it on a premium lot and make sure it’s touching a China Garden, Statue, Park, Fountain and Tree.


One Million Bank Account

  • You’ll get this when your bank account reaches $1 million. (Note: this refers to your daily bank account that you accumulate in a single level, not the overall worth of your business.)


All Levels Completed

  • Awarded when you finish all 40 levels of Career Mode (you don’t need to have gotten Expert scores)


Realtor

  • Earn at least $1 million.


Real Estate Company Owner

  • Earn at least $2 million.


Real Estate Network Owner

  • Earn at least 10 million.


Real Estate Tycoon

  • Earn at least $30 million.


WALKTHROUGH
1.Buffalo (Tutorial)

  • Just follow the game’s instructions to pass.


2.Greentown (Tutorial)

  • Just follow the game’s instructions to pass.


3.Bear Creek (Tutorial)

Objective: Daily income $3,500

  • This you’ll need some help on because the game sets your goal to achieve a Daily income of $3,500, then inexplicably forces you to sell off one of your properties, which lowers your daily income.
  • Start by upgrading the one house you’re left with (the brick house in the top row) as much as possible. You should have plenty of cash in the bank, so as soon as any houses come up for sale, snap them up and upgrade them as well.


4. Big Horn
Objectives: 1) Shop; 2) Hold a sale in the shop; 3) Daily income $6,000
Build a shop, placing it so that the green square around it is touching as many buildings as possible (see screenshot.) This will take care of Objective #1.

 

  • While you’re waiting for the Shop to finish building, construct four Brick Houses in the four possible locations. That will take care of Objective #3.
  • Once the shop is built, you have to wait for your assistant to mention the fact that you can hold a sale there. After this happens, click on the shop, then click on the pink star to begin a sale. Congratulations, you’ve finished Objective #3. (Note: you can begin a sale before your assistant talks also, but the objective won’t register as having been completed. So you might as well wait.)


5. Griggsville
Objectives: 1) Three duplexes; 2) Daily income $10,000

  • Follow the tutorial prompt and build your road connecting the Brick House to your HQ.
  • Build three duplexes straight away. (This is all you’ll be able to afford.) Make sure one of them is in the slot in the upper right corner to take advantage of the fact that there’s already a fountain there.

  • As you’re waiting for the duplexes to come up for sale, the Brick House in the upper left should come up for sale. You should have just enough to buy this house. Do it!
  • At this point, your daily income should be around $7,350. Build one more duplex, and then spend the rest of your money upgrading four duplexes to 1-star ratings. This will be enough to push your daily income over $10,000.
  • Note: This is a good place to aim for the Appearance 100 trophy. Spend as much money as possible building fountains next to your homes.

6. Wolf Point
Objectives: 1) Three duplexes; 2) Daily income $18,000. New objectives: 3) Three construction wagons; 4) Bridge ($50,000)

  • Build three duplexes in the available slots close to the shop.

  • As soon as the duplexes are built, start upgrading them. You should be able to get at least two upgrades started before Mayor Paul Evans arrives and tells you about the new bridge and construction wagon objectives.
  • Follow the tutorial prompts and purchase an additional construction wagon from HQ.
  • You can’t build more houses until you fix the bridge, so your next goal should be raising the $50,000 that you need to build the bridge. Continue to upgrade the duplexes, but make sure you have at least $11,000 in your bank account so that you can buy the fourth duplex when it comes up for sale.
  • When the duplex on the left comes up for sale, buy it and upgrade it as well.
  • When two of your duplexes are upgraded to 3 stars, and the other two are upgraded to two stars, your daily income should be around $18,700, which is enough to satisfy Objective $2.
  • Now, wait a day or two until your bank account reaches at least $50,000.
  • Click on the bridge to build it.
  • If any of your houses require repairs, do it right away so that your daily income remains above $18,000, or you won’t pass the level.

7. Challis
Objectives: 1) Three two-story houses; Daily income $30,000. New objectives: 3) Build a Shop

  • Click on HQ and buy another wagon.
  • Build two Two-Story Houses next to the two fountains in the center of town. Click on the Hurry Up button (the lightning bolt near HQ) to speed up the workers.
  • Upgrade both houses to 3-stars.
  • Save up $20,000, and construct a third Two-Story House to the right of the Bungalow in the left corner (see screenshot.)
  • Construct a Shop and place it next to the third Two-Story House so that it reaches all three of your houses.

  • While the Shop is being constructed, begin upgrading your Two-Story House.
  • Build a fourth Two-Story House to the right of the Shop,
  • Make sure all four Two-Story Houses are upgraded to 3 stars, and keep on top of any Repairs that are needed.
  • When any of the other houses come up for sale, immediately buy it. This will shoot your daily income over $30,000.

8. Oakley
Objectives: 1) Workshop; 2) Population 100; 3) Daily income $35,000. New objective: 4) Build a 3-star Two-Story House with a fountain for Kevin Moore

  • Follow the tutorial prompt and build a Workshop in the square between the two damaged buildings.
  • While the Workshop is being built, click on HQ and buy another wagon, then start constructing another Two-Story House in the upper left corner.
  • Upgrade all three of the Two-Story Houses to 3 stars. Then, save up $20,000 and build a fourth Two-Story House below the Workshop.
  • Around Day 12, Kevin Moore will show up and ask you to build him a 3-Star Two-Story House with a fountain. Since you already have three 3-star houses, this is an easy objective to fulfill. Simply plunk a fountain down next to a house of your choice and you’ve fulfilled the objective.
  • Build a fifth Two-Story House next to the one you’ve just completed, so it’s still within range of the Workshop. Upgrading both to 3-stars.
  • You should have a ton of cash at this point, so start to buy any properties that come up for sale. You can also build a Bungalow in the open space to the left of HQ. Upgrade all buildings to 3-Stars until your daily income reaches $35,000. Note: It looks like you have to buy all properties in the town for your rental income to be high enough, so watch out for those For Sale signs.


9. Winton
Objectives: 1) Stadium; 2) Daily income $40,000; 3) 5 construction wagons. New objective: Run two games in the stadium.

  • You start the level with no rental income. Click on HQ to buy 1 construction wagon.
  • Construct a shop in the right part of town near the road (see screenshot). You’ll have enough money to build three Two-Story Houses. Build them close to the Workshop.
  • Wait a couple of turns until you save up $15,000, then build a Shop to the left of the Workshop. Use money left over to start upgrading your Two-Story Houses.
  • Continue to fully upgrade your Two-Story Houses to 3-stars.
  • Note: Keep an eye on the Shop, and as soon as the Pink Star becomes available to click on it, do so to cause a sale and earn you some extra cash.
  • When the Bungalow in the lower-left corner comes up for sale (which should occur between turns 6 and 12), buy it.
  • By Day 12, all of your hosues should be at 3 stars. Build a fourth and fifth Two-Story House in the two remaining slots near the Workshop.
  • As soon as you can afford it, build a second Workshop and place it in the lower left corner, up against the lake, so that there’s room to fit another house next to the Bungalow.
  • As soon as you can afford it, build a sixth Two-Story House underneath the second Workshop. Use any remaining money you have to begin upgrading your Two-Story Houses.
  • Click on HQ and purchase 1 more wagons.
  • Bulldoze your Bungalow and build a seventh Two-Story House in its place.
  • Note: You should earn the Population 150 trophy here.
  • As soon as you reach $150,000, click on the Stadium to construct it. You aren’t finished there! You also have to run two matches in the stadium (click on the stadium, then on the pink star). Like the Shop, it takes a while for the match to recharge before you can use it again. Make sure you start the stadium by no later than Day 20 and you will still have time to build it and run both matches and achieve Expert score.


10. Craig
Objectives: 1) Three mansions; 2) Daily income $50,000. New objective: Build 2 more Mansions for a total of 5.

  • The helpful assistant says you can either build a mansion or wait and purchase the ones on the hill. However, you’ll find that they’re being sold for more than you can afford so you should just build one.
  • Start by building a Two-Story House and a Shop next to it. on the right side in the middle of the three green areas. (To the left of the upgraded Two-Story House).
  • Upgrade your Two-Story House to 3 stars.
  • As soon as you earn $40,000, build a Mansion south of the Shop.
  • Build a Workshop in the middle of town, as far up as possible.
  • Upgrade your Mansion to 3 stars.
  • Build a second mansion below the Workshop, and upgrade it to 3 stars.
  • Here you have some options: Buy up the two Bungalow in the upper right of the screen, demolish them, and build your third mansion, or buy one or both of the Mansions on the hill. If you choose to buy the Mansions on the hill, make sure you build a Workshop in between them.
  • Once you finish your third Mansion, you’ll be asked to build 2 more. Choose two remaining open spaces and build your Mansions. Make sure there’s a Workshop nearby. Upgrade your Mansions until your daily income exceeds $50,000.


11. Minot
Objectives: 1) Car dealership; 2) Run three car exhibitions; 3) Population 80

  • Follow the tutorial prompt and build a Car Dealership. There are several places for it to fit, but I put it next to HQ. With the money left over, construct a Two-Story House.
  • Save up $20,000 and build a Workshop.
  • Upgrade your Two-Story House to 3 stars.
  • Build a couple more houses to reach a population of 80. I did so with one 3-star Two-Story house, one Two-Story House (not upgraded), and a 2-star Mansion.
  • Keep an eye on your Car dealership. When a pink star appears, click it to begin a car exhibition. You need to run three of them in 20 days to reach your objective. As long as you keep an eye on things and start the dealership as soon as you’re able to, you should have no problem.

12. Greensburg
Objectives: 1) Three mansions on premium lots; 2) Appearance 150; 3) Daily income $60,000

  • Note: There are two halves to this town, separated by a river with no bridge. You can complete Expert without even exploring the right side, so don’t bother wasting money to fix the bridge.
  • Start by building a Mansion below the car dealership, and a Workshop to the left of it.

  • There are four roads running horizontally on the left side of the river. Bulldoze the second horizontal road from the bottom.

  • In the space where you’ve cleared the road, build a Shop. I put mind directly above the Mansion you don’t own.
  • Upgrade your Mansion to 3 stars, and build a second Mansion to the left of the Workshop when you can afford it.
  • Your assistant will give you a tip that the Car Dealership is about to come up for sale. Don’t build anything else so that you can save up $52,500 in your bank account, which is how much the dealership costs. Buy it when it comes up for sale on Turn 12.
  • When the Mansion on the premium lot comes up for sale for around $60,000, buy it. This will satisfy the objective of owning three mansions on premium lots.
  • Build three parks in the remaining spaces in and around your Mansions.
  • Finish upgrading all four of your Mansions to 3 stars. This will satisfy the Daily Income goal.


13. Weston
Objectives: 1) Amusement Park; 2) Appearance 170; 3) Daily income $65,000. New objective: Run two carnivals in the Amusement Park

  • The Amusement Park takes so long to build and run the two carnivals that you should get that started first so you have enough time. Build the Amusement Park first, in the upper right corner.
  • With the money left over, build a Two-Story House to the right of the row of three Bungalows.
  • Build a Workshop and Shop in the area indicated on the screenshot.
  • If a Bungalow comes up for sale, buy it. (But don’t buy the one on the far left since it will be out of range of your Workshop.)
  • Bulldoze the left-most fountain on the premier lot and build a Mansion there.
  • Upgrade your Mansion and Two-Story House to 3 stars.
  • Around turn #6, a pink star will appear on the Amusement Park. Click it to begin running the first of two carnivals.
  • Build a Mansion to the left of the Shop, and another Mansion to the right of the Workshop. Upgrade both to 3 stars.
  • Bulldoze the Bungalow(s) you own and build Two-Story House(s), which take up the same amount of space.
  • Build a second Workshop south of the Amusement Park.
  • Around Turn 12, or whenever the pink star appears on the Amusement Park, slick it again to run the second festival.
  • Continue to increase your Daily income to $65,000 by buying properties as they come up.
  • You should have just enough empty space to build four parks. Do this, and you will satisfy the Appearance 170 objective.


14. Hanksville

Objectives: 1) Three 3-star Two-Story Houses; 2) Three 3-Star Mansions; 3) Daily income $70,000

  • Build a Workshop and Shop, one Mansion, and one Two-Story House (see screenshot for locations).

  • Click on HQ and purchase one more wagon for a total of 6.
  • Upgrade your Mansion and Two-Story house to 3 stars.
  • Build another Two-Story House in the slot available, and build a second and third Mansion.
  • When the Two-Story House goes up for sale, purchase it.
  • The rest is straightforward. Keep building Mansions wherever they’ll fit; if they won’t fit, build Two-Story Houses. Buy any properties that come up for sale, and upgrade your houses as much as possible.


15. Sunset Beach
Objectives: 1) Two apartment blocks; 2) Amusement Park; 3) Daily income $80,000.

  • Bulldoze the road and create a new road as follows in the screenshot.

  • Build a Shop, a Workshop and an Apartment Block.
  • Build a Mansion in the upper right premium lot.
  • If the Shop comes up for sale, buy it.
  • Upgrade your Mansion to 3 stars and your Apartment Block to 2 stars.
  • As soon as you can raise $80,000, build a second Apartment Block to the right of the Workshop.
  • Upgrade your first Apartment Block to 3 stars.
  • Buy up any properties that come up for sale that are within radius of the Workshop.
  • Build a third Apartment Block in the premium lot to the right of HQ.
  • As soon as you can afford it, build an Amusement Park. When this is completed, it should also raise your Daily income above $80,000. (If you haven’t purchased additional properties, you may need to upgrade your final Apartment Block to bump your income up high enough.)

16. Broken Oak
Objectives: Demolish the steel mill

  • To demolish the steel mill, you’ll have to raise $400,000 to buy it.
  • The first thing you’ll have to do is build a roadway connecting HQ to the upper road. The best way to do this so it doesn’t cut into prime building land is to just hug the left side of the screen. And build three squares upward.
  • Build a Shop, Workshop and Apartment Block (see screenshot for placement)

  • Upgrade the Mansion to 3 stars.
  • As soon as you can afford it, build an Apartment Block to the right of the Workshop.
  • Build a Two-Story House to the right of the first Mansion.
  • Build a Mansion to the left of the Shop.
  • Build an Apartment Block to the left of the steel mill.
  • Upgrade all properties to 3 stars.
  • Let your daily income roll in until you reach $400,000. (And/or, sell off some properties.) You’ll get a message, after which you can click on the Steel Mill to purchase it. After you buy it, click on the red bulldozer icon and then back on the steel mill to demolish it.
  • It takes 1 day to demolish the steel mill, so make sure to start to process no later than Day 23.



17. Broken Oak Revisited

  • Objectives: 1) Three 3-star Mansions on premium lots; 2) Appearance 174; 3) Daily income $70,000. New objective: Build a 3-star Duplex with a Park.
  • Build a Mansion on the premier lot to the right of the Park. Build a second Mansion on the premier lot to the south, and build a Workshop next to that.
  • Keep an eye out for the Duplex on the premium lot across the road to come up for sale. When it does, buy it for around $35,000. (It usually comes up for sale around Day 8, but I’ve seen it as early as Day 4 or as late as Day 15. If it hasn’t gone up for sale, move on to the next steps.) While waiting for this event, begin upgrading your Mansions.
  • Demolish the Duplex and build a third Mansion.
  • Upgrade all three Mansions to 3 stars.
  • Build a Shop and Workshop side by side south of HQ. (Shop on the left, Workshop on the right.)
  • Click on HQ and buy another wagon for a total of 4.
  • Build an Apartment Block south of the Shop. Hug the roads so you have room to build another one next to it.
  • On Day 20 you’ll get a message asking for a 3-star Duplex with a Park next to it. Build a Duplex to the left of HQ, and build a Park next to it. Upgrade the Duplex to 3 stars. This satisfies the new objective that pops up on Day 20. (You can build this before Day 20 as well.)
  • Build a Mansion to the right of HQ.
  • ALTERNATE SOLUTION: You can buy the Duplex down in the lower right when it comes up for sale and build a park next to it. The risk of this is that the Duplex will be outside of the range of your Workshop and you might have to deal with repairs if you buy it too early on. If it does break down, make repairing it the last thing you do so it won’t keep breaking down and wasting your time and resources.)
  • Place two statues in the leftover space to raise your Appearance.
  • Upgrade all buildings to 3 stars to push your Daily income above $70,000.

18. Spring Creek
Objective: Wind Powerplant ($350,000). New objectives: Seven construction wagons.

  • Before you construct anything, demolish the two fountains on the premium lots, bulldoze the section of road and rebuild it over to the far right so that the town looks like it does in the following screenshot:

  • Build an Apartment Block on the far left of the premium lot. Build a Shop and Workshop to the left of HQ.
  • Upgrade your Apartment Block to 3 stars.
  • As soon as you can afford it, build a Two-Story House next to the Apartment Block.
  • As soon as you can afford it, build a second Apartment Block to the right of the Two-Story House.
  • Upgrade the Two-Story House and Apartment Block to 3 stars.
  • Click on HQ and buy three more construction wagons, for a total of 7.
  • Sell both Apartment Blocks to quickly pump your bank account full of cash.
  • Once you have $350,000 in your bank account, click on the Wind Powerplant to begin construction.

19. Rockyford
Objectives: 1) Chateau on a premium lot; 2) Daily income $100,000. New objective: Bungalow and a fountain.

  • Buildoze a small section of road to the southwest, Build a Workshop, a Shop, and two Mansions.

  • Upgrade your Mansions to 3 stars.
  • If the second Shop comes up for sale, buy it if you can afford it. You can then demolish the second Shop and build a Mansion there instead.
  • Buy the Duplex when it comes up for sale, and build a Workshop to the left of it (hugging the road).
  • Continue to upgrade your Mansions until they’re both 3 stars.
  • Demolish the Duplex and build a Mansion.
  • When you have enough money, build an Apartment Block south of your second Workshop.
  • When you have enough money, build a third Apartment Block across the road from the second Apartment Block.
  • Upgrade all buildings to 3 Stars.
  • Save up $150,000 and construct the Chateau on the premium lot in the north end of Town.
  • You’ll receive a request to construct a Bungalow with a fountain.
  • Bulldoze a section of road on the lower left part of town to make room for a Bungalow. Build it, and put a fountain above.
  • I came down under the wire. Make sure to collect checks, and activate the Blue Lightning on HQ and Pink Star on the Shop as soon as they become available.

20. Henning


Objectives: Purchase all houses you don’t own (10); Daily income $110,000

  • I can’t give you a step-by-step strategy for this level because the houses come up for sale at random times. Still, there are a few tips you can follow:
  • Don’t build anything right away, because as soon as you do the timer will start counting down. Wait for the first lot to come up for sale, then buy it.
  • With your second turn, build an Apartment Block in the free space at the bottom of the screen to the left of the Duplex, and build a Shop and Workshop nearby. (See screenshot below for placement.)
  • Upgrade the Apartment Block to 1 star.
  • The Apartment Block will give you a decent Daily income with which you can start buying up cheaper properties as soon as they come up for sale.
  • Demolish Bungalows and replace them with Two-Story Houses (and later Apartment Blocks if you can afford them.)
  • Demolish Duplexes and replace them with Mansions.
  • Upgrade your buildings star ratings if you can afford to do so.
  • Note: You won’t be able to reach the upper properties until you build a road to reach them. I demolished one of the center Bungalows to build a road.
  • Don’t forget to build a couple of well spaced out Workshops to cover the new buildings you purchase, because the last thing you want to be dealing with are house repairs. You can also just demolish lower rent buildings if you don’t want to bother with a Workshop.
  • The Chateau costs between $390,000 and $550,000 so this will be the last thing you buy.
  • Look at the "before" and "after" screenshot to see what my town looked like by the end of the level. As you can see, I demolished quite a few properties.

21. Glenville
(Note: I played this level after I had purchased all of the bonus items)
Objectives: 8 construction wagons; Airport ($800,000); Daily income $120,000.

  • Build an Apartment Block to the left of the Amusement Park and put a tree next to it. Build a Shop in the 2×2 space to the left of the Apartment Block across the road, and build a Workshop to the left of HQ leaving two spaces in between.
  • Immediately upgrade the Apartment Block to 1 star. When the Bungalow above the shop comes up for sale, buy it. Place a Park to the right of the Bungalow, above the Statue. Bulldoze two squares of road to the left of the Bungalow and place a Tree and Fountain next to it.
  • Save up $80,000 and build a second Apartment Block to the left of the Workshop, and place a Fountain above the Workshop. (If you haven’t done so already, place a Park to the left of the Apartment Block, above the statue.) Upgrade both Apartment Blocks to 2 stars.
  • When the Amusement Park comes up for sale, buy it (it will cost around $100,000.)
  • Build a third Apartment Block to the right of the Amusement Park and place a Tree to its left, in between the two Fountains.
  • Upgrade all Apartment Blocks to 3 stars.
  • Around this time, your Bungalow should break down. Don’t repair it; instead, bulldoze it and build a fourth Apartment Block in its place. (Don’t build the fourth Apartment Block until you’ve upgraded your other three to 3 stars.
  • While the fourth Apartment Block is being built, click on HQ and buy four more construction wagons for a total of 8.
  • As soon as the fourth Apartment Block is built, your daily income should move past $120,000 so there’s no need to upgrade it.
  • Save up $800,000, making sure to click on any pink stars and checks that appear on your buildings. When you have the money, click on the Airport to begin construction. Make sure to click on the blue lightning bolt to speed up construction. The airport takes 2 days to build, so make sure you start its construction by Day 21 at the latest.
  • Note: The far-left Apartment Block may break down as you’re building the airport, but finishing the airport will bump your income back over $120,000 so there’s no need to panic.

22. Spring Hill
Objectives: 1) Four 3-star apartments; 2) Stadium ($250,000); 3) Daily income $130,000. New objective: Run a game at the stadium.

  • Build an Apartment Block on the lower left corner. Bulldoze the road and build a Workshop and Shop above the middle Apartment Block.
  • When you can afford it, build a second Apartment Block directly above the first.
  • When you can afford it, bulldoze the road leading up to the Chateau in the upper left corner so that you can place a third Apartment Block.
  • Doing so will cut off access to your store, so build a new road to the right and attach it to the north-south road.
  • Keep an eye open for one of the two Apartment Blocks along the bottom of the screen to come up for sale, and buy one of them.
  • That’s your four apartments. Now, upgrade all four of them to 3 stars.
  • Click on HQ and buy another wagon for a total of 5.
  • When you have $250,000 saved up, click on the Stadium and begin construction.
  • When the Stadium is finished, click on the Pink star to run a game.
  • Build a Mansion in the empty space south of HQ. (You can do this while the stadium is being constructed but you’ll need to buy 3 extra wagons. Or, you can do it as the game is running.)
  • Upgrade the Mansion to 1 star, and this should satisfy your Daily income requirement.

23. Sandbridge Beach
Objectives: 1) Cinema; 2) Four 3-star apartments; 3) Daily income $150,000

  • Build an Apartment Block in the Premium Lot as far left as you can (next to the 4×4 empty square), and build a Shop in the 4×4 square to the left of the Apartment Block, and build a Workshop to the left of the pool.
  • See screenshot: The "A" is where you should build the Apartment Block; the "S" is where you should build the Shop, and the "W" is where you should build the Workshop.

  • Watch for the second Bungalow from the right (of the three along the top of the screen) to come up for sale, and buy it.
  • Upgrade your Apartment Block to 1 star.
  • When you can afford it, build a second Apartment Block to the right of the first one.
  • Upgrade both Apartment Blocks to 2 stars.
  • When the Apartment Block to the south comes up for sale, buy it.
  • When you have enough money, build another Apartment Block to the left of the Workshop across the road.
  • Upgrade your Apartment Blocks to 3 stars
  • Click on HQ and buy another construction wagon.
  • Demolish the Bungalow, and build a Chateau on the premium lot to the right of two the Apartment Blocks.
  • Build the Cinema in an empty spot.

24. Panton
Objectives: 1) 3-star chateau with a China garden; 2) Cinema; 3) Daily income $145,000.

  • Build a Workshop in the center grassy area, build an Apartment Block to the left, and a Shop below (see screenshot).

  • Upgrade the Apartment block to 2 stars, and then save up $80,000.
  • Build a second Apartment Block below the first.
  • Upgrade the second Apartment Block to three stars.
  • Build a third Apartment Block to the left of the two Two-Story Houses along the harbor.
  • Save up $150,000 and build a Chateau north of the Workshop.
  • As soon as the Chateau is built, begin constructing a Cinema in the empty space to the right.
  • While the Cinema is being built, use your remaining wagon to upgrade the Chateau to 3 stars.
  • Build a China Garden to the right of the Chateau.

25. Pine Hills
Objectives: 1) Car Dealership; 2) Amusement Park; 3) Cinema. New objective: Buy all the houses from Ronald Brem (8 in total)

  • Build a Car Dealership to the right of HQ.
  • Build a Mansion south of the Car Dealership. Build a Workshop and Shop to the right of the Mansion.

  • Wait a couple of turns until you have $80,000, then build an Apartment Block south of the Shop.
  • Upgrade the Apartment Block to 3 stars.
  • Note: Keep running sales at the Car Dealership and Shop to increase your bank account.
  • Click on the bridge to repair it (cost: $50,000).
  • Demolish the Mansion and build the Cinema in its place.
  • Build the Amusement Park on the other side of the river in the empty space.
  • Once you finish the first three objectives, you’ll get a message from Ronald Brem and all of the houses will come up for sale.
  • You now have to buy up all the properties before time runs out. I was on Day 13.
  • Buy up the cheap properties first. You should be able to buy all four Two-Story Houses right off the bat. Wait a turn for your bank account to replenish.
  • There will be four Apartment Block left. Provided you spoke to Ronald on Day 13, you will have enough time to buy one Apartment Block per turn and still come in under the time limit.

26. Boonville
Objectives: 1) Two 3-star chateaus on premium lots; 2) Daily income $100,000.

  • You will have to purchase both houses that are on the premium lots and demolish them in order to build your Chateaus.
  • Before your first turn, do some remodeling. Bulldoze the roads and reconnect them so that the screen looks like so:

  • Wait for the Duplex in the upper left to come up for sale, then buy it.
  • Build a Shop directly below the Park in the area that you’ve bulldozed.
  • Build a Workshop directly southeast of the Shop, under the large tree.
  • Build an Apartment Block in the area to the south of the second Duplex
  • Buy up the second Duplex.

  • Upgrade your Apartment Block to two stars, and then sell it.
  • Click on HQ and buy another construction wagon for a total of 5.
  • Demolish one of the Duplexes and use the money from the sale of the Apartment Block to build a Chateau in its place.
  • Demolish the second Duplex and build another Chateau.
  • Upgrade both Chateaus to 3 stars.

27. Redmond
Objectives: 1) Hotel; $1,000,000; 2) Cinema. New objective: 3) $5,000,000 in your bank account.

  • (Note: I achieved Expert on this level out of order by going back and playing it after I had finished all 40 levels and earned all of the bonuses.)
  • Build a Chateau to the left of the Amusement Park. Place a Fountain and Tree to its left. Bulldoze four segments of road to the south (leaving a rightmost strip underneath so your wagons can reach it), then place a Statue in space to the left and a Workshop beside it to the right.
  • Upgrade the Chateau to 3 stars.
  • When you can afford it, build another Chateau south of the Workshop. Place a Tree to its left.
  • When you can afford it, build an Apartment Block to the right of the Amusement Park. Bulldoze the road to the right and place a Fountain and Tree there.
  • Upgrade all of your buildings to 3 stars.
  • Build a Cinema to the right of the Apartment Block. While it’s being built, click on HQ and purchase 5 construction wagons for a total of 10.
  • Save up $1,000,000, then click on the construction zone in the center of town to begin constructing the Hotel.
  • Build a Shop south of the Cinema across the road.
  • Your final goal is to accumulate $5,000,000 in your bank account. If you complete all of the construction by Day 20, you will have enough time to earn the money provided you run any sales, shows and festivals and click on all checks that appear. If the right-most Apartment Block breaks down, click on your Workshop’s green wrench icon to repair it.

28. Slidell
Objectives: 1) Chateau near a shop and a cinema; 2) 3-star chateau on a premium lot; 3) Daily income $200,000

  • Build a Chateau to the right of the China Garden.
  • Build a Shop to the right of the Chateau, and a Workshop to the right of the Shop.
  • Place a Fountain and Tree north of the Shop so they’re affecting the Chateau.
  • Build a second Chateau directly south of the first one, across the road.
  • Build a Cinema to the north of the first Chateau.
  • Upgrade both Chateaus to 3 stars.

29. Atkins
Objectives: 1) Purchase all the houses you don’t own (14); 2) Population 200; 3) Appearance 500
Note: I did not achieve Expert the first time through. This solution is
based on going back and replaying the level a second time after
purchasing all of the bonus upgrades.

  • Start by building an Apartment Block in the open space to the southeast of HQ in the center of town. Build a Shop to the right of HQ, and a Workshop to the right of the Shop.
  • The screenshot below tells you where to place the Apartment Block, Workshop and Shop. It also indicates where to build the second Workshop when you’re able to purchase and demolish the house.

  • Buy properties as they come up for sale. The most expensive property shouldn’t run you more than about $33,000 tops, so make sure you have that much in your bank account at all times.
  • Upgrade your Apartment Block to 3 stars.
  • Click on your Workshop and you’ll see that its repair radius extends to the house to the right, and the two houses south of HQ. As these three houses come up for sale, buy them, demolish them, and build three Apartment Blocks in their place. Upgrade all buildings to 3 stars.
  • Build a second Workshop after buying and demolishing the Bungalow in the middle of the row of three Bungalows in the center of town.
  • Don’t bother upgrading any of the other properties that are out of range of the Workshops. Collect the income and cheques, and once they break down, bulldoze them and build China Gardens in their place until the town’s appearance reaches 500.
  • Aim to build 6 Apartment Blocks and 5 China Gardens. You should upgrade the Apartment Blocks as much as possible, and as quickly as possible. Depending on what other structures you’ve left standing, you can upgrade your Apartment Blocks to various levels in order to reach a population of 200.
  • This level is very flexible in terms of where you build your Apartment Blocks and place your China Gardens, provided the Apartments are all within range of the Workshops. Here are two sample solutions.

  • Note: It’s annoying, but sometimes a house simply won’t come up for sale in time for you to buy it. When this happens, you simply have to restart.

30. Pinedale Valley
Objectives: 1) Two 3-star Bungalows with 60% bonus; Repair the chateau of Bertram Wagner

  • Bulldoze the road south of the Mansion to the right of HQ and build an Apartment Block in the space you create. Upgrade the Apartment Block to 2 stars, and build a Workshop south across the road. (See screenshot.)

  • Place a Statue in the spot to the east of the Workshop, across the road.
  • Build a Bungalow below the statue, and upgrade it to 3 stars
  • Place a Fountain to the right of the Bungalow.
  • Bulldoze the road below the Bungalow so there’s space to build a China Garden.
  • Bulldoze the road to the left of the China Garden and build another Bungalow.
  • Place a Statue and Fountain to the left of the second Bungalow.

  • Once both Bungalows are upgraded to 3 stars, you’ll get a message saying that the farmers are about to put their Bungalows up for sale, referring to the two Bungalows that are blocking access to Bertram’s mansion.
  • Fill in the road crossing over the mountain.
  • As soon as each Bungalow comes up for sale, buy it and immediately demolish it. You’ll have to extend the road by demolishing the first Bungalow in order to reach the second Bungalow for demolition.
  • There is a game flaw here; because houses go up for sale randomly, sometimes the second house will not come up for sale in time. If this happens, unfortunately you just have to restart and try again.
  • Once you’ve completely connected the road to Bertram’s mansion, click on it to begin repair.
  • I managed to complete this on Day 15, so I was right down to the wire.


31. Mansfield

Objectives: 1) Daily income $180,000; 2) $1,000,000 in your bank account

  • Bulldoze two space of road near the center of town, and bulldoze the left branch of the road in the upper right corner. Below HQ, extend the roadway all the way to the right, then curve it up so it connects to the road running north. (See screenshot.)

  • Build a Chateau on the south premium lot to the left of the statue. Immediately press the Blue Lightning icon on HQ so your workers will build it before the end of Turn 1.
  • On Turn 2, build a Shop to the right of HQ. Place a Park and a Fountain to the right of the Shop so it’s touching the Chateau.
  • Place a China Garden to the left of the Chateau.
  • Build a Workshop above the Chateau in the space that you bulldozed the road to create, and upgrade your Chateau to 1 star.
  • As soon as you can afford it, build an Apartment Block in the upper right corner, directly below the statue so that it’s touching the premium lot area.
  • Place a fountain to the left of the Apartment Block, above the tree.
  • While waiting for the Apartment Block to finish being built, upgrade your Chateau to 2 stars.
  • Place a China Garden to the right of the Apartment Block, across the road.
  • Build a second Chateau in the upper premium lot area hugging the left.
  • While waiting for the Chateau to be built, place a Park, Fountain and Tree around the third Chateau, and begin upgrading your other buildings.
  • Upgrade everything to 3 stars.
  • Your daily income should be around $236,000 at this point.
  • It will be tight, but if you’ve managed to finish everything by Day 14 or so, you should be able to coast to Expert by letting your Bank Account increase until it reaches $1 million. (The earliest I managed to complete everything was Day 11, which gave me plenty of time.)


32. Duck Hill
Objective: Shop attendance of 130. New Objective: Purchase the grocery store.

  • You need to build four Apartment Blocks around the Shop; three of them need to be 3 stars and one 1 star.
  • Press the pink star on the Shop to start a sale.
  • Bulldoze the two Parks and the south half of the road (see screenshot).

  • Build an Apartment Block north of HQ, and click on the blue lightning bolt on HQ to speed up your workers.
  • As soon as you can afford it, build a second Apartment Block south of the first one, across the road.
  • Upgrade both Apartment Blocks to 1 star.
  • As soon as you can afford it, build a Workshop in the hole where the northmost Park used to be, north of the Shop.
  • By around Day 5, the Shop will be ready for another sale. Click on the pink star.
  • As soon as you can afford it, build the third Apartment Block to the southwest of the Shop. Click on the Blue lightning bolt, which should have just recharged.
  • While the third Apartment Block is being built, upgrade the first one to 2 stars.
  • Once the third Apartment Block is finished, immediately upgrade it to 1 star.
  • Wait for your bank account to reach $80,000 and build a fourth Apartment Block to the south of the shop.
  • Upgrade your 2 star Apartment Block to 3 stars as soon as you can afford it.
  • By Day 10 your shop will be ready for another sale. Press the pink star.
  • Click on the blue lightning bolt on HQ to speed up your workers. In the same turn, upgrade both 1-star Apartment Blocks to 2 stars, and upgrade the new Apartment Block to 1 star.
  • Wait a day for your bank account to replenish, then upgrade both 2-star Apartment Blocks to 3 stars. This will happen on Day 12, the last turn, but if you start it fast enough you should just be able to beat the Daily Income counter and come in on Day 12.
  • It’s not over though! You will get a message from the other shop owner offering to sell you the store. QUICKLY click on the dollar sign on the other shop to buy it.


33. Edisto Beach
Objectives: 1) Two cinemas with attendance of 50; 2) Daily income $160,000. New objective: Run two shows simultaneously.
SOLUTION COMING SOON

34. Lewistown
Objectives: Population 300
SOLUTION COMING SOON

35. Midland
Ojectives: 1) Three 3-star Duplexes; 2) Three 3-star Two-Story Houses; 3) Three 3-star Mansions

  • First, do some bulldozing and road-building. Bulldoze two fountains as well.

  • Start by building three Two-Story Houses in the space along the top, and build a Workshop in the space below that you created by bulldozing the road.
  • Build a Mansion to the left of HQ, and build a second Workshop in the 4×4 hole above the Mansion.
  • Upgrade your three Two-Story Houses to 1 star each.
  • Build a Duplex in the upper right corner (the road will automatically fill in so your construction wagons can reach it.
  • Upgrade the Duplex to 3 stars, and upgrade the Two-Story Houses and Mansion to 3 stars.
  • Once the Duplex is fully upgraded, bulldoze the road below it and build a second Duplex directly below.
  • Build a third Duplex in the space below the Workshop, and upgrade the rest of your buildings to 3 stars.
  • Build a second Mansion below the first one.
  • Build a third Mansion in one of two available open spaces (in the lower center, or in the lower left corner).
  • Upload both Mansions to 3 stars.

36. Bigfork
Objectives: 1) Shop; 2) Two 3-star Chateaus on premium lots; 3) Daily income $200,000.
SOLUTION COMING SOON

37. Soccoro
Objectives: 1) Three 3-star Chateaus with 50% value bonus; 2) Daily income $270,000.

  • Build a road extending the southeast road east by two blocks. Build a Chateau so that it touches the Premium Lot. Build a Shop in the space to the left of the Chateau, and a Workshop above it.
  • Place a China Garden to the right of the Chateau, and a Fountain, Park and Statue below.

  • Upgrade the Chateau to 2 stars.
  • Build a second Chateau north of the first one (the game will automatically fill in a road). Place a China Garden to the right and a Statue above.
  • Bulldoze the square of road in front of the Workshop (this will mean that there’s now no road into the Workshop, but you don’t need one). In the space created, build a third Chateau as soon as youcan afford it.
  • Place a China Garden to the right of HQ leaving one column’s worth of space in between so that the China Garden is in range of your third Chateau.
  • As the third Chateau is being build, click on HQ to purchase another construction wagon and begin upgrading your other two Chateaus.
  • Upgrade all your Chateaus to 3 stars, starting with the two on the right.
  • Once the two Chateaus on the right have been fully upgraded, bulldoze the road below the Chateau 2 spaces and place a Park.


38. South Beach
Objective: Daily income $300,000
SOLUTION COMING SOON

39. Longview
Objective: Population 300

  • This level is straightforward. You need to build as many Apartment Blocks as possible. I started by building on at the base of the road that runs south from HQ. Then, count three squares over to the right and two down, and build a Workshop. The game will automatically fill in a road for you. Once the Workshop has been build, bulldoze the road and build a Shop directly above it. (There doesn’t need to be a road leading to the Workshop, so ignore the warning symbol.)
  • Upgrade your Apartment Block to 2 stars, and save up enough cash to build a second Apartment Block.
  • You can fit 6 Apartment Blocks along that row. Start by filling in the space closest to the Shop and Workshop.
  • The Workshop’s range only extends to the first Apartment Block on either side, but if the next two break down you can click on the Green repair button on the Workshop to temporarily extend its range and repair them automatically.
  • I found it easier to just repair the other buildings manually if they broke down, since space is at such a premium and it’s difficult to squeeze in more Workshops.
  • The last Apartment Block that you build in that row should be to the right of the Chateau. (Just demolish the Fountain to make room.)
  • You can fit two more Apartment Blocks in the upper right corner. Build the first one in the upper right corner itself and the game should automatically build the connecting road for you. When you build the second Apartment Block next to it, you’ll have to manually build a road along the top so that your workers can reach it.
  • As you go, you should be upgrading your Apartment Blocks to 3 stars. As the days progress and you start to accumulate a lot of money, you can also start buying and upgrading some of the other houses as they come up for sale.
  • To achieve a population of 300 you’ll need at least seven 3-star Apartment Blocks depending on what other buildings you purchase.


40.Kingfisher
SOLUTION COMING SOON

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