a:1:i:0;a:2:s:13:”section_title”;s:59:”Secret Missions: Mata Hari and the Kaiser’s Submarines Tips”;s:12:”section_body”;s:89365:”

Check out our walkthrough for Secret Missions: Mata Hari and the Kaiser’s Submarines.


GENERAL TIPS

  • At the bottom of the scene you will see some silhouettes of certain items. As soon as you locate those items, they will be added to your inventory box. You must find the items that those silhouettes belong to in one or more scenes.
  • Make sure that you click on the arrows that are on either the left or right side of each scene. In most instances you will only have 2 rooms to visit per section. On some rare cases you may have to visit 3 rooms.
  • You can use the items in your inventory to help you solve other puzzles in each scene. If an item is pink in your inventory, you will not be able to pick it up. You will have to perform other actions before those pieces will be revealed.
  • Your cursor will change forms depending on the action that needs to be taken. If it looks like a wrench when you place it over certain items, it means that you need to use an item from inventory on that piece. If it looks like a magnifying glass, it means that you can take a closer look at an item.
  • In some instances you will have to combine one of the items in your inventory with one of the puzzle pieces that are at the bottom of the inventory box.
  • You will know when it is time to use the inventory item when you see items that are shining in your inventory box.
  • There are unlimited hints in the game, however, you have to wait for them to recharge before you can use it again.
  • The hints will help you look for items that are in silhouette.
  • They will also point out where certain items in the scene need an inventory item in order to work. The hint will not show you which inventory item needs to go on there, you will have to figure that out for yourself.
  • You can choose to skip most puzzles in the game if for some reason you are unable to solve them. Just click on the "Skip Puzzle" button located on the top of the page.

MINI-GAMES

  • There are several mini-games in this game, some you will see only once and others you will see in every chapter.
  • I will talk about the ones that you see in each chapter in the section below and I will talk about the ones that come up only once in the sections where they appear.

CONNECT THE ROTORS

  • In this mini game you will have to make sure that the rotors are connected by use of wires. Click on one rotor and then click on another one. Once you click on a second rotor, a wire will be placed, (Only if the wire is connected correctly will the second line be placed).
  • The wires can only go in a straight line, either horizontally, vertically or diagonally.
  • Solutions to all the rotor puzzles are shown in the guide below. Just scroll down to the section that you need to see the solution.

MICROFILM DECODER

  • In this mini game you have to decode the microfilm by making sure that you match the color combination as shown in the example of the box that is on the left.
  • Use the up and down arrows above each color to adjust the intensity of the colors.
  • Once you think you have the right combination, click on "confirm", on the lower left side to see if your choices are correct.
  • If they are correct, a piece of paper will come out, click on it and you will be able to read what it says. Click on that piece of paper once it comes out of the machine.
  • If they are not correct, you will see a number and plus or minus sign below the box on the left side. It is up to you to figure out which color needs to be adjusted.
  • Adjust the colors accordingly in order to get the right answer.

CHOOSE AN OUTFIT FOR MATA HARI

  • In this mini game you have to choose clothes for Mata Hari to wear.
  • Simply click on the arrows to toggle through the selections. When you see a circle appear over the picture on top of the page you will know that you made the right choice.
  • There’s really no point to scrolling through the outfits since you cannot make a wrong choice. The outfit choices lock themselves automatically in place once the circle reaches the photo.

LEVEL 1- START OF A CAREER

SECRET DRAWER

  • Click on the Secret Drawer, once it opens click on the files that are on the right so you can read the message.
  • Once you’re done reading the messages, click on the binder that is next to the files.
  • Read the info about George Ladoux and make sure that you click on the check mark that is on the lower right side.

CHOOSE OUTFIT

  • In this scene, you have to choose an outfit for Mata Hari. Click on the arrows, once you have the right selection, you will see a circle around the man’s face. The selection also locks in place so there’s no way to choose the wrong thing.

LEVEL 2-ENCRYPTION MACHINE

FRENCH INTELLIGENCE OFFICE

  • Location 1-Click on the roll of tape that is on the floor, in front of the cabinet.
  • Pick up the hole puncher that is on the left side of the desk.
  • Go to the next room by clicking on the arrow that is on the left side of the screen.

FRENCH INTELLIGENCE OFFICE

  • Location 2-Pick up the file with the yellow stripe that is sitting on the left side of the desk.
  • Grab the piece of wire that is on the desk, close to the wall.
  • Pick up the punch card that is on top of the boxes that are sitting on the left side of the floor.

FILING MINI GAME

  • Take the file with the yellow stripe and place it on the shelf that has all the different color files on it. Once you click on it, you will see a closer view.
  • Your goal in this game is to arrange all the files so that all the files with the same color are in the same row.
  • The way you do this is by picking up the original yellow file from the lower left corner and placing it with the other yellow files.
  • Once you place the yellow file with the others, you will automatically grab the blue file that is out of place.
  • Place the blue file where it belongs and you will pick up the next file that is out of order. Just follow the same steps until all files of the same color are in the same place.
  • Once you’re done with the mini game, the file will open up and show you a card that has already been punched, simply click on the open journal and it will go into inventory.

PUNCH CARD

  • In order to continue in the game, you have to punch some holes into the punch card.
  • From the inventory box, grab the hole puncher OR the punch card (doesn’t matter which one) and place it on the puzzle piece that is at the bottom of the inventory box. You will see a closer view of the punch card.
  • Your goal is to reproduce the look of the punch card that you saw in the file after you played the filing mini game.
  • Grab the hole puncher that is on the side and click it onto the appropriate holes. Once the holes have been placed correctly the file will go into inventory.

LOCATION 1-PART 2

  • Location 1-Place the wires on the sparking wire that is above the strong-box. Then place the adhesive tape over the wires and the cabinet in the strong box will open up. Grab the red bag that contains the encryption machine that appears inside the open cabinet.
  • You will be taken back to the office, click on the cabinet and then click on the files. Once you finish reading the note you will have to solve an encrypted message.

CONNECT THE ROTORS

  • In this mini game you will have to make sure that the rotors are connected by use of wires. Click on one rotor and then click on another one. Once you click on a second rotor, a wire will be placed, (Only IF the wire is connected correctly).
  • The wires can only go in a straight line, either horizontally, vertically or diagonally.
  • The first wire that you have to connect is very easy, click on one of the rotors and then click on the next one and they will be connected.
  • On the second set of wires, click on the first two wires that are closest to each other and then click on the wire that is on the top right corner.

MICROFILM DECODER

  • In this mini game you have to decode the microfilm by making sure that you match the color combination as shown in the example.
  • Use the up and down arrows above each color to adjust the intensity of the colors.
  • Once you think you have the right combination, click on "confirm", on the lower left side to see if your choices are correct.
  • If they are, a piece of paper will come out, click on it and you will be able to read what it says.
  • If they are not correct, you will see a number and plus or minus sign below the box on the left side. It is up to you to figure out which color needs to be adjusted.
  • Adjust the colors accordingly in order to get the right answer.

MAJOR JOHN WILLIAMS

  • Once you’ve completed decoding the microfilm you will be taken to your notes for Major John Williams. Read his info and make sure that you click on the green check mark at the bottom of the page.

GREEN LOUNGE

  • Grab the pipe that is next to the pipe box that is on the desk, left hand side.
  • Grab the emerald signature ring that is on the green chair.
  • Click on the pipe that is on the carpet, under the green chair.
  • Click on the paper that is underneath the potted plant that is in the archway and you will see a description of some pipes.

GREEN LOUNGE PART 2

  • Get the Kali statue that is at the bottom of the small round table, under the arch.
  • Click on the small portrait of Major Williams and you will get a closer view, click on it again and it will go into inventory.
  • Grab the pipe that is on the green couch.
  • Click on the pipe that is on the lower left side, inside of a small bucket.
  • That is all you can do here for now.
  • Click on the arrow that is on the right so you can go back to the original side of the room.

GREEN LOUNGE-PIPES

  • Click on the pipes that are in inventory and then click on the pipe box that is on the desk that is next to the archway. You will get a closer view of the pipes.
  • In this mini game you have to arrange the pipes in a certain order. If you look at the pipes closely, you will see certain markings on them, 1, 3 and 5 dots will be marked somewhere on the pipes.
  • Arrange the pipes according to those markings. Please look at the screenshot for the correct placement.
  • Once you’re done with the pipes, the hookah will appear under the desk, click on the hookah to continue.
  • You will automatically be taken to the office, click on the binder to read extra info about Major Williams, then click on the green check mark.

LEVEL 3-FIRST SUSPECT

DRESS MATA HARI

  • Once you get the info on Major Williams that you need, it will be time to dress Mata Hari accordingly.
  • Please look at the screenshot for the right outfit.

GREEN LOUNGE

  • Click in the lower right side of the couch and you will see a scheme of the bridge. Click on it so you can place it in inventory.
  • Click on the travel bag that is next to the left side of the couch, close to the arch.
  • That’s it for now, click on the arrow to get to the next location.

GREEN LOUNGE-LOCATION 2

  • Click on the statuette that is on the underneath the small round table near the arch.
  • Pick up the green torch that is on top of the desk.
  • Grab the Ritz hotel receipt that is on the fireplace mantle, on the clock. You will get a closer view, click on it and it will go into inventory.
  • Click on the bridge that is on the left side and place the statuette on the bridge.
  • Grab the  that appears underneath the bridge once the statuette has been placed.


NUMBERS mini-game

  • Place the tokens on the chess board that is under the small square table that is in the middle of the scene and you will get a closer view.
  • In this mini-game you have to place the numbers that are on the left side into the appropriate blank space on the board.
  • The numbers have to be placed so that the sum of each row and column is 39.
  • The solution is random but please look at the screenshot for a sample solution.
  • Once you get the right answer you will receive a piece of the map.

ROTORS mini-game

  • You will be taken to the bedroom, click on the machine so you can connect the wires.
  • Please look at the screenshots for both solutions.

ROTORS 1



ROTORS 2

LEVEL 4-THE FRENCH AVIATOR

MICROFILM DECODER



LIEUTENANT FELIX BOURRI

  • Click on the contacts book and you will look at the file of Lieutenant Felix Bourri.
  • Click on the magnifying glass and look for the whiskey flask and the letter. You can only click on those items when they are in view of the magnifying glass.
  • The whiskey flask is in his upper right pocket.
  • The letter is in his lower left pocket.

MATA HARI’S OUTFIT



SMOKING ROOM 1

  • Pick up the glass that is in the upper right side of the bookcase.
  • Click on the airplane that is under the couch.

SMOKING ROOM 2

  • Click on the glass that is on the top left side,above the small cigar holder that is on the wall.
  • Pick up the airplane that is hiding behind the large propeller.
  • There is another airplane on the top right side of the wall unit.
  • Click on the piece of paper that is on the yellow chair that is on the right side and you will see a picture of the bookcase with 4 airplanes that are side by side, click on the picture to place it into inventory.

SMOKING ROOM 2-GLASSES

  • Click on the empty shelf that is on the upper right side of the wall unit and you will get a closer view.
  • Click on the glasses that are in inventory and place them in the case. You have to click twice so that you can place both glasses in the cabinet.
  • Once the glasses have been placed, a bottle of champagne will appear inside the middle shelf that is on the left side.

SMOKING ROOM 1

  • From your inventory box, click on the airplanes, then click on the shelf that only has 1 airplane on it so you can place the airplanes that you have.
  • Since you have 3 airplanes, you have to click on the shelf 3 times so that all the planes will be in their proper place.
  • Once the plane is in the right place, the cabinet will open and you will find the bottle of soporific in between the books.

SMOKING ROOM FRANCE

  • Click on the key that is on the yellow seat that is on the left side.
  • Click on the piece of paper that is on the floor, under the ashtray and you will see a note appear on the screen. Click on the note and it will go into inventory.
  • Click on the files that are on the small table and you will get a closer view, click on the date that says:" Tuesday, 1591915. Click on the paper so that it goes into inventory.
  • From the inventory box, click either the German symbols or the French symbols onto the puzzle piece that is at the bottom of the puzzle. A mini-game will appear.

SWITCH THE SYMBOLS

  • In this game your objective is to move the symbols in the opposite fields.
  • You cannot jump one piece over the other.
  • Once you complete this puzzle you will get another piece of the map.

ROTOR 1

ROTOR 2

LEVEL 5-DON CORTES

MICROFILM DECODER

LIEUTENANT FELIX BOURRI

  • Open the Lieutenant’s folder, read the info and click on the green check mark.

THE GREEN LOUNGE-SIDE 1

  • Pick up the roll of paper that is on the right side of the bridge.
  • Click on the roll of paper that is on the floor, close to the arch.
  • Pick up the roll of paper that is under the bridge.

THE GREEN LOUNGE-SIDE 2

  • Pick up the roll of paper that is on the floor, underneath the couch.
  • Click on the roll of paper that is under the right side of the couch.
  • The brush is by the right side of the couch, next to the elephant.
  • Click on the photo that is on the table and you will see a picture of the green lounge with a circle around a vase on the floor.

BRUSH ON CHIMNEY

  • Take the brush from inventory and place it on the fireplace and you will get a closer view.
  • Take the brush and brush the mantle until you see your coordinates pop-up,
  • In my case the coordinates were 43 degrees 3’/358 degrees 12′. Click on the paper and it will go into inventory.
  • You will have to find these coordinates on a map.

THE GREEN LOUNGE-SIDE 1

  • Place the rolls of paper on the vase that is on the floor, click on it 6 times so that all the papers go inside the vase.
  • Once that is done a rolled up map will appear inside the vase with the other papers, click on it.

MAP COORDINATES

  • To open the map of Europe, click on the map from your inventory box and then click on the puzzle piece, the map will open up.
  • Once the map is open, you have to find the coordinates that you were given. Write them down so that you don’t have to keep closing the map to look at the numbers.
  • This solution may be different for everyone so just keep that in mind.
  • In most cases when you have puzzles like these you have to be extremely accurate in finding the coordinates, in this case, as long as you’re in the general vicinity, you will be able to complete this puzzle.
  • Move your cursor around the map and you will see certain numbers pop-up. Keep moving the cursor around until you find the number that you need.
  • You will know you’re in the right area when you see the symbol on your cursor turn green, once it’s green, left click your mouse.

PRIVATE OFFICE-ROOM 1

  • Click on the note that is on top of the books, right side of the desk and you will see a list of planets show up.
  • Sun
  • Mercury
  • Venus
  • Earth
  • Mars
  • Jupiter
  • Saturn
  • Click on the piece of paper that is on the door and you will see a diagram that has certain parts highlighted in purple. The first row, the middle piece and the last piece are all highlighted on the paper.
  • You will need to use this sequence to open the locked drawer.

DRAWER

  • Click on the drawer and you will get a closer view. Your goal is open the middle drawer by opening the right drawer combination.
  • You want to click only on the the first row of drawers and on the very last drawer that is on the lower right side.

  • As soon as you do that, the drawer will open and you can click on Mercury, which will be inside the drawer.
  • Mars is the red ball that is sitting on the small table, click on it and it will go into inventory.

SOLAR SYSTEM

  • Click on the object that is sitting on the table and you will get a mini-game in which you have to arrange the planets in the solar system.
  • Arrange the planets in the order shown in the piece of paper.
  • Once all the planets have been arranged, you will get the third piece of the map.

 


ROTORS

LEVEL 6-STRANGE MAJORDOMO

MICROFILM DECODER

JULIUS GARDINI



CLOTHES FOR MATA HARI

BANQUET HALL 2

  • Click on the small silver key that is on the table, next to the pig.
  • Click on the large silver coffee/tea pot that is on the table.
  • Click on the piece of paper that is on the lower left side, under the large cabinet. It will show you a map that leads to the Secret Cellar.

BANQUET HALL

  • Click on the coffee cup that is on the table and it will tell you that you need something.
  • Grab the coffee pot from inventory and place it on the cup. It will fill with liquid.
  • Now click on the full cup and it will go into inventory.

GUN CABINETS AND FOGGY GLASS

  • Place the hot cup on the cabinet that holds the guns. You have to place the cup on all three pieces of glass in order to fog up the window.
  • You will notice that some numbers appear on the glass.
  • Now go back to the other side of the room and place the steaming cup on the gun cabinet and follow the same procedure.
  • Now take the key from inventory and start unlocking the cabinets according to the numbers on the glass, this will require you to toggle back and forth between each scene until all the cabinets have been unlocked.
  • You have to start with the number one and end with the number six.
  • Once all the cabinets are unlocked, a hidden safe will appear on the upper right side of the wall, click on the safe.

SAFE COMBINATION
(PLEASE CLICK HERE FOR VIDEO SOLUTION TO THE SAFE PUZZLE)

  • In this puzzle your goal is to move the dials around so that you can have the numbers 1 through 6 going from top to bottom in numerical order.
  • In order to do this, you must rotate the dials until the numbers fall into place.
  • Pay attention to the numbers that fall on the highlighted spots in the screenshot, they help you move the numbers around from dial to dial.
  • Once the safe has been unlocked, click on the map that is inside. Then click on the map when it’s enlarged on the page and it will go into inventory.


SMOKING ROOM

  • Pick up the screwdriver that is in the box that has all the files (on top of the square table)
  • The key is on the top left side of the wall, next to the wall hanging.
  • Go to the other room.

SMOKING ROOM 2

  • Pick up the lighter that is in the ashtray with all the pipes.
  • Click on the light that is next to the picture on the wall and you will get a closer view.
  • Take the screwdriver from inventory and place it on each of the 4 screws that are on the golden plate.
  • Once all the screws are off, click on the lamp more than once and the bookcase will move aside revealing a secret door.

ENTERING THE SECRET ROOM

  • Take the key from inventory and place it on the door lock and it will open. Grab your lighter from inventory, click inside the door and you will be taken to the cellar.
  • Grab the lighter that is in the lower left side and click it onto the scene, so it can light up.
  • When you find the lantern that is hanging in the back of the cellar, make sure that you click the lighter onto it so you can light up the room.
  • Pick up the crowbar that is on the lower left side.
  • Go to the other side of the cellar.

CELLAR 2

  • Click on the photograph that is in the lower middle of the scene and you will see a closer view of it. It shows you a door that is in another room.
  • Take the crowbar and place it on the silver drum several times until everything has moved aside and you are taken to another room.

EFFECTS OF LIGHTS AND SHADOWS

  • In this mini-game you have to place 3 bottles in front of the crate. The bottles have to match the shadows on the crate.
  • Choose from the bottles that are on the left side, and start placing them in front of the crates. You will see a shadow appear on the crate.
  • To see if the shadow matches, click on the "up" and "down" green arrow keys that are in the lower left side of the page.
  • The arrows will help you adjust the shadows.
  • Once the shadows are correct you will receive another piece of the map.

ROTORS mini-game

ROTOR 1



ROTOR 2

LEVEL 7 MYSTERIOUS SPAIN

MICROFILM DECODER

PRIVATE OFFICE

  • Click on the magnet that is on the chair, lower right side.
  • Click on the magnet that is on the desk, close to the lamp.
  • Pick up the knife that is on the lower left side of the bookcase. Go to the next scene.

PRIVATE OFFICE 2

  • Pick up the magnet that is on top of the dresser.
  • Get the hammer that is on top of the couch.
  • Place the knife on the back wall (please see screenshot) and it will stick out of the wall.
  • After the knife has been placed, place the hammer on that same wall in order to break it and you will find a mini-game.

MAGNET LOCK mini-game
(PLEASE CLICK HERE FOR THE VIDEO SOLUTION TO THE 1ST MAGNET PUZZLE)

(PLEASE CLICK HERE FOR THE VIDEO SOLUTION TO THE 2ND MAGNET PUZZLE)

(PLEASE CLICK HERE FOR THE VIDEO SOLUTION TO THE 3RD MAGNET PUZZLE)

  • You have to move the magnets to each other’s place without touching the walls.
  • When you move one magnet, the other one will move in its mirror image.
  • Please look at the video for one way of solving the puzzle. Please make sure that your hand stays steady and that you keep an eye on both magnets at the same time.
  • You will have to complete 3 magnet puzzles to end this game.
  • Once you’ve completed all the puzzles, a secret door will open, go through it.

GERMAN HIDEOUT

  • Pick up the filter that is on the right side of the desk and place it over the light that is on the ceiling.
  • Once the light is covered by the filter, pick up the film that is above the camera (left side)
  • From the inventory box click on either the film or the orange onto one of the puzzle pieces below and you will see a mini-game appear.

GERMAN HIDEOUT 2

  • Pick up the orange slice that is on the desk.
  • Click on the torch that is on the back wall.
  • Place the torch under the bed and you will be able to see the key, pick it up.

DEVELOP PICTURE

  • You need to develop the picture by using the orange slice. Just rub the orange slice all over the dark scene and bits and pieces of the picture will be revealed until you’ve developed the complete picture.
  • Click on the picture once it’s done and it will go into inventory.

PENTAGRAM
(PLEASE CLICK HERE FOR THE VIDEO SOLUTION TO THE PENTAGRAM PUZZLE)

  • Place the key from inventory on the front of the desk and a pentagram puzzle will appear.
  • You have to fill in all the ends of the stars by moving the German symbols in the right spots.
  • Click on a spot and two lines will light up pointing to available spots where the German coins can go to.
  • Once the seal has been placed you cannot remove it.
  • Please look at the video for the solution to this puzzle.
  • Once you’ve solved the pentagram, you will see a piece of the map appear on the front of the desk.


ROTORS 1

ROTORS 2



CHAPTER 8 FLOREAL SWITZERLAND

MICROFILM DECODER



FRENCH INTELLIGENCE OFFICE 1

  • Click on the picture of the nose that is on top of the boxes that are on the floor.
  • Click on the stamp that is on the lower left side of the scene, behind the telephone.
  • Go to the other side.

FRENCH INTELLIGENCE OFFICE 2

  • Pick up the Visa that is on the desk.
  • Click on the picture of the lips that is on the lower right edge of the picture that is above the files.
  • From the inventory box, combine either the picture of the lips or the picture of the nose with one of the puzzle pieces below it.

COMPOSITE SKETCH

  • Click on the arrows so you can scroll through the different facial features.
  • Once you pick the ones that you think are correct, click on the "confirm" button.
  • You will then get a description of the person in the sketch, click on that description so that it will go into inventory.
  • Click on the cabinet drawers and it will open up, showing you more information about that person, click on that paper as well.

CHRISTOBALD MANIAKIS



CLOTHES FOR MATA HARI

TEA SALON 1

  • Pick up the scissors that are on the chair that is closest to the door.
  • Go to the next room.
  • Once you get back from the other side, place the trowel on the flower pot that is on the back wall, close to the window and you will find a key. Click on the key to place it in inventory.
  • Go back to the other side.

TEA SALON 2

  • Pick up the trowel that is on the lower right side, on the table. Go back to the other room.
  • Click on the picture that is on the wall, closest to the window and it will open up.
  • Place the key on the wall where the picture was located and you will find a handkerchief inside the wall.
  • Click on the handkerchief and you will get a closer view.

PICTURE/MAP PIECE

  • In this mini-game all you have to do is pick up the scissors and start clicking it around the piece of cloth until the whole map is revealed.
  • Once the map is revealed click on it to place it in inventory.

ROTOR 1



ROTOR 2

CHAPTER 9-CONSPIRACY AND MURDER

MICROFILM DECODER

SMOKING ROOM 1

  • The key is on the left side of the couch.
  • The bottle of vodka is on the floor, in between the globe and the couch.
  • The rag is on the floor, under the globe.
  • Go to the next room.

SMOKING ROOM 2

  • Pick up the newspaper that is on the large cabinet.
  • Click on the matches that are inside the large gold ashtray that is on the left side.
  • Click on the arrow that is facing to the right so you can enter a third location, the bathroom.

SMOKING ROOM BATHROOM

  • Pick up the twig that is on the plant that is on the back wall.
  • There’s a small silver trash bin on the floor, place the newspaper, the rag, the twig, the vodka and the matches in the bin and they will catch on fire.
  • Once the fire is out, grab the key from inventory and place it on the safe that is next to the sink (to the right of the sink). The map piece will be inside, click on it.

GREEN LOUNGE 1

  • The brush is on the right side of the large table.
  • Click on the footprints that are on the right side of the carpet.
  • Place the brush on the clock that is on the large table and the piece of glass will come off the clock and will go in your inventory.
  • Click on the picture of the Taj Mahal that is by the hand of the man on the floor and you will get a closer view.
  • In the picture you will notice that it has 4 areas that are circled.

Go to the next room.

GREEN LOUNGE 2

  • Click on the picture of the Taj Mahal that is on the left side of the wall and you will get a closer view.
  • Take the piece of glass that is on the lower left side and place it on the picture in the places that were shown in the picture that you found.
  • You have to find 5 letters and they spell out "ELSIE" that is the code that you will need for the next puzzle.

SAFE PUZZLE

  • In this puzzle all you have to do is turn the dials until you form the word "ELSIE" at the bottom of the screen.
  • Click on the center of the scene and the red dial will move to each letter. Stop the dial when you’ve reached the letter that you are looking for.


ROTOR 1

ROTOR 2

CHAPTER 10-LADY SPY

MICROFILM DECODER

PRIVATE OFFICE

  • Click on the banderilla that is in the center of the ceiling.
  • Click on the cable that is on the ground, in between both bookcases.
  • Go to the other room.
  • The next step you want to do is place all three of the banderillas on the door. They can be placed on either side of the door.
  • Once all 3 of them have been placed the door will open.
  • Place the cable on the silver box that is inside the door and then click on the box and you will see the following code:"16, 8, 21"
  • Click on that paper and it will go into inventory.

PRIVATE OFFICE 2

  • Click on the banderilla that is on the right side of the ground.
  • Click on the other banderilla that is leaning against the left side of the couch.

BOOKS mini-game

  • Click on the set of books that are on the left bookcase and you will see a closer view.
  • Your goal is to click on the books in the order that you saw on the piece of paper. if you notice on the spine of the books, they have different numbers in them, some being Roman numerals. Click on the books in the following order:"16", "VIII" AND ’21"
  • The last thing you have to do is click in the back of the scene, next to the Don Quixote book, and a hidden panel will reveal another piece of the map.

ROTOR 1

ROTOR 2

CHAPTER 11-THE BOMB IN SWITZERLAND

MICROFILM DECODER

ELSA FAFNER



DRESS MATA HARI



TEA SALON

  • Click on the note that is on the floor and you will see that it says:" Young lady bringing rose water and dry grapes." That note is referring to the statue that is on the other side.
  • Pick up the sugar cubes that are on the left side table.
  • The raisins are on the tray that is on the table by the window.
  • Go to the other side.

TEA SALON 2

  • Click on the rose petals that are by the vase with red roses that is next to the window.
  • Pick up the teapot that is on the table closest to the window.
  • Click on the statue that is close to the door and you will get a closer view.
  • Place the teapot on her hand that is holding the pitcher.
  • Place the rose petals on the pitcher after you’ve given her the teapot.
  • The sugar cubes go in the pitcher as well.
  • The raisins go in the bowl that is in her other hand. Once you do that, an elevator will appear, click on the elevator to be taken to a secret German passage.

LEVEL 12-THE SECRET PASSAGE

SECRET GERMAN PASSAGE 1
  

  • Click on the female footprints that are on the lower left side of the platform.
  • Click on the axe that is on the lower right side of the platform.
  • Go to the other side.

SECRET GERMAN PASSAGE 2

  • Click on the scissors that are on the upper right side.
  • Click on the spool that is on the lower right side.
  • Pick up the rope that is on the lower left side.


DIFFUSING THE BOMB

  • Place the axe over the wires that are on the upper right side.
  • Place the spool on the lower left side.
  • Place the cable on the spool and then click on the spool one time and the axe will move to the center.
  • Place the scissors on the railing (please look at screenshot).
  • Once the wire is cut, the axe will cut the wires on the wall.
  • Take the scissors and place them on the hands of the lady that is tied up.
  • The map piece will appear, click on it.


SECRET GERMAN PASSAGE

  • The oil is on top of the  machine.
  • The dynamite is on the lower left side, on the tracks.
  • The spanner is on top of the small crate.
  • Go to the other side for now.


SECRET GERMAN PASSAGE 1

  • Pick up the spade that is on the lower lower left side.
  • Place the dynamite on the gate, close to the lock.
  • Place the oil on the far left side of the tracks.
  • Click on the panel that is on the top left side and the lights will come on.
  • Click on the cart and it will hit the gate.
  • Take the spade and click it onto the gate itself and it will open.
  • Click on the gate to enter the German base.

SUBTERRANEAN MILITARY ENTRANCE 1

  • Pick up the speaker that is on the ground, under the large eagle symbol.
  • Click on the small eagle symbol that is on the lower right side, in front of the large eagle.
  • Go to the other side.
  • After you’ve collected the cross, place it on the last locker, where the symbol for the cross is located. Place the symbol of the eagle on the same locker and it will open up.
  • Click on the uniform that is inside the locker.
  • Once you’ve retrieved the battery, place it on the radio that is on the lower left side. Place the speaker on the radio as well.

SUBTERRANEAN MILITARY ENTRANCE 2

  • Click on the  cross that is on the lower left side,
  • Click on the battery that is on the lower right side.
  • Go back to the other side.

CHAPTER 13-COLONEL VON MURNAU

SUBTERRANEAN MILITARY 1NTRANCE 2

  • Click on the portrait that is on top of the machine that is in the middle of the scene and you will get a closer view.
  • Mata Hari then calls Elsie Fafner for advice on how to open the round hatch door.

COMPOSITE SKETCH

FRENCH INTELLIGENCE OFFICE

  • Once you’ve done the sketch of Colonel Murnau, his file will go into inventory.
  • Click on the drawer marked "5C" and when it opens, click on the files.

COLONEL FRIEDRICH VON MURNAU

DRESS MATA HARI

  • Click on the locker that is in the Subterranean Military Entrance and choose the clothes for Mata Hari


SUBTERRANEAN MILITARY ENTRANCE

  • Click on the 3 medals that are highlighted in the screenshot and then go to the other side by clicking on the left arrow.

SUBTERRANEAN MILITARY ENTRANCE

  • Place all three medals in the slots that are at the bottom of the large round hatch that has the eagle on it.
  • The hatch will open up revealing the map room.

MAP ROOM 1

  • Click on the apple that is on the table that is on the left side.
  • Click on the glove that is on the bottom shelf of the right bookcase.
  • Go to the other side.



MAP ROOM 2-MOUSE TRAP

(CLICK HERE TO WATCH THE VIDEO SOLUTION FOR THE MOUSE TRAP)

  • Take the glove and place it on the mouse and you will see a mini-game
  • Your goal is to trap the mouse by cornering it in the scene. If the mouse reaches one of the corners you lose and will have to start over again.
  • The best way to beat this game is by making a large perimeter so it cannot get out. Please watch the video for the solution.
  • Once you’ve beaten the game, place the apple on the bell that is on the top left corner. Then place the mouse there so it can chew on the wires.
  • The drawer on the desk will open up, click on the map piece that appears.

appear.

LEVEL 14-THE KAISER’S SUBMARINE

MATA HARI’S CHAMBERS

  • Take the photo that is on the far left side of the floor and place it in the fireplace so it will burn.


ROTORS 1

ROTORS 2

MAP ROOM 2

(PLEASE CLICK HERE TO WATCH THE VIDEO SOLUTION OF THE BATTLESHIP GAME)

  • Click on the box that is on the top left side by the steps and a mini-game will open.
  • Your goal is to win the battle by placing 5 of your battleships in a vertical, diagonal or horizontal line before your opponent does.
  • Please watch the video for a sample solution.
  • Once you win the game, you will get the last piece of the map.

COMMUNICATIONS ROOM

  • Grab the handle that is on the left side of the table.
  • Grab the wheel that is on the right side of the floor, by the steps.
  • Go to the other side.

COMMUNICATIONS ROOM

  • Place the wheel and the handle on the safe.
  • Click on the handle to open the safe, retrieve the wheel that is inside.

FINAL PUZZLE-RECONSTRUCT THE MAP

  • In this final puzzle you will need to piece the map back together.
  • Grab the pieces that are on the side and place them in the center of the puzzle.
  • There is only 1 piece on the board when you start the game. That piece will not move so it is best to start placing the map pieces around that stationary piece.
  • You cannot rotate the pieces, however, the pieces will be automatically rotated once you place them on the circle.
  • The puzzle pieces will not be locked into the map even if a piece is in the right place. The only time the pieces lock together is when you’ve placed all the pieces correctly.
  • Once you’ve reconstructed the puzzle, click on the arrows that are on the side so that you can rotate the completed puzzle so that it is straight.

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