a:1:i:0;a:2:s:13:”section_title”;s:12:”Glyph 2 Tips”;s:12:”section_body”;s:27591:”

Check out our tips and tricks for Glyph 2. Note: in the guide, "strata" refers to the layers that need to cleared away to reveal the glyph underneath by making matches of three or more colored stones.

GENERAL TIPS

  • When matching, it’s generally better to start at the top and work your way down. When you match at the bottom, potential matches at the top of the screen might get split up as the tiles fall.
  • You’ll automatically be taken to the map screen after completing the mini-game, but you can build or upgrade monuments at any time by accessing the Map button from the game screen.
  • Quest mode ends when you run out of lives. However, when you start a new game you’ll begin with your monuments and energy from the previous game.
  • You don’t necessarily have to clear away all strata on the board to clear a level; just enough to reveal the glyph underneath.
  • If you’ve just made a match underneath a group of stones, you can be quick and click on the group before they fall to break the strata underneath them.
  • Some mini-tasks can only be completed once per level, and some are ongoing – in other words, you can (and should) do the task as many times as possible to rack up the points.
  • When you make a match, new tiles will fall from above to fill in the holes. In situations where this is not possible, such as underneath Solid Rock, random tiles will simply appear to fill in the spaces.
  • Making matches charges the power meter, but it will gradually drain the longer you go without making a match. The exception is when it has completely filled — then it will stay charged until you use it.
  • Look for opportunities to rack up energy. For example, find a level with a single, easy, repeating mini-task (like matching 50 blue tiles in 1 minute in level Water 3-1), and a slow timer. You can rack up a lot of energy by just matching blue tiles over and over again, and matching tiles will recharge your timer automatically, you don’t have to worry about running out of time.
  • You’ll lose a life if the level timer reaches zero (in other words, all the light drains out of the spiral at the bottom right of the screen). You can re-charge the timer by making matches or by using Gestures.
  • If you’re desperate and about to run out of time, trying casting a low-level Row gesture – it will completely refill the timer.
  • In the Altar min-game, you don’t have to trace the glyphs in the column in which they appear – you can trace them anywhere on the screen.
  • Lives are precious, because if you lose them all your game is completely over. So needless to say, don’t waste them.
  • When you lose all your lives in Quest mode, you will start a new game keeping the monuments you’ve collected and the energy you had built up. If you want to start again from scratch, you must start a new player profile.


STONES

Obsidian Stones

  • These stones can’t be matched, and will fall to the bottom of the grid if matches are made underneath (but will not actually fall off the grid once they reach the bottom).
  • Destroy these with Gestures to get them off the grid.
  • A great trick to destroy Obsidian stones is to first use a Sort power-up to get them all lined up in a row (if you’re lucky, they’ll all gather at the bottom of the grid). Match the rest of the sorted glyphs to charge your power meter, then use the Horizontal Gesture to wipe out all the Obsidian stones at once.


Broken Stones

  • Look at stone icons along the bottom of the game screen. If one or more of the stones of stone has an X through it, than all stones of that color on the Glyph board will not destroy strata when matched. (For example, if the blue stone is crossed out, then any blue stones on the game board that you match will not dig.)
  • Matching broken stones will still charge your Power meter


Shadow Stones

  • If you match stones that are touching a Shadow Stone, the shadow will spread to those stones as well. Shadow Stones can only be destroyed with Gestures, or with a Light stone
  • Shadow stones only spread if you match the glyphs touching them. Otherwise, they’ll stay put. If you’re about to make a match that touches the Shadow glyph, the glyphs around it will darken as a warning.
  • Whenever there are Shadow stones in a level, your first priority should be to destroy them with Gestures as soon as your Power meter fills. (Level 1 is all it takes to destroy them.)


Light Stones

  • These will appear randomly on the board. Certain monuments, such as the Oracle’s Hermitage in the Wood realm, increase the likelihood of Light Stones appearing.
  • Match stones that are touching the Light Stone to activate its power; when activated, it will destroy any Shadow stones on the board. If there are no Shadow stones, it will destroy other colored stones.


Chroma Bombs

  • These appear as metal circles with colored centers. Clicking on one will destroy all stones of that particular color on the board, without digging the strata underneath.
  • Chroma Bombs are good for clearing Broken Stones from the board, but try to avoid using them to clear normal stones off the board because you should be digging strata with these stones instead.


Solid Rock

  • These squares will stay in one place and can only be destroyed with Gestures.


Inferno Stones

  • These stones gradually spread across the board, turning adjacent stones into Inferno stones as well. Their spread is dependent on time, not turn, so they will continue to spread the longer you wait.
  • Deal with Inferno Stones by nailing them with Gestures, or just try ot beat the level before they spread too far.


GESTURES

  • Any unused gestures at the end of the level will be converted into a power saver bonus.
  • You can tell which stones will be affected by a gesture because they will start to vibrate.
  • You can cast a Gesture in one of two ways: Either hold down the mouse and trace the gesture, or just click on the Gestures you wish to use in the lower left corner of the screen.
  • If you’ve selected a Gesture and then decide you don’t want to use it, just click anywhere outside the grid and it will become de-selected.


Flashbomb ("@" shape)

  • Destroys stones in a given area (including Obsidian and Solid Rock), but does not dig strata.
  • Level 3 Flashbomb will destroy all stones on the grid


Paint ("o" shape)

  • Turns all stones the same color so that you can clear them all with a single click and dig a level of strata at the same time. Select the Gesture, then click on the specific color of stone in the grid that you wish to spread.
  • This is one of the most valuable Gestures in the game. Use it to clear hard-to-reach nooks and crannies on the board.
  • Don’t select a Broken Stone color to use Paint with, since clicking on it won’t dig any strata.
  • Paint turns Obsidian Stones, Solid Rock, Shadow Stones and Inferno Stones into colored stones, so it’s a great way to clear the board of undesirable obstacles.
  • You want to try to have this Gesture at Level 3 Power at all times; doing so turns the entire board one color. At lower levels, the Gesture will paint a smaller area.


Shuffle ("Z" shape)

  • This Gesture requires no power to use.
  • If you’re stuck, wait a few seconds and the game might throw you a bone in the form of this power-up, which can be used to shuffle around the stones and hopefully free up some new matches.


Row ("–" shape

  • Destroys all stones in the row that you select, including Obsidian Stones, Solid Rock and Shadow Stones but does not dig strata
  • At level 1 power, 1 row is destroyed; at level 2 power, 3 rows are destroyed; and at level 3 power, 5 rows are destroyed.


Column Break ("I" shape)

  • Behaves in the same way as the Row Gesture, but destroys columns instead of rows.


Sort ("W" shape)

  • Rearranges jumbled tiles into sections sorted by color.
  • A Level 3 Sort arranges all tiles into perfect rows, while lower level spells sort more haphazardly. This Gesture is only really effective at Level 3.
  • Once everything is sorted, clear the top layer first, then the middle, then the bottom. If you clear the bottom first then tiles will fall down to take their place and you’ll lose the perfect sorting.
  • Try clearing as many crossed out tiles from the board before using a full-strength Sort power-up. That way, there will be more strata-digging stones on the board for you to click, and more of the board will be dug when you clear the sorted stones.


Spike ("7" shape)

  • Destroys a small area of stones and digs strata. This power-up is useful for digging hard-to-reach strata in little nooks and crannies of the grid when Paint Gestures aren’t available.


MONUMENTS

 

  • It costs 150 energy to build a monument, 75 to upgrade it to Level 2, and 70 to upgrade it to Level 3.
  • You can continue to build monuments in any zone even after you’ve cleared that zone. Simply go to the Map screen and scroll left or right by clicking on the arrows to access different zones.
  • There are three types of monuments:
  • 1) Monuments that grant bonuses only in a certain zone, such as the Hut, which grants extra energy for levels completed in the Wood zone.
  • 2) Monuments that grant bonuses based on stone color, like the Heart of Burning Power, which grants a chance of generating energy off of red stone matches. These monuments originate in the zone that the stone is native to (like red in the Fire zone), but the powers carry through the entire game.
  • 3) Monuments that grant powers that aren’t related to Zone or stone color, like the Wheel of Time, which slows the timer.
  • In earlier zones, it’s more important to build monuments that grant you extra energy than ones that increase your power bar. Once you reach the Aether zone, however, power becomes increasingly important since the levels are much more difficult.
  • The first monument you build in each Zone should be the one that grants extra energy for completing levels in that zone. The earlier you do this, the more levels you’ll get to complete with the bonus in place, and the more energy you’ll rack up.
  • Below you’ll find descriptions of each monument. I’ve ranked them in a rough order of importance based on the strategy of racking up as much energy in the beginning as possible.


Wood Zone

High Priority:

Hut

  • Level 1 Power: Earn 10 extra energy for completing levels in the Wood zone
  • Level 2 Power: Earn 20 extra energy for completing levels in the Wood zone
  • Level 3 Power: Earn 30 extra energy for completing levels in the Wood zone
  • Comment: This should be the first monument you build in the game. Upgrade it to level 3 before building any new monuments. It will allow you to earn extra energy for all levels you complete in the Wood zone.


Ancient Barrow

  • Level 1 Power: Making three 20 stone match combos will prevent you losing a life if the level is lost
  • Level 2 Power: Making three 15 stone match combos will prevent you losing a life if the level is lost
  • Level 3 Power: Making three 10 stone match combos will prevent you losing a life if the level is lost
  • Comment: If you lose all your lives in Quest mode it’s Game Over, so this is another monument you should build and fully upgrade as soon as you can.


Celestial Observatory

  • Level 1 Power: Doubles all energy awards received during the bonus game
  • Level 2 Power: Triples all energy awards received during the bonus game
  • Level 3 Power: Quadruples all energy awards received during the bonus game
  • Comment: Again, it’s a good idea to build this as quickly as possible so that you can start earning bonus energy every time you play the Altar of Creation mini-game.


Medium Priority:

Circle of Stone

  • Level 1 Power: Causes Inferno Stones to spread 33% slower
  • Level 2 Power: Causes Inferno Stones to spread 66% slower
  • Level 3 Power: Causes Inferno Stones to spread 100% slower


Low Priority:

Shrine of Wood

  • Level 1 Power: Matching 5 or more green stones give a 2% chance of increasing your power bar by one level
  • Level 2 Power: Matching 5 or more green stones give a 4% chance of increasing your power by two levels.
  • Level 3 Power: Matching 5 or more green stones give an 8% chance of increasing your power to maximum power.


Temple to Terran

  • Level 1 Power: Automatically start a level in the wood zone with level one power
  • Level 2 Power: Automatically start a level in the wood zone with level two power
  • Level 3 Power: Automatically start a level in the wood zone with level three power
  • Comment: Levels in the Wood zone are pretty easy, so this monument likely won’t be necessary.


Oracle’s Hermitage

  • Level 1 Power: Grants a 2% chance of replacing any shadow stone or rock with a light stone
  • Level 2 Power: Grants a 4% chance of replacing any shadow stone or rock with a light stone
  • Level 3 Power: Grants a 8% chance of replacing any shadow stone or rock with a light stone
  • Comment: Build it if you have a lot of extra energy left over, but even 8% isn’t fantastic odds.


Seed of Renewal

  • Level 1 Power: Grants 0.1% chance of generating 1 energy off any green match
  • Level 2 Power: Grants 0.5% chance of generating 2 energy off any green match
  • Level 3 Power: Grants 1% chance of generating 3 energy off any green match
  • Comment: Again, 1% is a very low chance, but feel free to build this if you have extra energy.


Fire Zone

High Priority:

Fire Pit

  • Level 1 Power: Earn 10 extra energy for completing levels in the Fire zone
  • Level 2 Power: Earn 20 extra energy for completing levels in the Fire zone
  • Level 3 Power: Earn 30 extra energy for completing levels in the Fire zone


Wheel of Time

  • Level 1 Power: Slows the timer by 20%
  • Level 2 Power: Slows the timer by 40%
  • Level 3 Power: Slow the timer by 80%
  • Comment: The timer moves at different speeds depending on the level, and in certain levels the timer can move very fast, so this is definitely a good one to build.


Hall of Brotherhood

  • Level 1 Power: Gain 1 bonus energy for every Temple you have constructed after beating a level
  • Level 2 Power: Gain 2 bonus energy for every Temple you have constructed after beating a level
  • Level 3 Power: Gain 3 bonus energy for every Temple you have constructed after beating a level
  • Comment: Another useful monument to help you rack up bonus energy. This applies to monuments in any zone, not just the fire zone.


Medium Priority:

Humming Monolith

  • Level 1 Power: Forgives one missed gesture at the Altar of Creation
  • Level 2 Power: Forgives two missed gestures at the Altar of Creation
  • Level 3 Power: Forgives three missed gestures at the Altar of Creation
  • Comment: The priority of this monument depends on your reflexes. If you find that you’re having trouble tracing all the monoliths in time in the Altar of Creation bonus levels, then building this monument will allow you to miss a few without penalty.


Low Priority:

Shrine of Flame

  • Level 1 Power: Power: Matching 5 or more red stones give a 2% chance of increasing your power bar by one level
  • Level 2 Power: Matching 5 or more red stones give a 4% chance of increasing your power by two levels
  • Level 3 Power: Matching 5 or more red stones give an 8% chance of increasing your power to maximum power


Hearth of Burning Power

  • Level 1 Power: Grants 0.1% chance of generating 1 energy off any red match
  • Level 2 Power: Grants 0.5% chance of generating 2 energy off any red match
  • Level 3 Power: Grants 1% chance of generating 3 energy off any red match


Temple to Pyros

  • Level 1 Power: Automatically start a level in the fire zone with level one power
  • Level 2 Power: Automatically start a level in the fire zone with level two power
  • Level 3 Power: Automatically start a level in the fire zone with level three power


Firebloom Field

  • Level 1 Power: 10% chance that making a match next to Obsidian or Inferno Stones will cause them to explode and dig
  • Level 2 Power: 25% chance that making a match next to Obsidian or Inferno Stones will cause them to explode and dig
  • Level 3 Power: 50% chance that making a match next to Obsidian or Inferno Stones will cause them to explode and dig


Water Zone

High priority:

Stormwater

  • Level 1 Power: Earn 10 extra energy for completing levels in the Water zone
  • Level 2 Power: Earn 20 extra energy for completing levels in the Water zone
  • Level 3 Power: Earn 30 extra energy for completing levels in the Water zone


Gleaming Conduit

  • Level 1 Power: Adds one additional energy to a successfully completed mini-task
  • Level 2 Power: Adds three additional energy to a successfully completed mini-task
  • Level 3 Power: Adds five additional energy to a successfully completed mini-task
  • Comment: Every time you complete a mini-task (as outlined in the upper right corner of each level), you’ll earn bonus energy, which is a nice little boost.


Low priority:

Shrine of Water

  • Level 1 Power: Matching 5 or more blue stones give a 2% chance of increasing your power bar by one level
  • Level 2 Power: Matching 5 or more blue stones give a 4% chance of increasing your power by two levels
  • Level 3 Power: Matching 5 or more blue stones give an 8% chance of increasing your power to maximum power


Farseer’s Tower

  • Level 1 Power: Strata will be transparent for 10 seconds at the start of a level
  • Level 2 Power: Strata will be transparent for 15 seconds at the start of a level
  • Level 3 Power: Strata will be transparent for 30 seconds at the start of a level
  • Comment: This is useful because it lets you see the exact location of the glyph below so you know which areas you need to clear and which you can ignore.


Temple to Aquariod

  • Level 1 Power: Automatically start a level in the water zone with level one power
  • Level 2 Power: Automatically start a level in the water zone with level two power
  • Level 3 Power: Automatically start a level in the water zone with level three power


Frozen Obelisk

  • Level 1 Power: Grants 10% chance of not spreading a shadow when making matches next to shadow stones
  • Level 2 Power: Grants 25% chance of not spreading a shadow when making matches next to shadow stones
  • Level 3 Power: Grants 50% chance of not spreading a shadow when making matches next to shadow stones
  • Comment: Generally, you should just get into the habit of avoiding making matches anywhere near Shadow stones rather than relying on this power-up. Even at its third level, it only grants you a 50% odds anyway…


Pool of the Martyr’s Tears

  • Level 1 Power: Grants 0.1% chance of generating 1 energy off any blue match
  • Level 2 Power: Grants 0.5% chance of generating 2 energy off any blue match
  • Level 3 Power: Grants 1% chance of generating 3 energy off any blue match


Metal Zone

High priority:

Obsidian Hold

  • Level 1 Power: Earn 10 extra energy for completing levels in the Metal zone
  • Level 2 Power: Earn 20 extra energy for completing levels in the Metal zone
  • Level 3 Power: Earn 30 extra energy for completing levels in the Metal zone


Temple To Titanuxx

  • Level 1 Power: Automatically start a level in the Metal zone with level one power
  • Level 2 Power: Automatically start a level in the Metal zone with level two power
  • Level 3 Power: Automatically start a level in the Metal zone with level three power
  • Comment: Since levels in the Metal zone are starting to get more complex and challenging, it might actually be a good idea to invest in this power and upgrade it to level 3 – it never hurts to have a level 3 Gesture available right at the beginning, especially if it happens to be Paint.


Medium priority:

Quicksilver Lake

  • Level 1 Power: The largest matches will be highlighted for the first 10 seconds on a level
  • Level 2 Power: The largest matches will be highlighted for the first 15 seconds on a level
  • Level 3 Power: The largest matches will be highlighted for the first 20 seconds on a level
  • Comment: Having visual aids at the beginning of a level to show you were the matches are helps you clear away a nice chunk of strata immediately, and if you don’t have the Temple to Titanuxx power-up yet, will give you a quick power boost as well.


Low priority:

Shrine of Metal

  • Level 1 Power: Matching 5 or more gold stones give a 2% chance of increasing your power bar by one level
  • Level 2 Power: Matching 5 or more gold stones give a 4% chance of increasing your power by two levels
  • Level 3 Power: Matching 5 or more gold stones give an 8% chance of increasing your power to maximum power


Singing Spheres:

  • Level 1: If you have at least 500 unspent energy, gain an extra 10 energy upon completing the level
  • Level 2: If you have at least 500 unspent energy, gain an extra 20 energy upon completing the level
  • Level 3: If you have at least 500 unspent energy, gain an extra 30 energy upon completing the level


Library of the Old Ones

  • Level 1 Power: Allows 1 Broken Stone to dig for 30 seconds
  • Level 2 Power: Allows 1 Broken Stone to dig for 60 seconds
  • Level 3 Power: Allows 1 Broken Stone to dig for an entire level


The Reflection Cube

  • Level 1 Power: Grants 0.1% chance of generating 1 energy off any gold match
  • Level 2 Power: Grants 0.5% chance of generating 2 energy off any gold match
  • Level 3 Power: Grants 1% chance of generating 3 energy off any gold match


Aether Zone

High priority:

Iridescent Fortress

  • Level 1 Power: Making a 20 match combo next to a Shadow Stone will transform it into a lightstone and cause it to explode
  • Level 2 Power: Making a 15 match combo next to a Shadow Stone will transform it into a lightstone and cause it to explode
  • Level 3 Power: Making a 10 match combo next to a Shadow Stone will transform it into a lightstone and cause it to explode
  • Comment: Building this monument and upgrading it as soon as possible makes it much easier to clear Shadow stones from the board.


Temple to Zenstar

  • Level 1 Power: Automatically start a level in the Aether zone with level one power
  • Level 2 Power: Automatically start a level in the Aether zone with level two power
  • Level 3 Power: Automatically start a level in the Aether zone with level three power
  • High: The Aether levels start to get quite difficult, so starting off each level with the ability to cast a level 3 Gesture is definitely a good thing.


Medium priority:

Center of Radiance

  • Level 1 Power: Earn 10 extra energy for completing levels in the Aether zone
  • Level 2 Power: Earn 20 extra energy for completing levels in the Aether zone
  • Level 3 Power: Earn 30 extra energy for completing levels in the Aether zone
  • Comment: This is the final zone, so depending on how much energy you’ve racked up at this point, you may or may not need to build this monument.


Low priority:

Arena of Light

  • Level 1 Power: Making a 20 match combo grants a 50% chance of dropping a Light stone onto the board
  • Level 2 Power: Making a 20 match combo grants a 75% chance of dropping a Light stone onto the board
  • Level 3 Power: Making a 20 match combo grants a 90% chance of dropping a Light stone onto the board
  • Comment: Light stones come in handy not just in clearing Shadow stones but in clearing other colors from the board. The downside is that they can get in the way and prevent you from making matches in tight spots.


Shrine of Aether

  • Level 1 Power: Matching 5 or more purple stones give a 2% chance of increasing your power bar by one level
  • Level 2 Power: Matching 5 or more purple stones give a 4% chance of increasing your power by two levels
  • Level 3 Power: Matching 5 or more purple stones give an 8% chance of increasing your power to maximum power


Chromatic Lens

  • Level 1 Power: Grants a 10% chance that when you make a valid match next to a Shadow stone, it will explode and dig
  • Level 2 Power: Grants a 25% chance that when you make a valid match next to a Shadow stone, it will explode and dig
  • Level 3 Power: Grants a 50% chance that when you make a valid match next to a Shadow stone, it will explode and dig


Shimmering Lodestar

  • Level 1 Power: Grants 0.1% chance of generating 1 energy off any purple match
  • Level 2 Power: Grants 0.5% chance of generating 2 energy off any purple match
  • Level 3 Power: Grants 1% chance of generating 3 energy off any purple match

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