a:1:i:0;a:2:s:13:”section_title”;s:35:”Escape the Museum Tips & Tricks”;s:12:”section_body”;s:35391:”
Check out our complete walkthrough for Escape the Museum.
Some of the instructions have to be followed in the order in which they are written or they will not work. If you are trying to solve a puzzle and what you’re doing is not working it probably is because you are not doing things in the correct order.
Some items may remain in inventory even if all the steps have been done correctly.
Your exit door will be marked by the symbol of the man within a circle with a red line across it. Once all the steps have been completed correctly, the circle will turn green.
If you’re having a hard time finding an item, move your cursor around and it will start to pulsate once it has located an item that you need to pick up. If you want to maintain a good accuracy rating, then don’t click any items until you see the cursor pulsate. Incorrect clicking will count against your overall accuracy rating.
You can also use a hint if you are unable to find an item, using a hint will not cost you any points but it will affect your accuracy points in a negative way. When you use a hint you will see your accuracy points drop drastically the first time you use it, and not as much each time after that. However, you can increase your points again by making as many correct clicks as you can.
If you press your hint more than once it will not show you another item until you’ve found the one that is already showing. Pressing it twice will not affect your accuracy rating again.
There are 2 different types of mini games in Escape the Museum. One shows you a painting with pieces missing from it. You must find the pieces outside of the painting and place them back where they belong. Some pieces can be very small so you have to look really hard in order to find them.
In another mini game, you must place some weights (up to 3) on one side of the screen so that it matches the weight of the item on the opposite page. In order to take the artifact the meter must land on the green zone. If you make a mistake you can click on "reset" and start again.
The full weight of each weight is 200 pounds so if you have an item on the opposite side that weighs 320 pounds then you know you can let the weight go to its full size. Then, just pay attention to the numbers of the second weight as they increase. You will see numbers on the side as the weight is growing. These numbers signify the number of pounds for each second that the weight is growing. Stop it when you think you have the right combination.
You can exit out of a level at any time, however, once you go back to it you will have to start that level from the beginning. It will not save your progress in that room, but it will take you back to the last room you visited.
If you see at the end of the game that your "Museum Progress" is less than 100 % it means that you missed a room. You can look on the map and complete it at that time.
SPOILER ALERT!!! Here’s the walkthrough for all levels in Escape the Museum. Please stop reading now if you don’t want any spoilers. We also have some screenshots for some of the levels and all of the screenshots for the levels with the paintings that must be put back together.
PALEONTOLOGIC VESTIBULE, DINOSAURS – LEVEL 1
Pick up the ringing cell phone.
Pick up the large mirror that is on the lower right side of the screen, on the wall.
Grab the metal pole that is on the left side of the screen.
Place the metal pole on the crate to open it and grab the piece of rope that is inside.
Place the large mirror from inventory and place it over the laser in order to block it.
Place the rope on the pulley that is above the door so you can pull the dinosaur’s head up and EXIT.
STAIRS TO SECOND FLOOR – LEVEL 3
Grab the drill and the charging base that are on the steps.
Place the drill charger in the pop-up window that is on the right side of the screen.
Place the drill on the base so it can charge, once it’s charged place it into inventory.
Take the drill and place it on the gold lamp that is on the right side railing. The drill will unbolt the lamp so you can use it to block the steps.
Place the lamp inside the pop-up window on the left side of the railing and EXIT.
Painting: Three Swans
CENTRAL BUILDING, GALLERY ONE – LEVEL 4
Grab the walkie-talkie that is on the left side of the door.
Pick up the knife that is on the bottom right corner, close to the potted plant.
Take the knife and place it on the walkie-talkie to open it and grab the batteries.
There’s a pop-up window that is on the left side of the screen, grab the light bulb that is on top.
Click on the flashlight that is on the bottom right side of the scene, close to the wall, by the potted plant.
Place the light bulb inside the flashlight and then place the batteries on the flashlight as well.
Open the pop-up window in the back of the scene and place the flashlight there so you can pick up the door knob.
Place the door knob on the door that is on the left and EXIT the scene.
WEST WING, GALLERY ONE – LEVEL 5
Pick up the jagged piece of glass that is on the bottom left side of the floor, under the window.
Place the jagged glass onto the carpet pop-up window and the arm with the quill will be underneath it, take it.
Click on the pop-up window that is on the right side of the room and get the piece of paper that is there.
Place the piece of paper on the pop – window at the bottom of the door.
Place the hand on the upper pop-up window of the door to reach for the key.
The key will fall to the floor, on top of the paper, pick it up.
Place the key on the door on the right and EXIT.
MINERALS – LEVEL 6
Grab the diamond that is on the pop-up window on the left side, inside the wall cavity.
Place the diamond on the pop-up window of the small glass case on the left, closest to the door. The diamond will cut the glass, grab the raw magnet that is inside.
Place the raw magnet on the gold coin that is inside the large glass case in front of the soda
machine. You have to place the cursor on the coin in order to do it.
Grab the coin and place it on the soda machine, a can will drop at the bottom.
Get the soda and put it against the circuit box close to the door so you can short the circuit, Exit.
HISTORY OF EARTH AND SOLAR SYSTEM – LEVEL 8
Open the pop-up window of the computer that is on the right side of the screen and pick up all 3 wire pieces that are in there.
The button that says "page right" is on the bottom right corner, on the floor.
Click on the computer that is on the left side and place the button in there.
Press the button on the right corner and the planets will start moving around.
Move the planets around until you see the one with the large ring around it, click on the ring and place it into inventory.
Open the pop-up window that is on the lower left side, attach the wheel to the hand cart.
Place all three wires on the hand truck, close the window and click on the cart, it goes into inventory.
Place the cart on the large crate that is blocking the door and EXIT.
WEST WING, GALLERY 2 – LEVEL 9
Turn on the light switch on the left side, second pillar from the left.
Grab the blade that is inside the case on the right side of the switch.
Turn the light switch on that is on the left side of the second case, pick up the sword handle that is inside.
Click both pieces onto each other so they can merge.
Place the sword on the pillar that is on the left 5 times in order for you to cut the pillar down, EXIT on the right.
Painting: Steam Ships
ANCIENT FISH – LEVEL 12
Pick up the wrench that is on the lower left side, on the red carpet.
Pick up the tube of glue that is inside the wooden tool box on the lower right hand side.
Pick up the jagged piece of glass that is on the red carpet, the part that is raised.
Use the jagged glass and place it inside the aquarium on the left.
Place the tube of glue on the same spot as the jagged piece of glass.
Place the wrench on the valve that is on the lower left hand corner, and twist the wrench to release the water inside the tank.
Once the aquarium is full of water the key will float to the top, EXIT with the key on the door on the left.
You must place the key on top of the door or you may not be able to exit.
WEST WING,GALLERY 3 – level 13
Pick up the bow that is inside the large cabinet on the left side.
Click on the pop-up window on the lower left side and you will see a map which describes how to light a fire.
Pick up a piece of wood that is on the lower right corner, by the head of the frozen caveman.
Grab another piece of wood that is in front of the frozen caveman’s head.
Pick up the third piece of wood that is on the lower left side, close to the map on the ground.
Pick up the arrow that is on the floor, close to the red mark, in front of the large cabinet.
Place the bow onto the arrow and both pieces will merge as one.
Click the bow and arrow onto the arrow that is in the pop-up window on the left side of the wall.
Pick up the sharp spearhead that falls on the left side of the ground, by the crate.
Place the spearhead on the caveman’s head to take his hair (the caveman that is standing).
Place the 3 pieces of bark on the pop-up window of the frozen caveman, then place the hair.
Take the arrow and place it over that to start the fire and melt the ice, EXIT through the door on the right.
2ND FLOOR LEDGE – LEVEL 15
Pick up the bent pole that is on the left ledge.
Place the bent pole on the far left side of the scaffold.
Grab the screwdriver that is inside the wooden box, inside the scaffold.
Place the screwdriver on the handle that is on the left window, and the handle will go into inventory.
Pick up the rock that is on the right side of the ledge and throw it on the window on the right.
Place the handle inside the window to escape.
CENTRAL BUILDING, GALLERY 2 – LEVEL 16
Pick up the pole that is on the stack of bricks, left side of the floor, close to the small marble stand on left.
Pick up the wooden plank that is on the left side of the ground, in between the 2 small marble stands.
Grab the chair that sits on the right corner of the scene, it will go into inventory.
Pick up the set of keys that are on the right corner, under where the chair originally was.
Place the keys on the small glass cabinet that is on the right side and the drawer will open. Take the hammer from the drawer.
Place the chair in the pop-up window on the far left side of the scene.
Once the chair is in place, take the hammer and place it on the pop-up window that has the pole in the wall, and smash the pole.
The second pole will go into inventory.
Place the plank on the pillar (pop-up window in the back that has a blue piece.)
Place both poles in the same pop-up window and EXIT.
Painting: Puzzle Scenery
CENTRAL BUILDING, GALLERY 3 – LEVEL 17
Click on the trashcan and then on the pink piece of bubble gum.
Pick up the broom that is on the lower left side of the scene, close to the edge of the carpet.
Click on the string that is on the left side of the floor, close to the "Museum" sign.
Grab the hammer that sits behind the potted plant on the right.
Open the pop-up window on the right side, close to the door and you will see a small cabinet with a hatchet inside.
Place the push broom on the glass of the small cabinet in order to push the wire aside.
Take the hammer and smash the glass of the cabinet and pick up the hatchet that is inside.
Take the hatchet and place it in the pop-up window of the door in the back, you will see a key through the door.
Combine the gum and the string so they can merge.
Place the string/gum combination on the pop-up window of the door in the back and the key will go into inventory.
Take the key and place it in the doorknob and EXIT.
EAST WING, HALLWAY 1 – LEVEL 20
Pick up the power cable that is on the right side of the ground, on top of the debris.
Click on the purse that is on the lower left side and pick up the pink hand mirror.
Place the power cable in the socket that is located on the lower left side of the machine.
Take the pole that is on the red carpet.
Combine the stick and the mirror so they can merge.
Press on the vending machine and arrange the pictures by clicking on the green buttons to arrange the icons from 3000 BC to the year 1000 AD.
From left to right place the icons in the following order:
The sticker that says I heart National Museum will fall into the bottom slot, pick it up.
Combine the stick and the bumper sticker so they can merge as one.
Place the stick over the metal hood and EXIT through the door.
EGYPT – LEVEL 21
Click on the pop-up window on the right and pick up the blue and brown sickle from the drawer.
Grab the crop that is in the middle of the floor, on top of the bricks.
Click on the pop-up window with the sarcophagus and place the crop and the sickle on the sarcophagus.
Click on the sarcophagus again and a secret compartment will be underneath, pick up the liquid nitrogen.
Place that liquid nitrogen where the water is coming out of the wall and the door will open, EXIT.
NATIVE AMERICANS – LEVEL 24
Pick up the small red valve that is on the floor, close to the door.
Pick up the coins that are on the left side of the floor.
Click on the sack that is on the left side of the floor.
Grab the fire extinguisher that is on the left side of the door.
Click the sack and the coins onto each other so they can merge.
Take the full sack and click it onto the golden idol that is on the pillar, in the middle of the room. The idol will then go into inventory.
Place the valve and the fire extinguisher together so they can merge.
Place the fire extinguisher on the pop-up window that is on the left side, under the dreamcatcher.
You have to place the fire extinguisher on the long orange pipe, not on the keys, for it to work.
In order to grab the keys you must do it before the keys turn hot again.
You should pick up the keys when they are silver, if they are red place the fire extinguisher on them again.(The fire extinguisher then goes back into inventory)
Place the keys on the door and EXIT.
WAR FOR INDEPENDENCE – LEVEL 25
Let me first give you the location for all 10 gunpowder rounds.
1 – Right side of the scene, on the floor, close to the cannon.
2 – On the right corner of the screen.
3 – Left side of the cannon, on the floor, close to the small case.
4 – On the left side of the stage where the cannon is, close to the side where the soldier is.
5 – On the right side of the stage where the cannon is.
6 – Left side of the floor, close to the soldier.
7 – Right side of the floor, in front of the potted plant.
8, 9 and 10 are in the 3 small pockets in the pop-up window of the soldier.
Pick up the cannonball on the left side of the stage, close to where the soldier is. It’s inside the small box on the floor.
Pick up the sack that is on the far right side of the floor, close to the desk.
Pick up the glass container that is on the left side of the floor, in front of the pedestal close to the soldier.
Take the piece of trigger mechanism that is inside the case on the left, it is in between both pedestals.
Open the pop-up window of the soldier and grab the cord from his chest.
Place the glass container and the cord together and they will merge.
Open the pop-up window that is on the lower right side of the stage and it will have a map explaining how to use the cannon.
Click on the cannon and place all 10 gunpowder rounds inside.
Then place the sack,followed by the cannonball in there as well.
Place the wet fuse on the back of the cannon and then place the trigger mechanism on there as well.
The cannon will blow a hole through the door, EXIT.
EAST WING, HALLWAY 2 – LEVEL 27
Click on the switch that is on left side of the wall and the lights will come on.
The clue will only be visible when the light are on, so in order to find the item you must keep turning the light on until you find it.
The gas valve will be located on the left side of the floor, by the potted plant.
Place the valve on the right side of the door, over the gas leak, then EXIT on the left.
AMERICA – LEVEL 28
Pick up the 2 big flags that are on the floor.
Pick up the bayonette that is on the left side of the floor, close to the flag.
Open the switch box that is on the right side and click on the set of switches that are on the top left side. In order to grab the rifle the lights must be green.
Click on the soldier that is standing on the right and retrieve the rifle.
After you’ve retrieved the rifle, go to the switch box again and turn off the power ( make sure the buttons are red) If you do not turn it off you will not be able to proceed.
Click both flags onto each other so they can form one piece and go back into inventory.
Click on the bayonette and then on the rifle so they can merge.
Click on the chandelier with the bayonette/rifle combination so it can fall through the floor.
Place the flag rope in the hole on the floor and EXIT.
CLOAK ROOM – LEVEL 29
Click on the pop-up window at the bottom of the desk and retrieve the key that is inside the left drawer.
Open the pop-up window in the closet and retrieve the lighter that is in one of the pockets.
Click on the first aid kit box that is on the wall and retrieve the "First Aid" manual.
Click on the pop-up window that is under the first aid kit and place the key in the locked drawer, retrieve the bottle of lighter fluid.
Place the lighter onto the butane bottle and they will merge.
Place the lighter and the first aid bandage together and they will merge.
Place the fire over the smoke detector and the door will open, EXIT on the left.
MAIN VESTIBULE, EASTERN PART – LEVEL 30
Click on the green bucket that is on the right side of the floor.
Pick up the large wood beam that is on the floor.
Grab the piece of dry rag that is under the window, right side.
Pick up the shovel that is close to the right side pillar, on the ground.
Open the the pop-up window that is on the right side.Pick up the empty can and the oil flask that is inside.
Pour the liquid from the flask into the empty can and it will become a can of oil.
Place the wooden beam at the end of the engine and it will attach itself to it.
There are 3 pop-up windows on the left side, on the engine, click on the pop-up window with the wheel and place the can of oil in it.
Place the dry rag on the right side of the floor and it will absorb some liquid, it will automatically go back into inventory.
Click the dry rag onto the bucket and it become a bucket of water.
Place the bucket of water in the pop-up window that has the open hole with the lid above.
Take the shovel and place it on the potted plant that is on the left side, behind the engine.
The shovel will then fill with dirt, take the shovel and place it in the last pop-up window.
Close the pop-up window, click on the handle and the pole will place a hole in the door, exit.
FIRST FLOOR, EAST WING. HALLWAY ONE LEVEL 32
Click on crate that is located on the left side and grab the crowbar that is inside.
Pick up the door knob that is on the left side of the floor, in between the golden stands.
Open the pop-up window for the door on the right and place the door knob on the door. The door knob will go back in inventory.
Another panel will open click on it so that a "filter slot" goes into inventory, close that window.
Place the crowbar on top of the door, and then place the door knob on the other door and a grab a filter.
Click the filter and the slot onto each other so they can merge and go back into inventory as a "Slot with Filter"
Then place the Slot with Filter on the open door on the right and the lights will turn on. EXIT through the back door.
INCAS, MAYAS, AZTECS – LEVEL 34
Pick up the "blowpipe piece" on the lower left side, on top of the map of the museum.
Pick up 3 paper clips that are located on the table in the right hand corner.
Pick up the card marked " John Laroux" on the chair that is on the right.
Click on the pop-up window on the left side. It is the first glass case on the left pick up the blowpipe piece that is inside.
Click on the glass case that is closest to the door and pick up the "blowpipe dart" that is inside.
Click the 2 sets of blowpipe darts from inventory onto each other so they can merge.
Click the blowpipe and the blowpipe dart onto each other and they will form a loaded blowpipe.
There is a pop-up window on the right side of the door with a keypad, click on it to expand it.
Place the paper clips over the wires on the keypad and it will light up.
There’s another pop-up window on the top right side which has an electronic key, place the loaded blowpipe on it to retrieve it the card.
Place the magnetic card on the keypad and type in the word "JOHN" the number "0" for space and "LAROUX", the door will then open so you can EXIT.
The next 3 levels require you to keep the lights on as you perform your tasks.
If you don’t find the item you are looking for in the time allotted you will have to wait until the "power status" bar refills partially or totally before you can resume looking again.
Keep pressing "LIGHT 01" and LIGHT 02" when the "power status" bar is charged in order for the room to have some light.
SECURITY ROOM LEVEL 35
Click on "Lights 01" and "Lights 02" so you can see in the room.
If you don’t perform the actions in a timely manner you will have to press "Lights 01" and "Lights 02" several times until you complete the task
Look on the left side and you will see three computer monitors. Underneath those monitors you have 3 drawers.
Click on the drawer that is in the middle and in it you will find a key, take it.
Click on the brown cabinet that is on the right side. Above the drawers you will see what looks like 2 film reels.
Once you click on that drawer, you will need to use your key in order to retrieve a VHS tape that is inside.
Open the pop-up window that is on top of the monitor, below the wall clock and place the VHS tape in the top part that it says "input"
Press the red "record" button that is on top.
You will see a red dot appear on the monitor, once the red dot disappears press the "eject" button.
The VHS tape will then go back into inventory with a label on it.
Open the window again and now place the VHS tape in the "output" section and press the "play" button that is at the bottom.
Wait until the "power status" bar is FULL and click "GRATE", "LIGHT 01" and "LIGHT 02" in that precise order and EXIT.
COMPUTER STUDY LEVEL 36
Click on the 2 red lights that are on the bottom right corner marked "Light 01" and "Light o2"
Pick up the wireless adapter on the lower right side, under the desk, at first glance it looks like a small role of plastic bags.
Click on the pop-up window of the tall grey cabinet that is on the right side, and a piece of paper will be at the bottom.
Click on the monitor that is 2 away from the printer on the desk. When you click on it, it will say :"There is no Internet connection"
Place the wireless adapter on the monitor and you will see the following message: "An E – mail arrived on station 192.168.1.28"
Click on the monitor in the back that is facing the opposite way, close to the grey cabinet.
Once you find it, it will say "New E – mails(1) on the left and the words "READ" on the right.
Click where it says "READ" a new message will show up, press "PRINT" at the bottom and the message will then say:" The printer is out of paper"
Go to the printer, open the pop-up window and place the paper from inventory in it.
You must then go back to the printer that was facing the opposite way and press the "PRINT" button again. The message will then read :"E – mail printed on local paper"
Go back to the printer, click on the piece of paper that came out on top of it and it will go back into inventory.
Wait until the Power Status bar is FULL and click "GRATE", "LIGHT 01" and "LIGHT 02" in that precise order and EXIT.
LIBRARY LEVEL 37
As you enter the scene a piece of paper will already be in inventory, don’t worry about it for now.
Pick up the fuse that is on the table on the right.
Click on the fuse box on the upper left side, it will open up, place the fuse inside.
The fuse will automatically make the monitor and the scanner turn on.
Click on the computer monitor and some names will appear on the screen.Click on the letter "J.Laroux" and you will see a black box with white writing appear.
Click on the scanner that is on the desk, the lid will be open, place the paper on the scanner.
Wait until the Power Status bar is FULL and click "GRATE", "LIGHT 01" and "LIGHT 02" in that precise order and EXIT.
HISTORICAL SOCIETY QUEST
Marcus is giving you a final task to help the museum.
You have to find 12 valuable artifacts requested by the Historical Society.
There is one artifact in each room.
There are no hints in this part of the game.
Some objects may be partially hidden by other things.
Room 2 – Main Vestibule West. The stone state is located on the right side by the steps.
Room 7 – Archaeologic Tools – The globe is located in the center of the room.
Room 10 – Trilobites – The skull is located on the left side of the wall, close to the door.
Room 11 – Golden Fever, Pioneers of the West – The outfit is located in the back of the room, right side behind the wagon.
Room 14 – Human Predecessors – The mask is on the lower left side of the screen, on the floor.
Room 18 – Souvenirs – The drum is located on the right side of the floor.
Room 19 – Maintenance – I don’t know what it’s called but it is the first apparatus that appears on the second row in inventory. It is located on the right side of the room,on the tilted shelf, that is leaning against the door.
Room 22 – Greeks and Romans – The golden armor is located on the lower right hand side.
Room 23 – Medieval England and Age of Discoveries – The boat is on the right side, on top of the desk.
Room 26 – Mesozoic Era Flora – The dinosaur skeleton is located on the left side of the floor, under the wooden stand.
Room 31 – Modern Age – The golden apparatus is on the lower left side, it is partially hidden by another object.
Room 33 – Old China – The statue is located in the center of the room, on the table.