a:1:i:0;a:2:s:13:”section_title”;s:60:”Natalie Brooks – Secrets of Treasure House Tips & Tricks”;s:12:”section_body”;s:45922:”

Check out our walkthrough for Natalie Brooks – Secrets of Treasure House.

 

MAIN GATE

 

  • Postcard pieces (1) on the left side of the gate, at the bottom. (2) On the bottom left side, on the grass.

     

     

  • Use the key on the gate to open it.

     

    MANSION

    Brooks1Mansion.jpg

     

  • Postcard pieces (1) side of the mirror (2) right side, on the side table (3) right side of the wall, on the sconce.

     

     

  • Click on the statue of the man holding the rifle, on the left side of the scene, and it will expand.

     

    Pick up the money, that is at the base of the statue, and it will go into inventory.

     

  • Click on the table that is to the right of the mirror and it will expand.

     

     

  • Click on the blue letter and it will expand. (To make the letter small again, click on the outside of it)

     

     

  • Click on the telephone to enlarge it and dial the number that is on the pad, under the word "lawyer" (354-75-62)

     

     

  • Click on the map that is located on the chair that is on the left side of the scene.

     

     

  • Click on the map once it moves to the bottom right side of the screen.

     

     

    HENRY EDISON’S OFFICE

    Brooks2.jpg

     

  • Pick up the postcard pieces (1) top left side, on top of the cabinet (2) right side, on the last shelf of the cabinet.

     

     

  • Click on the box that is on the desk and it will expand.

     

     

  • Grab the lion amulet and the magnifying glass from inside.

     

     

  • Click on the amulet, it will go next to the brown book for now and will not be used until much later in the game (lower right side).

     

     

  • The game will then ask you to click on the magnifying glass which will take you to the hidden object game.

     

     

  • You can play the game or hit cancel to exit the game.

     

     

  • The hidden object game does not need to be played in order to move on in the game. It is mostly a means to obtain extra hints when needed.

     

     

  • There is a plug on the left side of the cabinet, click on it to pick it up.

     

     

  • Pick up the CD that is in front of the CD player.

     

     

  • Place the plug in the outlet, next to the CD player.Place the CD in the player and Mr. Edison will go to sleep.

     

     

  • Click on the bird cage and the shawl will automatically go into inventory.

     

     

  • Click on the trash can that is under the desk and it will expand.

     

     

  • Grab the rock music CD that is inside and then get the keys that are on the floor next to the trash bin ( the keys will count for 2 pieces)

     

     

  • Put the key on the lock of the top cabinet (right cabinet) once it expands, grab the pen that is inside.

     

     

  • Place the second key on the lower right side cabinet.

     

     

  • Click on the drawer again and once it expands pick up the bird seed from inside.

     

     

  • Grab the bird seed and click it directly onto the parrot. (some dirt will fall on the floor)

     

     

  • Take the shawl from inventory and place it on the small mound of dirt on the floor and a key will appear. (The mouse pointer has to be on the dirt itself, not the shawl)

     

     

  • Place that key on the drawer that is on the top left side of the scene and a key puzzle will appear.

     

     

  • The solution is RANDOM, mine was 3-4-2-1 and on another occasion it was, 1-4-2-3 and also 4-1-3-2. However, in order to solve it, all you have to do is make sure that all keys stay in the middle.

     

     

  • The best way to figure out which key goes first, is to press all four keys.

     

     

  • The one that stays in the middle for the longest amount of time will be the first one you will need to press.

     

     

  • The key that goes back to its original position the fastest is usually the last one in the combination.

     

     

  • Click on the cabinet that is on the top left side. Once it expands, click on the petition with the red seal.

     

     

  • Place the "Rock" CD into the CD player and Mr. Edison will wake up.

     

     

  • Give him the petition first and then the pen.

     

     

    BANK

    Brooks3Bank.jpg

     

  • Pick up the handle and the screwdriver from the bottom right side of the floor (the screwdriver will count for 2 pcs.)

     

     

  • Pick up 3 postcard pieces that are scattered around the room.

     

     

  • Postcards (1) bottom left side, on the floor, next to desk (2) on top of desk, by the chair (3) on the right side of the floor, close to desk.

     

     

  • Click on the yellow pig, that is on the right side of the table and it will expand.

     

     

  • Click on the clock that is on the pig’s snout.

     

     

  • Turn the clock on the pig’s face to 7 o’clock. (You have to move the short hand out of the way first and point that at 7, the long hand goes on 12)

     

     

  • Once the correct time has been set, the piggy bank will break open and money will appear.

     

     

  • Click on the key that is in between the money.

     

     

  • Pick up the scotch tape from the left side of the desk.

     

     

  • Click on the safe to open it and place the screwdrivers on both screws until they’re loose. Click on the number pad to open it.

     

     

  • Place the scotch tape over the blue wire that is above the number 3.

     

     

  • Click on the safe to close the cover. Then click on the outside of the expanded box to temporarily exit out of there.

     

     

  • Take the handle from inventory and place it on the window, click the handle in order to open the window.

     

     

  • Grab the sponge that is in between the 2 buckets on the scaffold and the sponge will go into inventory.

     

     

  • Click the sponge onto the bucket that has the blue rim and the sponge will absorb some water.

     

     

  • Grab the wet sponge from inventory and click it onto the black mark that is on the wall, next to the safe, and the numbers 5-7-9-1- will appear.

     

     

  • Click on the safe to open it and enter 5-7-9-1 on the keypad and then press enter. If you make a mistake you can press "c” to clear the numbers and start again.

     

     

  • Take the key from inventory and place it in the keyhole.

     

     

  • Click on the safe and the inside contents will be revealed.

     

     

  • Grab the blue tie that is hanging out of the safe and place it on Mr. Miller, banker.

     

     

    JEWELRY STORE

    Brooks4Jewelry.jpg

     

  • Click on the light switch that is on the right side of the door.

     

     

  • Grab the postcard pieces (1) on the floor, by the welcome mat (2) Above the glass cabinet (3) On the bottom left side of the window.

     

     

  • Grab the keypad that is on the left side of the floor.

     

     

  • Grab the plug that is on the floor, next to the plant and place it on the socket next to the window.

     

     

  • Grab the horseshoe that is above the door, and place it against the jewelry case and it will smash the glass.

     

     

  • Click on the welcome mat and pick up the key that shows up under the lifted corner. Take the key from inventory and place it on the lock for the tall glass cabinet.

     

     

  • Grab the "cash register insides" piece that is at the bottom of the tall glass cabinet and it will go into inventory.

     

     

  • Take the "coil" for the register. It’s on the top shelf, right corner of the jewelry case.

     

     

  • Take the piece of paper that is on the top shelf of the showcase, towards the middle.

     

     

  • Grab the roller that is on the top shelf of the jewelry case, left corner.

     

     

  • Click on the cash register and enlarge it. Grab the "cash register insides" piece from inventory and place it inside the empty hole in the register.

     

     

  • Grab the "coil" from inventory and place it in the hole of the cash register.

     

     

  • Take the piece of paper from inventory and click it onto the scratched window piece ( left of the register) and the numbers 7659 will appear.

     

    Place the keypad from inventory on the cash register, next to the other keypad pieces.

     

  • Click on the register’s keypad and enter 7-6-5-9. Pick up the handle that is in the coin tray

     

     

  • Go back to the tall glass cabinet and click the roller onto the expanded music box. Then place the handle on the right side of the music box.

     

     

  • The box will open and you will see some shapes and colors.

     

     

  • This is like a "Simon Says" game in which you have to reproduce the symbols in the sequence in which they appear.

     

     

  • Every time you get the sequences correctly, a gem will appear in the corner of the box.

     

     

  • You have to wait until all 4 symbols light up before you can enter your sequences.

     

     

  • Then you can start entering sequences once the top circle lights up.

     

     

  • Enter 5 correct sequences and you will move on to the next level.

     

     

    POLICE STATION

    Brooks5Police.jpg

     

  • Pick the postcard pieces (1) on top of the vending machine (2) Behind the "Wanted" poster (3) right side, by the cabinet’s drawer (4) on the back wall, attached to the security camera.

     

     

  • Pick up 4 coins around the office (1) under the desk (2) far left side, on the counter (3) right side, in front of robot (4) bottom right side, in between the 2 desks.

     

     

  • Click on the box that is on the right side of the room, on top of the wooden cabinet. Once the box is enlarged, click on the large grey device and pick up the battery that is inside of it.

     

     

  • Click on the top shelf of the bookcase that is on the left and pick up a battery. (The battery is under the gold statue.)

     

     

  • Click on the vending machine to enlarge it, click on the slot at the bottom and an activation card will show up, take it.

     

     

  • Click on the robot and once it’s enlarged click on the body of the robot and the cover will come off.

     

     

  • Click on the coat’s pocket and a battery will appear, pick it up.

     

     

  • Place all 3 batteries and the activation card in the slot and the robot will release the key it was holding.

     

     

  • Pick up the key that fell on the floor by the robot.

     

     

  • Place the key on the top left drawer of the desk, where the lady is sitting and it will open.

     

     

  • Grab the coin and the pen that is in the drawer.

     

     

  • Click on the vending machine to expand it and then put a coin in the coin slot.

     

     

  • A diagram will appear with coins flying through the air. Move your mouse so that the red piece will catch the coins.

     

     

  • The coins have to bounce on the red thing until you can make it fly into the silver receptacle that is on the right side of the screen.

     

     

  • I found that when you let the coins bounce on the right edge of the red thing, the coins go in every time.

     

     

  • Once you see 5 donuts in the slots above, you’ve successfully inserted the 5 coins. A bag of donuts will go into inventory.

     

     

  • Give the bag of donuts to Mr. Johnson, Police Chief and then give the pen to the lady.

     

     

    MUSEUM

    Brooks6Museum.jpg

     

  • On the screenshots the yellow circles represent the postcard pieces. The blue squares show what you need to pick up or click on, "detail" pieces are highlighted in purple.

     

     

  • Pick up the 4 postcard pieces (1) left side of the sarcophagus that is on the ground, by the head (2) by the feet of the sarcophagus that is on the ground. (3) on the top of the left pillar (4) in the middle of the right pillar.

     

     

  • A "half scheme" paper will automatically go into your inventory.

     

     

  • Click on the grey box with the yellow lightning symbol (next to the right pillar) A mini game will open up.

     

     

  • You have to click on the colored dots that are flying around. You can only zap a color if it’s within the same color. For example, red dots can only be zapped when they are in the red zone. The same applies for white and blue dots.

     

     

  • You cannot let the flying dots touch the center of the diagram.

     

     

  • You will pass the game once the timer runs down to zero and no dots have touched the center.

     

     

  • Click on the glass of the 2 cases in the back and also the one with the standing sarcophagus. This will open the glass once the alarm has been deactivated.

     

     

  • Pick up the disk that is in the glass case on the right, under the Gong. Also pick up the key that is on the top left side of the same case.

     

     

  • The left glass case against the back wall has 3 detail pieces inside of it, take all 3 of them.

     

     

  • The right glass case, against the back wall has 2 detail pieces inside of it, take both of them.

     

     

  • Take the key from inventory and click it on the lock that is on the standing sarcophagus, click on the glass again to open it.

     

     

  • Pick up the detail piece that is on the standing sarcophagus.

     

     

  • Click on the ‘hotspot’ of the standing sarcophagus and a "roller" will appear inside of it.

     

     

  • Click on the purse that is on the right side of the floor and enlarge it. You will find another detail piece inside of it and a set of keys, pick both of them up.

     

     

  • Take the keys from inventory and place it on the lock of the gate that is on the left side. Once you unlock it you will enter the Museum’s Storage Room.

     

     

    MUSEUM’S STORAGE ROOM

    brooks7MuseumStorage.jpg

    Brooks7aPuzzleMuseumStorage.jpg

     

  • Take the 4 postcard pieces (1) bottom left side (2) top left side, by the mask (3) on top of the door, by the framed picture (4) top right side, by the globe.

     

     

  • Take the key that is on the lower right side, last shelf (close to the door)

     

     

  • Take the disk from inventory and place it on the round part of the cabinet. The cabinet has shelves at the bottom and is on the right side of the door.

     

     

  • A round puzzle will appear, you have to move the inner parts so that they all match.

     

     

  • The piece in the center does not move, move the piece directly above it.

     

     

  • Keep moving pieces until you see a picture of a man on a camel looking at the pyramids. (Look at the screenshot)

     

     

  • Once the puzzle is completed, its door will open. Pick up the detail piece that is inside and also the second part of the "scheme" paper.

     

     

  • Take the key from inventory and place it on the chest (left side of the door).

     

     

  • The chest will open up grab the detail piece.

     

     

  • Click on the left side of the wall and you will see a hotspot that says "panel"

     

     

  • Place the roller on the panel and a puzzle will show up.

     

     

  • Click on the bottom part of the puzzle and the stones will lift, but only for a few seconds.

     

     

  • You have to click on the matching symbols around the stone.

     

     

  • If you make an incorrect guess, the rollers will reset and give you a new set of symbols to find.

     

     

  • The answers are always random so you will need to pay close attention.

     

     

  • You will be given 3 symbols at a time and you have to keep guessing until eventually all of the symbols have been chosen.

     

     

  • Once all the symbols have been entered correctly, some symbols on the far left rock will light up.

     

     

  • A detail piece will appear on the rock by where the hotspot was located, pick it up.

     

     

  • Pick up the following detail pieces (1) middle of the ground, next to the hourglass (2) right side of the ground, on alligator skull (3) above the left side of the door

     

     

  • To go back to the museum you can click on the screen twice or you can click on the door.

     

    MUSEUM

    Brooks6Museum.jpg

     

  • Close to the head of the sarcophagus that is on the floor there will be a round hotspot, click on it to expand it.

     

     

  • Click the completed "scheme" paper onto the expanded lock ( looks like a round puzzle)

     

     

  • Click all the 13 detail pieces onto the lock on the sarcophagus and it you will move on to the next chapter.

     

     

    GATE WITH POLICE TAPE

    Brooks8GateWithPolice.jpg

     

  • Grab the postcard pieces (1) top left side of the gate (2) top of the gate, by the left window (3) top right side, in the bushes close to the stone wall (4) bottom right side by the bushes (5) underneath the left side of the stop sign (see yellow circles on the screenshots)

     

     

  • Take the clippers that are on the lower right side, on the grass.

     

     

  • Take the scoop that is on the left side, on the grass.

     

     

  • Click on the bag that it is on the right side of the grass and it will expand, grab the rod that inside.

     

     

  • There are 4 rocks in close proximity on the ground, close to the grass. Grab the scoop 4 times and place it on each rock to pick it up. (Look at the screenshots for their location)

     

     

  • Take the stone and place it on the top right window and a puzzle will appear.

     

     

  • You have to choose the right direction and power to hit the window with a stone

     

     

  • Click the arrow so that it’s pointing to the top of the pillar. Click and release your mouse once the bar is 3/4 full or so.

     

     

  • Every time you hit the glass successfully, the glass will shatter a little bit. It reminds a little bit of the game "Bloons" if you’ve ever played it.

     

     

  • Take the clippers and place it on the yellow police tape and the tape will go into inventory.

     

     

  • Click the rod onto the bird that is on the left side of the gate (above the left stop sign)

     

     

  • The bird and the police tape will merge and go into inventory as one piece.

     

     

  • Take the bird with tape and click it onto the hotspot that is on the branches, top left side.

     

     

  • The yellow tape will then roll out, click on the tape to go to the next scene.

     

     

    MANSION

    Brooks9Mansion.jpg

     

  • Grab 4 postcard pieces (1) lower left side, behind chair (2) on the stairwell (close to the large picture) (3) top right side, above sconce (4) left side of the wall, under lowest picture in the wall.

     

     

  • Click on the mirror and it will enlarge, click on the dialogue box until the lion amulet affixes itself onto the top of the mirror. (the amulet was next to the book on the lower right side all along)

     

     

  • A dialogue will appear and it will say "Cheetah, lion, rhinoceros, bear, eagle, elephant, giraffe and mouse." You need to find these items in the room and affix them to the expanded mirror.

     

     

  • Click on the hole that is on the right side of the wall (above the right edge of the large picture). There will be a mouse inside the hole, take it.

     

     

  • Take the key that is on the wall, above the large picture.

     

     

  • Place the key in the tiny keyhole that is on the third step and the rhino will appear.

     

     

  • Click on the cheetah that is on the edge of the stairwell (third rail from the top)

     

     

  • Get the eagle that is on the top right side, by the window.

     

     

  • The bear is on top of the stairwell, by the broken statue.

     

     

  • Giraffe is on the lower left side ( foot of the chair) it goes on the left side of the mirror.

     

     

  • Click on the mirror and once opened, place the animals in the following order:

     

     

  • The cheetah, at the bottom of the mirror, the lion, went to the top automatically

     

     

  • On the left side of the mirror, place the giraffe, the mouse and the bird.

     

     

  • On the right side, place the bear and the rhino.

     

     

  • Grab the police baton that is on the chair (left side)

     

     

  • Take the flashlight on the table (right side of the mirror)

     

     

  • You have to press the statuettes (animals) in the right order.

     

     

  • Press the "scheme" tab in the brown book that is on the lower right corner and it has the order in which the animals have to be pressed in the mirror.

     

     

  • Cheetah, lion, rhinoceros, bear, eagle, elephant, giraffe and mouse. Once they are entered correctly, the mirror will reveal a secret compartment that leads to the basement.

     

     

  • Use the police baton to pry the rest of the mirror open and then click the flashlight on there as well.

     

     

    BASEMENT

    Brooks10Basement.jpg

    Brooks10aBasementPuzzle.jpgBrooks10bBasementBeams.jpgBrooks10cBasementPuzzle.jpg

     

  • The scene is dark but you’ll be able to see a light bulb, a socket and a light switch.

     

     

  • Grab the light bulb on the left side and place it on the socket that is on the top left side.

     

     

  • Then click on the switch that is on the top left side.

     

     

  • Grab the postcard pieces (1) left side, bottom shelf (2) on the floor, by the left side of the bookcase that is in the back (3) on the back bookshelf, right side of the first shelf (4) on top of the back bookcase, close to the arch.

     

     

  • Click on the left cabinet of the bookcase in the back, you have to solve the puzzle that appears.

     

     

  • The piece in the middle does not move but you’ll notice that the surrounding pieces are green. Start grabbing green pieces and putting the puzzle together.

     

     

  • After all the green pieces have been placed, put the red pieces, followed by the wooden pieces.

     

     

  • The correct pieces will automatically lock into place and they will also light up. Once you’re done, 4 symbols will automatically go into inventory.

     

     

  • Click on the hook that is on the first shelf of the back bookcase.

     

     

  • Click on the cloth that is on the top left side of the room, a symbol will appear underneath it.

     

     

  • Click on the small box that is on the second shelf of the left bookcase. A barrel key will appear and also a symbol will be inside.

     

     

  • When you match tiles with their matching symbols, a colorful beam will appear (Those beams lead to the location of the keys) .

     

     

  • Click the 4 matching symbols with the ones that are (1) on the wall, above the barrels (2) on the pillar, left side of the back bookcase (3) left side, behind the cloth (4) on the open box that is on the left bookcase.

     

     

  • Click on the space on the floor that is in between the hatch and the barrels. (The red beam is shining on it) Once you click on it a jagged key will appear inside.

     

     

  • Click on the drawer, left side, and a silver jagged key will appear. (the blue beam is pointing at it)

     

     

  • Click on the barrel that the green beam is pointing at and place the barrel key in the keyhole. Another jagged silver key will appear, grab it.

     

     

  • Take the hook from inventory and place it on the chain that is on the left of the 3 barrels. Click on the hook again and it will go back into inventory.

     

     

  • Grab the hook once more and place it on the grate that the purple beam is pointing at.

     

     

  • Then pull the wooden lever that is on the left and a fourth silver key will appear, underneath the opened grate.

     

     

  • Click on the floor mat and there will be a hatch underneath. Click on the hatch and place the keys on them. A puzzle will appear inside.

     

     

  • You need to match the symbols on the chips and the ones on the field.

     

     

  • Press the small orange circles and the symbols will switch places. The colored chips need to be next to the matching etchings that are on the field.

     

     

  • The star symbol needs to be in the center by the end of the game.

     

     

  • When the symbols have been placed correctly, the outside symbol will light up.

     

     

    POLICE STATION

    Brooks11PoliceStation.jpg

    Brooks11aPoliceStationPuzzle.jpg

     

  • At the beginning of the level, a half medallion will automatically go next to the brown book. (lower right corner)

     

     

  • Grab the 5 postcard pieces (1) on the right drawer of the desk (2) by the keyboard, pullout drawer of the desk (3) left back wall, in between the framed documents (4) back wall, above the safe, underneath the plant. (5) top right side of the wall map, there’s a blue area amongst the yellow parts ( look at yellow circles in the screenshots)

     

     

  • Collect the detail pieces around the office, there are 2 on the desk (one on the left and the other on the right)

     

     

  • Click on the detail piece that is inside the fish bowl (left side of the room)

     

     

  • Detail piece, above the left side of the bookcase

     

     

  • A detail piece is on the lower left side of the window sill (you have to click on the blinds first to open them)

     

     

  • Click on the detail piece that is on the left side of the room, by the safe (on the edge of the tall wooden cabinet)

     

     

  • Click on the mini golf course on the right side of the floor. Click on it until a coded piece of paper goes into inventory.

     

     

  • Click on the black tray that is on the left side of the desk and the petition will go into the brown book that is on the right side.

     

     

  • Click on the Criminology book that is on the top right corner of the bookcase and a spot will open up on the left side of the same shelf.

     

     

  • Grab the chair and it will go into inventory. Place the chair on the door to block it.

     

     

  • Place the 6 detail pieces you’ve collected and place them on the spot that opened up in the bookcase.

     

     

  • Click on it until a puzzle appears, your goal is to pull the blue part from the mechanism.

     

     

  • If you’ve ever played a slider puzzle, this is the same thing. (look at the screenshot to see the solution)

     

     

  • Click on the top left shelf of the bookcase and a journal is there. It speaks of some symbols that went missing, a sword, a shield, a medallion and a crown disappearing.

     

     

  • Also click above the journal and the other half of the medallion will be there.

     

     

  • Click on the window and it will open. Click on the safe repeatedly and 3 new detail pieces will appear.

     

     

  • Click on the safe detail, black mark, on the right corner of the floor (above the brown book)

     

     

  • Click on the "safe detail" key that is on the ground, under the desk

     

     

  • A safe detail piece will be on right side of the floor, by the bookshelf.

     

     

  • Click on the safe to enlarge it. In this order, click the following pieces onto the dial on the safe.

     

     

  • Click the round detail piece, then the other detail piece, followed by the key and then the coded paper.

     

     

  • Once the safe is open, click on the documents and the keys that are inside.

     

     

  • Click the key onto the left desk drawer and pick up the activation card that’s inside

     

     

  • Click on the open window to exit.

     

     

    ROOM WITH RED BEAMS

    Brooks12RoomRedBeams.jpg

     

  • Take the activation card from inventory and place it on the keypad in the middle of the room and a puzzle will appear.

     

     

  • Follow these instructions to solve this puzzle. Click on an empty spot according to the following rules.

     

     

  • 1 arrow in a cell means that you need to move to the next one.

     

     

  • 2 arrows mean that you need to jump over one cell.

     

     

  • 3 arrows mean that you need to jump over 2 cells.

     

     

  • If you’re stuck, follow the numbers on the screenshot. Click the cells in numerical order, the first step is circled.

     

     

    FILE ROOM

    Brooks13FileRoom.jpg

     

  • Once you solve the puzzle, click the light switch that is in the middle of the room.

     

     

  • Pick up the 4 postcard pieces (1) left side, first shelf on the top cabinet (2) top shelf of the second bookcase on the left side (3) top shelf, bookcase on the tight (4) right side, under the desk, next to the top desk drawer.

     

     

  • Pick the wheel that is on the lower left corner of the room.

     

     

  • Pick up the "rung" (rod) that is on the lower left side.

     

     

  • Pick up the second rung that is on the first bookcase, bottom shelf.

     

     

  • The third rung is on the floor, in between the second and third bookcase.

     

     

  • Place the rungs on the broken ladder that is on the second bookcase.

     

     

  • Pick up the magnet that is on the side of the third bookcase.

     

     

  • Click on the upper left desk drawer and get the paper clip that is inside.

     

     

  • Click on the "pinion" that is on the green box that is on the desk (close to the lamp)

     

     

  • Click on the wire that is next to the desk lamp.

     

     

  • Take the wheel from inventory and place it on the broken ladder. Click on the ladder until it moves.

     

     

  • Click on the box that is on the top shelf of the second bookcase and grab the key that is taped to the blue folder.

     

     

  • Click on the folder and read the letter. It describes how this criminal would pick locks and there’s a list at the bottom. (bubble gum/gear/spring/staple/magnet and electric wire) He’s stolen some valuables from the museum, jerry rigged a master key.

     

     

  • Click on the stack of folders that is on the middle shelf of the first bookcase. Pick up the yellow knife that is inside.

     

     

  • Pick up the piece of gum that is under the desk (next to the drawer) by placing the yellow knife on it.

     

     

  • Take the knife again and place it on the wire that is next to the lamp. All the pieces from inventory will merge together into a lock pick.

     

     

  • Click on the third bookcase, second drawer from the top and place the lock pick on it.

     

     

  • Click on the lock until it opens and read the file.

     

     

    SMUGGLER’S COVE

    Brooks14SmugglersCove.jpg

     

  • Pick up the 4 postcard pieces (1) left side, on top of the bookcase (2) left bookcase, first shelf, second row (3) a blue piece in between all the small blue and purple squares on the left bookcase (4) on the post, lower left side

     

     

  • Pick up the nails that are on the ground, by the steps.

     

     

  • Pick up the board that is on the table by Eddie Brown and the one that is on the left corner (under the dartboard)

     

     

  • Pick up the helmet that is on the second shelf of the right bookcase.

     

     

  • Pick up the box with the bugs in it (left bookcase, second row, second shelf).

     

     

  • Pick up the "detail" on the left bookcase (second row, last shelf), it is by the white bottle.

     

     

  • Pick up the detail that is above the right bookcase (right corner).

     

     

  • Pick up the helmet and place it on the water that is on the right side and it will fill with water.

     

     

  • Place the filled helmet and place it on the torch that is next to the right bookcase. Pick up the key that appears.

     

     

  • Take the hook that is on the right side of the ground, by the steps

     

     

  • Pick up the detail that is on the lower right corner (close to the fifth step) with the hook that you just found. It will go on the floor, by the water, pick it up there.

     

     

  • Take the boards and the nails from inventory and place them on the boat’s hole. The boat is on the left side. Exit out of there for now.

     

     

  • Place the keys on the drawer that is on the top shelf of the bookcase (left side) a slingshot will be inside.

     

     

  • Take the slingshot and place it on the round device with the red lights that is behind the gates. A puzzle will appear.

     

     

  • When you shoot a slingshot, you need to hit all the sectors of the rotating mechanism.

     

     

  • Take your mouse, place it on the slingshot and them pull it back as to pull back the slingshot.

     

     

  • Keep hitting it until all the lights turn green. Be careful not to hit the menu button as you’re pulling or you’ll have to start all over again.

     

     

  • Once the gate is open, click on the chest until it opens up and the last detail piece will be inside.

     

     

  • Click on the spy device that is on the lower right shelf (right bookcase) and place the details on it.

     

     

  • Take the bugs and place it on the spy device.

     

     

  • Pick up the hammer that appears in front of the chest and place it on Eddie’s broken boat (left side)

     

     

    POLICE STATION

    Brooks15PoliceSTationFinalPuzzle.jpg

     

  • You will start the level with 5 bugs in inventory.

     

     

  • Click on the security camera that is on the top right corner and a puzzle will appear.

     

     

  • As the green lights appear, you have to click on them before the green light goes off. Click all of them correctly and you can move on.

     

     

  • Postcard pieces (1) right side of the desk’s pull out drawer (2) under the left side of the safe (3) under the fish bowl.

     

     

  • Grab the tape that is on the desk.

     

     

  • Click on the blue box that is on the right hand corner and pick up the screwdriver (it will count as 2 pieces).

     

     

  • Click on the switch that is by the door and it will expand. Place the screwdriver on the top screw of the switch. The switch cover will be open, place a bug in it.

     

     

  • The room will go dark and a set of small pictures in the back will light up. Natalie says the numbers 3-5-6-9-1

     

     

  • Click on the switch again and place tape on the cut wire and the lights will come back on.

     

     

  • Grab a bug and click it onto the potted plant that is above the safe.

     

     

  • Click on the safe, it says enter the code but all I did was click on the safe and it opened. There will be a card inside, pick it up.

     

     

  • Click on the petition that is on the black tray and it will go into the book.

     

     

  • Click on the phone that is on the desk then click on the receiver and it will unscrew the receiver. Place another bug on the wires that are in the receiver.

     

     

  • Click on the front panel of the robot and it will open, insert the card once it’s open. Click on the robot again and it will move closer to the bookcase, a socket will appear on the wall.

     

     

  • Click on the socket to expand it and place the screwdriver on the screw. Place a bug in any socket.

     

     

  • Grab the last bug and click it onto the robot.

     

  • “;