Welcome to the Friday news roundup. The Casual Games Association released its annual Casual Games Market Report this week, declaring, among other things, that the casual games industry is now worth $2.25 billion per year, and that casual game players are almost evenly split between men and women. On the off chance that you won’t be shelling out $1,500 to buy the report, we’ve brought you a selection of commentary and responses to the study from around the web.

  • Men also avid players of casual video games: study

  • Gamasutra Report: Casual game business worth $2.25 Billion

  • Casual games worth $2.25B — but where are they going?

  • Casual games rake in $2.25 billion (a Mac-user’s perspective)

  • The truth about those casual game stats

    Other news

  • Oberon Media opens casual games developer API for Google’s OpenSocial Standard

  • PlayFirst experiments with non-expiring trial version of Diner Dash

  • Snap TV launches casual games website for sports fans

  • New I-play study shows online casual gamers likely to play mobile

  • Outspark emerges to offer gamers of all types a unique virtual playground


  • Casually Speaking: Casual Game Portals: The Inside Story (by Reflexive’s Russell Carroll)

  • Casual online games boast “addictive factor”