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ZenGems Review
Publisher: FreshGames
Developer: FreshGames
Our Score:
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  • Currently 4.2/5
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Rating: 4.2/5 (34 votes cast)
Pros: Superb level design. Addictive and challenging gameplay. Humorous story. Attractive visuals and sounds. Three gameplay modes.
Cons: Colorburst looks too similar to regular ball.
Full Review
By Erin Bell

It never ceases to amaze me that developers can keep finding new and interesting ways to re-invent three-in-a-row gameplay. ZenGems, a simple yet addictive Asian-themed puzzle game from FreshGames, happens to be a particularly spectacular example.

Like all good puzzle games, ZenGems is a deceptively simple concept that offers a high degree of gameplay depth and addictiveness. There are almost 200 levels to explore in total, all of which challenge the player to think creatively and come up with new strategies for overcoming obstacles. One of the key ingredients in ZenGems' success is that where puzzle games can start to feel like a grind after a while, ZenGems really does live up to its creator's name of feeling as "fresh" on level 35 as it did on level 1.

There are actually two distinct styles of play offered in ZenGems, but I'll start by talking about Adventure mode since it's the one with the story. One day the boy Hoshiko discovers that the medallions of virtue have been stolen from all the temples in the land. With the help of his grandfather, he must recover them from the Yama-O-Rakas who have used their magic to hide them in puzzles. By solving each puzzle, Hoshiko earns a piece of a medallion, and gradually wins back the sacred artefacts one segment at a time.

ZenGems takes place on a grid filled with various colored balls and gems. There's a launcher at the top of the screen that you use to drop balls down any of the columns in the grid (if you've ever played Connect Four, it's the same idea). You can right-click to swap between the ball currently in the launcher and the next one in line. When three or more balls of the same color touch either vertically or horizontally, they disappear, and whatever's on top of them falls down to fill in the spaces.

The goal is to clear all the gems from the board by breaking them, which happens when balls are cleared underneath causing them to fall. A gem will break outright if it falls two or more spaces, but will only crack if it falls one space, then break the second time it falls.

The Yama-O-Rakas are constantly pushing up new rows of balls to from the bottom of the grid, so you must not only worry about breaking all the gems, but also keeping the levels under control, because if a ball gets pushed out of the grid, it's game over.

You'll also encounter balls or gems that have been trapped inside cages; to free them, you'll have to create matches that incorporate the caged piece. Blockers are impenetrable obstacles that can only be destroyed by special Fireballs.

Fireballs are one example of the power-ups you'll see in ZenGems. There's also the ColorBurst ball that changes surround balls to its own color, and the EnergyBall, which shoots down a single column and destroys all like-colored balls.

The most significant power-up, and the key to advanced strategies in ZenGems, is the PusherBall, a special ball with an arrow pointing either to the right or to the left. When it lands on something (either a ball or a gem), it nudges it out of the way in the direction specified by the arrow. You can use the PusherBall in a variety of ways, including moving a ball into position for a match and pushing gems off ledges to smash them. Often the game will throw you twists, like only dropping Fireballs, or dropping balls of certain colors which forces you to use PusherBalls to move other balls into position for matching.

Arcade mode isn't just an afterthought secondary mode, but actually offers a whole new set of levels with different a completely different strategy than Adventure mode - in essence creating two complete games in one. Here, a portion of the grid is now underwater, and you must destroy balls until the rows have all receded below the water line. The Yama-O-Rakas are still at work bumping up rows from the bottom, so Arcade mode presents its own unique set of challenges.

A third mode, Strategy, is simply about seeing how long you can play before you choke, but the nice thing about it is that it lets you start from any of the 13 worlds from Adventure mode without first having to unlock them.

Sound-wise, there's something extremely satisfying about hearing the crunch of broken glass as gems break, or an exciting gliss when a nice chain is triggered. The graphics hold up their end as well, with a variety of interesting effects and pretty watercolor-style backgrounds. Players will also enjoy the story in Adventure mode, which plays out as a series of highly entertaining conversations between the grandfather and grandson.

Aside from one nitpicky complaint (I found that ColorBursts looked too similar to normal balls), I couldn't find fault with any aspect of ZenGems from gameplay to presentation. So for all the naysayers who feel the need to groan "not another match-three!" I'm happy to say that ZenGems will prove you wrong.

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Posted on 08/10/07 at 07:22 AM | Comments | Email to a friend



Comments

An addictive game along with being fun to play. A great break from the hide and seek games.

Posted by: EI at August 10, 2007 08:07 AM

I beta-tested this game and I was very pleasantly surprised. It was a great deal of fun. There was a problem with it but I don't actually remember what it was. :)

Posted by: Rayhne at August 10, 2007 08:44 AM

Hey there, Rayhne. Yeah, the beta-test was a fantastic opportunity for us to get feedback and make the changes necessary to make ZenGems a better game.

We truly appreciate your help, as well as everyone who participated. We remain big fans of Gamezebo and the wonderful folks who make up the community here.

Sean Patrick Fannon
Communications Director
FreshGames

Posted by: Sean Patrick Fannon at August 10, 2007 09:37 AM

Totally agree with the 5 star rating - this game is unique and challenging. Also has a high replay factor.

Posted by: Kate at August 16, 2007 05:36 PM

I'm not sure I saw the replay value. It looks like (at least the first few) levels are pre-created. Same gems and positions. It seems that once you've solved them, there shouldn't be any real challenge except in remembering how you solved them initially..

Maybe I'm not seeing this correctly?
-cc

Posted by: CautiousChaos at August 27, 2007 04:42 PM

Well, you can play on casual or expert setting for the arcade or story level, which gives you 4 different full games. Yes, the levels are reused, but, for me at least, I enjoyed solving them again. Either I couldn't remember the original solution or I tried to solve it faster or with a better score.

I can see your point, CC, and I don't think that everyone will want to play it over and over. Eventually I'm going to want new levels. However, ZenGems and Gemsweeper are the only two games I've wanted to play again in a long time.

Posted by: Kate at August 28, 2007 05:09 PM

LOVE the game, except when he snaps his finger at me LOL

Posted by: Gab at September 2, 2007 02:50 PM

I beta tested this game also and I loved it! So much so that I had to buy it as soon as it came out. Thank you FreshGames! :)

Posted by: Coffcat at September 23, 2007 07:35 PM

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